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There are three types of weapons at your disposal in MTA. Acquiring them and choosing them for different circumstances is vital to surviving.
Note: Weapon damage listed was testet by shooting an unarmored level 1 player by an level 1 player in the body and in the head. Tweaks to weapon values are not clearly released by the devs, requiring players to voluntarily test and compile information in their own time and as well as they can manage. Current testing procedure is done either by shooting a vehicle and observing the damage dealt, divided by two, or by shooting an unarmored player in the head, limbs, and body.
touch fire: 1hp damageburn : 6hp damagestand in the burning block : 8hp damage
Pending update on which guns can be wielded in a player's second hand, weapon handling, and reload times.
Guns are the primary weapons in MTA! Below you will find a table with more information about each gun. The damage displayed is the maximum damage done when you are not wearing any armor. If you are not a high enough level to use a gun, it will have a higher chance to jam and force you to reload. A jammed gun requires that you rapidly click to unjam it followed by having to reload regardless of how much ammo you had left.
Weapon Ammo Mag Size Damage Price Level Req. 9mm Pistol Ammo 12 HS:6 S2 Buy: $350
Level 0 Silenced 9mm Pistol Ammo 12 HS:6 S2 Buy: $400
Level 5 Desert Eagle Pistol Ammo 12 HS:7 S:3 Buy: $1,500
Level 10 AP Pistol Pistol Ammo 18 HS:5 S2 Buy: $1,000
Level 50 SNS Pistol Pistol Ammo 6 HS:5 S2 Buy: $500
Level 18 Combat Pistol Pistol Ammo 12 HS:4 S2 Buy: $600
Level 34 Tec-9 SMG Ammo 20 HS:3 S1 Buy: $800
Level 0 SMG SMG Ammo 30 HS:3 S:1 Buy: $1,300
Level 15 Combat Shotgun Shotgun Ammo 6 HS:10 S:4 Buy: $5,000
Level 55 Sawnoff Shotgun Shotgun Ammo 8 HS:9 S:6 Buy: $3,400
Level 27 Pump Shotgun Shotgun Ammo 8 HS:8 S:4 Buy: $2,000
Level 0 Assault Shotgun Shotgun Ammo 8 HS:9 S:4 Buy: $2,500
Level 5 Bullpup Shotgun Shotgun Ammo 14 HS:8 S:4 Buy: $5,250
Level 80 AK47 Machine Gun 25 HS:4 S:2 Buy: $1,400
Level 33 M4 Machine Gun 50 HS:3 S:1 Buy: $3,500
Level 52 Carbine Rifle Machine Gun 30 HS:5 S:2 Buy: $2,100
Level 45 Special Carbine Machine Gun 30 HS:5 S:2 Buy: $4,000
Level 69 MG LMG Ammo 54 HS:4 S:2 Buy: $3,000
Level 60 Combat MG LMG Ammo 100 HS:4 S:2 Buy: $3,700
Level 80 RPG Rocket 1 HS:4 S:2 Buy: $6,500
Level 77 Rocket Launcher Rocket 1 HS:6 S:4 Buy: $12,500
Level 100 Grenade Launcher Rocket 10 HS:3 S:3 Buy: $6,100
Level 50 Flamethrower Flamethrower Ammo 250 HS:1 S:1 Buy: $10,000
Level 125 Rifle Rifle Ammo 5 HS:15 S:7 Buy: $4,000
Level 60 Sniper Rifle Rifle Ammo 2 HS:17 S:7 Buy: $9,750
Level 79 Marksman Rifle Rifle Ammo 4 HS:17 S:7 Buy: $5,250
Level 88 Micro SMG SMG Ammo 16 HS:2 S:1 Only found in chests
Level 22 Assault SMG SMG Ammo 30 HS:3 S:1 Only found in chests
Level 40 Gusenberg Sweeper SMG Ammo 30 HS:2 S:1 Only found in chests
Level 80 Vulcan Mini Gun Mini Gun Ammo 500 HS:2 S:1 Only found in chests
Gun attachments can be bought, and added to weapons through anvils, in order to increase their capabilities. For convenience, attachments are able to be added to weapons in stacks so you don't have to apply them individually. They are "Bound" items so they are destroyed upon death.
Attachment Effect Max Upgrade Number Price Shooting Level Req. Reload Speed Increase -+0.1x Reload Time +2% higher Jam Chance 3 $600 Level 5 Clip Size Increases clip size by +1x the weapon's original clip +15%slower reload speed 2 $700 Level 10 Bullet Speed Increase Increases bullet speed by +0.3x +2% slower rate of fire 10 $500 Level 15 Scope Adds weapon zoom by left-clicking 1 $1,700 Level 25 Fire Rate Increase -0.1x to weapon firing interval -4% damage 5 $950 Level 40
The last thing you want to hear when shooting an opponent is the click of an empty chamber. Keep yourself stocked with ammo and you'll be able to do more than just whack someone with an empty gun.
Ammo Type Applicable Weapons Price Handgun 9mm, 9mm Silenced, Desert Eagle, SNS Pistol, Combat Pistol, AP Pistol Buy: $60
Shotgun Pump Shotgun, Assault Shotgun, Sawnoff Shotgun, Combat Shotgun, Bullpup Shotgun Buy: $70
SMG Tec-9, SMG, Micro SMG, Gusenberg Sweeper, Assault SMG Buy: $100
Machine Gun AK47, Carbine Rifle, M4, Special Carbine Buy: $120
LMG MG, Combat MG Buy: $150
Rifle Rifle, Sniper Rifle, Marksman Rifle Buy: $200
Rocket Grenade Launcher, RPG, Rocket Launcher Buy: $333
Flamethrower Flamethrower Buy: $2,500
Mini Gun Vulcan Mini Gun Buy: $667
Damage values are unarmored and right at the point of the explosion. Explosion radius values are the maximum range to be effected by the explosion at all. Diminishing damage from being further from the explosion isn't factored.
Grenade Fuse Time Damage Explosion Radius Price Level Req. FlashBang 0:02 None, Blindness 0:05 6 blocks Buy: $50
Level 5 Grenade 0:05 6 6 blocks Buy: $83
Level 25 Molotov 0:02 Explosion: 3
Fire: Depends on exposure.
6 blocks Buy: $117
Molotovs produce a single block of fire where they explode. However, if they explode on a slab then there is no fire. This is also how the explosion damage was obtained without the fire and being on fire interfering with the value.
The damage value differences between melee weapons, if there are any, are so negligible that the random damage variables and criticals make a greater difference. Still, if you want to hit someone, you may as well hit them with a little style, possibly with an Irish Whiskey from a bartender ($500 Strength Potion 3:00).
Melee Weapon Damage Durability Price Level Req. Crowbar 2 100 Buy: $125
Level 0 Broken Bottle 2 100 Buy: $150
Level 0 Nightstick 3 100 Buy: $150
Level 0 Pool Cue 1 100 Buy: $125
Level 5 Baseball Bat 2 100 Buy: $100
Level 10 Golf Club 2 100 Buy: $100
Level 15 Shovel 2 100 Buy: $500
Level 15 Knife 1 100 Buy: $200
Level 25 Hammer 2 100 Buy: $400
Level 30 Hatchet 3 100 Buy: $500
Level 35 Katana 3 100 Buy: $1,500