Based in Dallas, Texas

Release date:
June 25, 2012



Regular Price:



MineZ, initially inspired by the popular DayZ mod, quickly went on to become a unique, and extremely popular medieval/fantasy zombie apocalypse modification of the sandbox indie game Minecraft. Supporting hundreds of players you awaken on a beach with no direction and bare supplies to fend for yourself in a desolate apocalypse. Danger lurks around every corner as the undead and fellow living scrounge for supplies needed to stay alive. Make alliances, face betrayals, and become the last survivor in this mysterious and dangerous world.


MineZ entered alpha testing in February 2012 with the base ai being completely coded in three days. The game initially had a paid entrance fee of $20 to enter the alpha test to keep feedback limited. By January 12th 2013 MineZ had reached 1 million unique players and went on to be the most popular game on Shotbow.


  • A beautiful custom hand-painted map spanning 32,807,286 blocks (7146 x 4591).
  • Advanced custom mob artificial intelligence and randomized loot.
  • A spanning world backstory ingrained into the landscape and literature found in the world.
  • Graverobbing, thirst, hunger, bleeding, infection and advanced healing systems.
  • An encapsulating, thriving world with hundreds of players with persistent player inventories.


Trailer YouTube

Cinematic Trailer YouTube

Gameplay Video YouTube

"Secret Project Update" Teaser YouTube


There are currently no screenshots available for MineZ. Check back later for more or contact us for specific requests!


Selected Articles

  • "I’d forgotten that Minecraft can be terrifying. It wasn’t until I was leading a conga line of zombies through a dark forest, hunger stinging me, dehydration stabbing away, that I remembered the fear it can instill. "
    - Craig Pearson, Rock, Paper, Shotgun
  • "MineZ still feels like DayZ, it works like DayZ and it plays like DayZ, but most importantly... it's better than DayZ. "
    - Paul Dean, Eurogamer
  • "MineZ's wilderness and thimble-sized tummies are perhaps too brutal"
    - Steve Hogarty, PCGames

Monetization Permission

Shotbow allows for the contents of MineZ to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from MineZ is legally & explicitly allowed by Shotbow. This permission can be found in writing at http://shotbow.net/presskit/sheet.php?p=mineZ.

About Shotbow

At Shotbow we strive to push the boundaries of Minecraft multiplayer gaming to limits never seen before. We develop full fledged games inside the engine that keep players engaged for years with continual updates and experiences they can’t acquire anywhere else. We are not limited to Minecraft though and continue to strive and broaden our craft to new and exciting technologies. Our goal is to create engaging, smart, and rich entertaining games and applications that can be enjoyed by all ages.

More information
More information on Shotbow, our logo & relevant media are available here.

MineZ Credits

Matt Sundberg
Lead Designer

Austin Smith
Lead Developer

Joseph Grossman
Lead Level Designer, Web Designer, Customer Support

Edward Watson
Lead Level Designer, Director of Lore, Executive Producer of MineZ Revelations

Navarr Barnier
Lead Web Developer

Matteo Pezzotta
Community Manager

Travis Armstrong
System Administrator

Adam Thomas

Robbie Clifford

Kalen Brock
Artist, Web Developer

Johnathan Baily
Level Designer

Arthur Cole-Fontayn
Level Designer

Patrick Wyatt
Quality Assurance

Curtis Fogg
Level Design / QA

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks