Español Letter from the Lead Happy new year, Shotbow! As we wrap up 2021, I would love to reflect on Shotbow's past year. 2021 saw the advent of a new partnership with Lunar Client, a multitude of behind-the-scenes performance upgrades and fixes, including a new host for greater stability, and much more. In 2022, we hope to have a larger focus on marketing, community interaction, player retention, voting rewards, cosmetics, and network-wide game stability. Additionally, 2021 was a year filled with more regular content updates than any other year we've seen in the past. Our gamemode teams have worked very hard over the last year to bring you exciting new content for you and your friends to enjoy. Without further ado, here is a quick word from each of our gamemode's teams, including some upcoming new gamemodes, and some old and familiar faces. Annihilation In 2021, the Anni Team released four regular and two temporary updates which were mainly based on community feedback and included quite a few requests that had been extraordinarily popular. Moreover, we worked very hard to fulfill two long-standing wishes and to make as many of our passionate players happy as possible: "Finally! " - That's what most EU players must have thought when they learned about the Annihilation EU Player Stats Transfer in July. We are thrilled that we could keep the promise which had been made several years ago! At the end of August, we opened Annihilation Mini Admin Applications for the first time in five years: SnowVi1liers and IEvadeTax completed their training in November and have both done a fantastic job since! As you all know, a normal year has 365 days. Do you remember how many Clan Wars you played? Thanks to Outra, M4bi, ryo, Pedro and JT, the Anni Team could host 245 out of which 21 were streamed to or premiered on our official YouTube channel! In 2022, you don't have to wait long until our next update: We are currently working on a more meaningful attempt to make games fairer and thus more enjoyable, so stay tuned! MineZ The last year of MineZ has been wrought with updates, new content, and a surplus of changes both in and out of game. The highly anticipated release of the Banking system finally hit MineZ, which was one of the biggest changes to the fundamental gameplay of MineZ in a long time. As a crucial first step to bring MineZ up to modern standards, the bank has paved the way for future innovations in game. Alongside such a change, the addition of Meridian as a true player hub in world was added, alongside the ability to trade with other players, as a first step in the goal of making MineZ more welcoming for new players. The instance system was overhauled early in the year, and alongside a myriad of build and balance changes all throughout the year, such as the return of 4 heart splashes, MineZ had a wide variety of different, exciting metas to play around in. With continued biome rebuilds, systemic changes, and more long term content like recurring supply drops, this year was one of laying the groundwork for continued improvements to MineZ. Though the MineZ team has changed frequently over the course of the past year, the future that lies before us is a hopeful one. We'll continue to strive to innovate, improve, and build upon that which we have. After a fun back to back holiday season, and armed with a strong team moving into 2022, we're looking at tackling the core game by improving longevity, player retention, and recurring gameplay content to make MineZ exciting, engaging, and most importantly, fun! We thank you for your continued patience, support, and love for MineZ, and we're looking forward to continuing to improve upon this longstanding gamemode! SMASH This year has seen a lot of new content dropped for SMASH; we worked on improving lots of areas of the game such as Arenas, Ranked, and Modes. We'd like to thank everyone who's stuck around with us through thick and thin—we know that the long dry period without a proper developer was rough for players and staff alike, however we're looking to remedy that with all around fun and progressive updates. We haven't delved much into specifics regarding what we want to do with the mode post Christmas Update too much within the team, but we are looking into statistics and leaderboards becoming more prominent outside of just ELO, and additionally more ways to play competitively such as a tournament system of the sorts. Certain reworks of the core game like KB and such may also occur this year, however we don't want to make any solid promises just yet! As always, we'll be watching the forums and Discord for any map, item, or general suggestions for the game. We hope to have some good bouts with everyone this year, thank you everyone! Slaughter This year, Slaughter saw 3 amazing updates: Slaughter 1.1, 1.2, and 1.3. Slaughter went from an old, neglected, buggy alpha to a genuinely solid beta. While there are still a ton of features missing (party games, web leaderboards, the Final Feature™, etc.), the game has a bright future ahead of it and we can't wait for the full release! Wasted For the first time in nearly five years, the Minecraft first-person shooter Wasted peeked its head out of the garage. While the road back to jet packs and pig cars proved long and bumpy, Control emerged atop a new engine built to support multiple future games. Some may remember the brief life of Control on the network, where it served well as a fast-paced alternative to the loot and shoot nature of Sandbox. Its revival brings about enhanced class-based team gameplay and a shiny facelift to the original mechanics that remain beloved in the hearts of an enduring fan base. Look for further Alpha tests to be announced in January 2022 as we move towards open Beta. The future of the Wasted family of games on Shotbow lies in the hands of the community. With each successive test, we've paid close attention to invaluable feedback coming from the participants. With a plethora of ideas collected from the golden years of Wasted, we look forward to evaluating improvements as well as faithfulness to the original against community feedback going forward. Once Control passes into the hands of the larger Shotbow community, we will closely monitor its reception in evaluating how to proceed with Sandbox and Gun Game. These projects are a labor of love for the staff, and made possible only with the sheer amount of support from our community. We look forward to seeing you in January, thank you! Death by Void Happy new year! Death By Void has been in a pretty stable spot throughout 2021, not much has changed besides a few bug fixes. Prize for finding all disguises coming Soon™. When in Rogue In early 2021, we had several alpha weekends for When in Rogue. After a few of these weekends, we decided to keep When in Rogue open as an alpha game. Although When in Rogue is still in an alpha state, we've seen quite a lot of you play it! In total, more than 32,000 dungeon levels were completed, in which more than 11 million gold was earned! Halfway through the year, we started with assembling a team to work on When in Rogue and discussed in what direction we want to take When in Rogue. We started working on improving the generator for the first update, whilst also overhauling the Stronghold dungeon with a completely new tileset. We will be releasing this first update in 2022. Mine Theft Auto Due lack of development resources and converting to 1.16 broke a lot of things, we haven't been able to make a lot of progress code-wise then we hoped. However, in the past few weeks, we have had some promising developments team-wise, and in 2022 we will keep working on Mine Theft Auto. We hope to give some more info in Q1 2022. Expeditions Expeditions is still under development after a relatively successful first alpha test. The next one will feature some persistence for the SMP world(s) and an outpost system for staying safe while away from home. Stay tuned for more news. Closing Words It has certainly been quite the year. Thanks to everyone who has stuck with Shotbow over the last year—we wouldn't be here without you. Thanks for flying Shotbow! Updates Network Updates This holiday season, we gave you a few Holiday Gifts to enjoy, including a limited-time bundle, a network-wide 4x XP multiplier, a new perk for subscribers, Shotbow Shop changes, and more! Additionally, in last month's newsletter, MrJack promised you an XP code if you voted for Shotbow. We got some awesome turnout—over 400 votes in the last month for Shotbow on vote.shotbow.net. Thank you for all the awesome effort: to celebrate, here's a 10,000 XP code: I_VOTED_DEC_2021 We'll make the same offer this month: for every 100 votes on vote.shotbow.net, we'll give out an XP code for 2.5k XP! Start voting now! MineZ Updates This month, MineZ saw the return of holiday festivities for MineZ, including the return of Santa's Sweatshop, the Traveling Snowman, a Holiday Headhunt, and so much more. If you haven't already heard about the updates, you can check them out here. SMASH Updates SMASH released their Merry SMASHMAS update, which included new modes, Christmas themed maps, and more! Check out the full update changelog here. Statistics Network in General Staff updates: MrJack was promoted to Community Manager BrendanLeeT and MrJack were promoted to Full Admin ro0Qmud joined the team as a Mini Builder Extrreme joined the team as a Jr. Developer Other statistics: 2,960 in-game reports were handled in the last month There were 1,655 players banned in the last month 98 ban appeals were resolved in the last month A total of 89,750,914 XP was earned by players this month This month we achieved a peak playercount of 287 on December 31 Closing Words Thanks for tuning in this month! I'm your host, Mistri—thanks for flying Shotbow!