Update: Health IIIs, Lightning, and Fixed Legendaries Greetings As we move closer to October, we have gone ahead and fixed another set of bugs to keep things feeling smooth and fresh. All the details have been outlined below. Additionally, I'd like to encourage everyone to post any ideas and suggestions for the future development of MineZ below so we can start taking a look at what the community wants to see in the future. Oh, and did I mention the Spook-Fest? Stay tuned y'all! Health IIIs Both Instant Health III and Splash Health III potions have been fixed to heal the correct value of 6 hearts. Instant Health II and Instant Health I potions will still heal 4 and 2 hearts respectively. Feel free to use glowstone in brewing stands to upgrade Instant Health I potions to II or gunpowder to make Instant Health Is or IIs into splashes. In order to preserve the rarity of Health III potions, we have restricted the use of either of these items on them. Lightning Better watch the sky! Lightning has been fixed for all dungeons, legendaries, and everything else that uses it. Really nothing else to this, but you have been warned! Fixed Legendaries Now while I won't go into details, I do want to bring awareness that we have fixed and improved the last of the current legendaries. Additionally, we are almost finished disabling the PvP effects of legendaries on PvE to make things safer for everyone. If you are still finding issues with legendaries anywhere, please let us know!