Update: 01/15/2021 (Alpha 1.1.2) --- GENERAL --- - Multiple visual updates, added tablist header/footer, Shotbow ranks now visible in lobby. Player relationship tags are now visible in the tablist and on players. - Other tooltip changes! Swipe is lazy and won't list them all. Update: 01/14/2021 (Alpha 1.1.1) --- GENERAL --- - Added a short period of levitation for players below the clouds in order for players to trigger their elytras properly. - Re-added hit sounds. - World chunks are now loaded prior to the game's start. - The elytra is now only added and enabled at a usable y-level. - Sends notification of available elytra use on game start. - Admin/Background framework. - Fixed glitched out blessings. --- KITS --- Basic - 6 Steak added to Basic's inventory. Thunder - Reduced the cooldown of "Smite" to 25s (was 35s). - "Smite" now briefly ignites players. Mage - Changed the class item to a blaze rod (was a stick). - "Push" now pushes the user in the opposite direction upon use. This can now be used defensively to save players from a fatal fall, or get more distance from another player. To negate the self-push, hold down sneak when using the ability. Scribe - Fixed a bug where Scribe would add the same enchant twice to each book. - Reduced Scribe's cooldown to 50s (was 60s). Update: 01/13/2021 (Alpha 1.1.0) --- GENERAL --- - Doubled tribe reputation buff increase requirements. - Fixed a bug where class items and trackers became unusable after reconnecting to an ongoing match (this is the base for allowing players to re-join during Grace with no penalties). - Modified fire and lava to immediately set players on fire upon taking damage from it (to align with 1.8 mechanics). - Fixed a bug where fire would never despawn. - Re-added fire spread at a reduced level. - Changed some tooltips and action bars. - If deathmatch ends and no winner has been declared, the alive player with the most kills (regardless of tribe status) will be the winner for that game. - Blessing Flares now cost 20 runes (was 12). --- THE PIT --- - Players who lose in the Pit are now automatically re-added to the queue. - Fixed a bug where players who had their Pit partner disconnect before the pull would remove that player permanently from the queue. - Added music to the Pit. - Fixed a bug where certain scenarios would add a player to the Pit twice. - Pit Loot crates now go directly into your inventory. - Removed wooden sword for duelers in the Pit, replaced with a sharpness bone. - Respawned players from the Pit are now only invincible for 15s (was 20s). The elytra also stays on for 15s and a more pronounced sound notification is played. --- KITS --- - Fixed a bug where kit menu items would be enchanted when not selected. - The kit menu now closes automatically upon selection of a kit. - Added an ability cooldown completion sound. Ranger - Removed Shotbow from Ranger. - Ranger now spawns with a Punch 1 bow and 12 arrows (was 6). Flame - Removed fire circle from Flame. - Flame's ability, "Blaze" now breathes fire at enemies as a skill-shot similar to Vanilla Blazes. Scribe - Removed health boost from Scribe. - "Study" now spawns two books (was 1). Mage - Reduced Mage's cast cooldown to 20s (was 30s). - Increased Mage's spell-switch cooldown to 5s (was 4s). - Removed random-offset from "Comet". - Fixed a bug where the particle effects of "Comet" now no longer lingers in the air forever. - Increased the "Push" effective range to 60 blocks (was 50). Druid - Increased Druid's active ability effect to 35s (was 20s). - The Maul proc from "Bear Form" now does 10% more damage on activation (was 9%). - The Maul proc from "Bear From" now has a 50% chance of activation on hit (was 25%). - Players now receive a message when Maul procs activate. - "Ocelot Form" now has Jump Boost II on activation (was Jump Boost I).