Factsheet
Developer:
Shotbow
Based in Dallas, Texas
Founding date:
February 2012
Website:
shotbow.net
Press / Business Contact:
[email protected]
Releases:
MineZ 2
When In Rogue
MineZ
Phone:
N/A
Description
At Shotbow we strive to push the boundaries of Minecraft multiplayer gaming to limits never seen before. We develop full fledged games inside the engine that keep players engaged for years with continual updates and experiences they can’t acquire anywhere else. We are not limited to Minecraft though and continue to strive and broaden our craft to new and exciting technologies. Our goal is to create engaging, smart, and rich entertaining games and applications that can be enjoyed by all ages.
History
A Brief HistoryShotbow was formed in February 2012. After an already lengthy and initial success of Hardcore Factions, the first gamemode created by HCGaming LLC, owner/operator Matt Sundberg and Lead Developer Austin Smith contacted close friends and staff of Hardcore Factions to take on creating a unique spin on the popular mod DayZ, which was later aptly named MineZ. After the game's great success and rapid explosion into the Minecraft world the team came together to be the first server to link together a series of games with a centralized hub that didn’t require a disconnect or loading screens. Shotbow was born as the first major server network, forever changing the landscape of the Minecraft multiplayer network.
Projects
Videos
There are currently no trailers available for Shotbow. Check back later for more or contact us for specific requests!
Images
There are currently no images available for Shotbow. Check back later for more or contact us for specific requests!
Logo & Icon
Awards & Recognition
- "Modding with the Pro’s Panel" - Minecon 2012
- "Making The MineZ Mod Panel" - Minecon 2012
- "Developing Mods Panel" - Minecon 2013
- "Building Panel" - Minecon 2013
- "Growing a Server Community Panel" - Minecon 2013
Selected Articles
- "I’d forgotten that Minecraft can be terrifying. It wasn’t until I was leading a conga line of
zombies through a dark forest, hunger stinging me, dehydration stabbing away, that I remembered the fear
it can instil.
"
- Craig Pearson, Rock, Paper, Shotgun - "MineZ still feels like DayZ, it works like DayZ and it plays like DayZ, but most importantly...
it’s better than DayZ.
"
- Paul Dean, Eurogamer - "MineZ’s wilderness and thimble-sized tummies are perhaps too brutal"
- Steve Hogarty, PCGames
Team & Repeating Collaborators
Matt Sundberg
Lead Designer
Austin Smith
Lead Developer
Joseph Grossman
Lead Level Designer, Web Designer, Customer Support
Edward Watson
Lead Level Designer, Director of Lore
Navarr Barnier
Lead Web Developer
Travis Armstrong
System Administrator
Matteo Pezzotta
Community Manager
Adam Thomas
Developer
Robbie Clifford
Developer
Kalen Brock
Artist, Web Designer
Johnathan Baily
Level Designer
Arthur Cole-Fontayn
Level Designer
Scott Buggy
Level Designer
Dan Borenstein
Multimedia, Designer
Laura Hart
Community Support
Kelly Lakefield
Community Support
Patrick Wyatt
Quality Assurance
Curtis Fogg
Level Design / QA
Contact
Inquiries
[email protected]
Twitter
twitter.com/ShotbowNetwork
Facebook
facebook.com/TheShotbowNetwork
Web
Shotbow.net
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks