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Discussion Weekend Preview #3 Thoughts

Discussion in 'When in Rogue' started by lazertester, May 26, 2020.

Discussion - Weekend Preview #3 Thoughts
  1. lazertester Developer

    Hello, dungeon divers! Now that Weekend Preview #3 is wrapped up, lend me your thoughts!

    1. What worked?

    2. What did not work?

    3. What do you want to see more of?

  2. zoomninja3000 Regular Member

    All I really found was that backstab never seemed to work when invisible and only rarely worked otherwise. I am quite interested in the other planned classes though.
    notswipe and LegendaryAlex like this.
  3. Jarool Emerald

    I didn't try this weekend out, I was playing too much Terraria with my friends!

    I want to see more When in Rogue, so next week I'll try and actually play (I actually had a single friend on during the public stress test and we had enough fun, so hopefully we have more public tests so I can get more of my non-premium friends to try it out, but I understand that that's not always plausible).
    zoomninja3000 likes this.
  4. lazertester Developer

    Definitely planning more times where it's open to the public, especially since last time didn't go terribly :)
    Jarool likes this.
  5. JonnyDvE Platinum

    What worked:
    Jungle is Awesome
    What didn´t:
    Spiders can pass through 1 Block spaces when you hit them and can hit you too fast. If 2 or more jump on you in the same time you are dead.
    Mobs despawn when not rendered, and it seems they also have a timer -> Fighting big rooms safley lets the back of the room despawn due to out of render, closer Mobs might despawn to time. I´d prefer more smaller rooms over a few Big ones. Also if you have a really big locked room it´s virtually impossible to beat without luck (in hard/ironman mode)
    What do I wanna see more of:Custom Mobs/bosses
    More types of Artifacts
    Axyy likes this.
  6. notswipe Jr. Developer

    What worked: Jungle is epic, the progression tiers for gear feels well-balanced. Every upgrade feels like an upgrade.
    What didn't: Smoke bomb only works somewhat, mobs will still aggro onto you through the smoke. Like Jonny said, certain rooms are quite easy to cheese, yet other non-boss rooms are extremely hard comparative to the rest of the level.
    What do I want to see more of: Different Artifact types, unique mob encounters, PvP Arena mode, extensive ability build trees.

    The base game is amazing imo, it's more a question of tweaking the encounters and adding content now. The little details (like the Highlife CS:GO quotes and loading tips) is what makes it too
    TheHolyMonk likes this.
  7. JonnyDvE Platinum

    Still waiting on that beating tho @HighlifeTTU
    TheHolyMonk and notswipe like this.
  8. Derek_B Platinum

    There should be different ending objectives then just get to the portal.
    Braiti likes this.
  9. HimmlerCraft Silver

    Hi, When can you play gamemode again?

    Just got the info that it is re-development.
    Im so excited i cant wait any longer D:!
  10. notswipe Jr. Developer

    Check #when-in-rogue on the Discord for updates!

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