Howdy folks!I feel its high time for another small community update!I'm pleased to announce that, at long last, work commences once more on bringing a Wasted gamemode back to Shotbow. 1.9 put a hold on much of the development work over the past year, and I myself found it necessary to take a temporary leave due to real-life issues. For the time being, I will be acting as the community liaison once more. I am also very pleased to announce I'm joining forces with Doc to develop the Wasted gamemode family!I return to some previously stated information, which I'm afraid I must amend to be completely honest and upfront. The goal of releasing Sandbox's successor was, originally, Summer 2017. This date, due to the delays, is unfortunately quite optimistic now. This is not a cancellation of a successor gamemode to Sandbox, nor does it nullify any aforementioned plans discussed over potential features for any eventual gamemode.The fact remains, Wasted is a mighty gamemode, and to do it right, will require extensive coding. And we fully intend to do it once and do it right.So, where does that leave the Wasted community for 2017?Many of you will recall during the fall of 2015, we successfully carried out a series of play-tests of Wasted: Control (henceforth, just "Control"). If you missed out on that experience, Murgatron made a great video of some gameplay for for you to enjoy!In summary, the game was, in fairly rough state at the time, extremely well received and well liked by those who participated. The structure is much different compared to Wasted: Sandbox, trading gear persistence and long server-life (a MineZ-esque structure) to a fast paced, kit based strategy shooter.In an effort to produce a Wasted gamemode in the near future, we plan to switch priorities for a time and focus on producing a fleshed out, stable version of Control (including new features, not just an UTD build of the original gamemode).I know this is a change from our original plans. I do apologize for those of you who were looking forward to a hasty return of a Sandbox-like gamemode as much as I was, but I am convinced it is in the best interest of the community and Shotbow as a whole that we return the Wasted experience to Shotbow as soon as possible.This offers several advantages:- Much of the code needed to revive Control will also contribute to Sandbox's successor's code-base- Short and aggressive matches should help attract new players to the gamemode, which in turn will contribute to Sandbox's successor's player-base down the road- Control offers a suitable platform to experiment with new features and ideas, including class abilities, jet-packs, guns, and emplacements/structures to name a few...- Control already has a map, which reduces the urgency that would've been placed on a Sandbox-esque map, a more time consuming project which will now have the benefit of greater time investment and overall quality as result- Releasing a Control prior to the Sandbox gamemode allows us the chance to get direct community feedback on new, largely untested systems, helping perfect systems that will eventually power the higher-stakes Sandbox mode- Clans (an often requested feature *cringe* for Sandbox) and a competitive function (think SMASH competitive) may be possibilities tooUltimately, this is the plan going forward. To highlight a main point: this is not a cancellation of the Sandbox successor gamemode!I hope to hear your questions/comments/concerns over this matter. While the team is enthusiastic to follow this new plan, I do not assume that to hold true for the entire community. Post a reply or send me a PM, I'm happy to discuss any aspect of this plan that might have raised concerns. Above all too, start throwing out your thoughts on Control: what you previously enjoyed, what you'd like to see changed and/or implemented, what worked/what didn't... heck, even if you want to see me burned at the stake!I think we have a great opportunity to make something really special, that pays tribute to Wasted's legacy, and also sports systems that set these gamemodes far apart from anything else. Wasted has so much potential to realize!Thank you all for your enduring patience with us. Its easy to say it'll be worth it in the end, but I'd rather we make it conducive for you to make that conclusion for yourself.You guys rock!