1. At this time we are unable to service emails to Outlook, Hotmail, or other Microsoft-provided email addresses. If you are using one of these providers you will be unable to /register for an account or receive password reset emails.

    If your account uses one of these providers, you can use the command /changeemail in game to change to another email account. If you did not receive your registration email, you may acquire it by resetting your password on the website once you have changed to a non-Microsoft email.

  2. Want to get our most recent announcements - and XP codes - in your email?

    Sign up for our brand new mailing list!

Wasted in the Coming Year Part II

Discussion in 'Wasted' started by Robertthegoat, Jul 18, 2016.

Wasted in the Coming Year Part II | Page 8
Thread Status:
Not open for further replies.
  1. TheHivVirus Regular Member

    XP:
    97,472xp
    Are you going to keep our 5 teams, or add/remove a couple? I think 5 was a bit too much, maybe keeping Cobra, Nightmare, Initiatives and Independents will be better. PR was never really used and mostly just divided players even further.

  2. NotDiezel Regular Member

    XP:
    98,176xp
    Power rangers is the best team, if it was removed I would leave wasted.
  3. TheHivVirus Regular Member

    XP:
    97,472xp
    Yes, but unironically, PR was pretty much empty except for 1-3 new players / lone wolf's who decided not to join Indies. It kinda was just there, if there were less teams then it could lump more players into a stable team so that people could work together more.
    Hydralaxius likes this.
  4. HypeTrains Regular Member

    XP:
    73,890xp
    I came up with team ideas a while ago, but I think that group spawning should be removed, and groups on independents should still be able to "team kill." Groups removed the purpose of joining teams imo. Becoming and independent shouldn't mean you can team with the 5 best players on the server and dominate, you should have to join a team to do that.

    I hope you understand what I meant.
    jewsifer likes this.
  5. Robertthegoat Developer

    XP:
    273,680xp
    We'll have discussions down the road about teams. I have some plans myself with regards to team mechanics aimed to address some of the concerns :)
    _Dark_Messiah_ likes this.
  6. NotDiezel Regular Member

    XP:
    98,176xp
    Maybe different teams could have different buffs.
    KoenigApfel likes this.
  7. TheHivVirus Regular Member

    XP:
    97,472xp
    Or maybe a buff will be applied to one team if the other teams significantly outnumbers the other.
    _Dark_Messiah_ likes this.
  8. _Dark_Messiah_ Regular Member

    XP:
    14,994xp
    Team Cobra was and is the best team.
    jewsifer likes this.
  9. TheHivVirus Regular Member

    XP:
    97,472xp
    We will bring Cobra back to glory together
    _Dark_Messiah_ likes this.
  10. Robertthegoat Developer

    XP:
    273,680xp
    Diezel be sneaking through are discussions board? o_O

    Yes, team buffs are planned. Ideas are welcomed, but I will not be giving further details on that at this time.
    NotDiezel likes this.
  11. Eggspert7820 Regular Member

    XP:
    161,706xp
    There was a lot of unbalanced teams just because people chose a team because of its color/name that they think is cool and STILL do, so maybe whole new teams?

    Also what about something so that if one team has like double the players than another it limits players joining that team ( says the team is full ) to balance the team choosing
  12. TheHivVirus Regular Member

    XP:
    97,472xp
    I think we should still keep those team names/colors because it kinda has been a sentimental value towards wasted. Along with that, teams should have a 10-15 player cap, the other teams will receive a minor buff to compensate until they are evenly balanced again.
    Hydralaxius and _Dark_Messiah_ like this.
  13. Eggspert7820 Regular Member

    XP:
    161,706xp
    Maybe the player cap increases as the total players increases.
    The size of the cap also depends on the map size, more total players for a bigger map.
  14. TheHivVirus Regular Member

    XP:
    97,472xp
    Yeah that seems fair, Robert won't say how large the map is yet so these are guesses based off the old map. I think that a more focused shift towards teamwork will make wasted popular again. Anni has this done well, Wasted used to have large scale firefights at various locations and dz's and that was when it was at its peak.
    _Dark_Messiah_ likes this.
  15. HypeTrains Regular Member

    XP:
    73,890xp

    You better make that work...
    I'm guessing you'll have a slightly slower team with higher health and one lower health but faster.
    Then a team that needs less food but regens slower and one that regens faster but needs food faster.
    And of course on that's just default.

    Just don't make any of the teams better than the other.
  16. TheHivVirus Regular Member

    XP:
    97,472xp
    Kinda too specific with mechanics, I think it needs something related to the game. For example; if team A had 30 players and Team B only has 15, then Team B should get a buff such as spawning with an upgraded Pistol, or starting out with some ammo.
  17. _Dark_Messiah_ Regular Member

    XP:
    14,994xp
    Yeah man.
    VeteranBot likes this.
  18. HypeTrains Regular Member

    XP:
    73,890xp
    Nightmare: 30 Power Rangers: 17 Indie: 36
    Cobra: 24 Initiative 1: 0

    *Joins ini*
    *spawns with magnum*
  19. Broooce Regular Member

    XP:
    14,075xp
    It's a good idea, but if you thought into it with a little more depth. You'd begin to realise the balancing issues. Let's say the more experienced players join the lesser team, they get the buffed guns. Therefore they win almost every fight against the other team. Then a trend would begin, where people would join buffed teams at constant rates.

    I just think, to make things more unique. All teams should get different buffs to eachother, making some appeal to specific people. Some could consist around medical supplies, healing and buffing teammates. Whereas others could specialise in taking over towns and cities. This is definitely different to what you suggested, but I think it'd be a welcomed addition to Wasted. I discussed this in my new post.

    In addition to this, team buffs for ones that have a decrease in popularity would need to be looked at more carefully. Perhaps by making these buffs more overwhelming than others, but not necessarily more overpowering. There's always talk about balancing issues in Wasted, new ideas increase the risk of that...
    _Dark_Messiah_ and Robertthegoat like this.
  20. Robertthegoat Developer

    XP:
    273,680xp
    I will say that it is very unlikely there will be any modifiers to gun effectiveness for team buffs. Further, any buffs to weapons in general would be small, and aimed at promoting a specific type of weapon or method of application for said weapon. General damage buffs will not be happening.
    Hydralaxius and NotDiezel like this.
Thread Status:
Not open for further replies.

Share This Page