We are currently offline because we are rolling out a new system to help us defend against attackers. We apologize for the inconvenience and are thankful for your understanding.
At this time we are unable to service emails to Outlook, Hotmail, or other Microsoft-provided email addresses. If you are using one of these providers you will be unable to /register for an account or receive password reset emails.
If your account uses one of these providers, you can use the command /changeemail in game to change to another email account. If you did not receive your registration email, you may acquire it by resetting your password on the website once you have changed to a non-Microsoft email.
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Wasted has a destructible environment, which works in a similar way to how Battlefield 3's destruction 2.0 mechanic works. Basically, when an explosion causes blocks to be destroyed, blocks above those blocks will fall, and can destroy a single block below them as they fall. This is why you see large buildings with holes through the floor all the way down.
If one of these blocks lands within ~1 block of a player, that player will take 5 hearts of damage from the impact, meaning falling buildings can kill players very quickly.
It is important to note that unlike other game modes, such as SMASH and Wasted:Control, ground is not self-regenerating. Ground that is destroyed stays destroyed until either an Engineer uses his Destruction Catalyst (right-click rather than left-click, repairs blocks in approx 8x8 area. Confirmation needed) or the game ends and the map resets.