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The Weekly Arrow - Changes for the week of June 21, 2015

Discussion in 'Announcements' started by Navarr, Jun 27, 2015.

The Weekly Arrow - Changes for the week of June 21, 2015
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  1. Navarr Councilor

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    [IMG]

    Scheduled Events
    Annihilation Map Testing
    The Annihilation Team plans to test out maps every week on Tuesday! These map tests will run from midnight-1am BST for US, and 7-8pm BST for EU.

    (EU) View Details
    (US/NA) View Details

    Weekly Developer Stream

    Every week we plan to stream Shotbow Network Development - whether it's a gamemode, the website, or something else. The stream will start, as always, at 6pm CDT on Wednesday.

    View Details

    Weekly Staff Stream
    Every Friday you can join a staff member as the stream through our fantasticly fun games and host random events throughout the network. The stream starts at 2pm CDT on Fridays and will be hosted at @shotbownetwork_official.

    View Details

    Annihilation All Classes Unlocked Match
    Every Saturday the Annihilation Team will be running a completely free-to-play match, where you can test out classes you don't have and find out what you might want - while enjoying some time with the Network Staff. Games will begin at 3pm Central Time. (US Central for us.shotbow.net and EU Central for eu.shotbow.net)

    (EU) View Details
    (US/NA) View Details

    XP Code Goalposts

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    Note: Goal progress images will not update throughout the week

    For XP right now, be sure to Vote for The Shotbow Network at PlanetMinecraft!

    Annihilation
    • Make sure your favorite map isn't removed from rotation! Participate in the Annihilation Map Vote for June!
    • Want to get your favorite map added to Annihilation? Find its thread in Build Submissions and make sure to like it! Maps with the most likes are selected to be tested and potentially added to Annihilation. If you don't like your favorite map, it won't get in!
    • Enhancement: Players are now invulnerable to damage for two seconds after respawning (if during their time of invulnerability the player attacks an enemy, the player's invulnerability is immediately removed) to help prevent the spawn killing of players
    • Enhancement: Lowered Hunter cooldown on all traps from 90 seconds to 60 seconds
    • Enhancement: Increased Thor damage from 4 to 5
    • Enhancement: Lowered Thor cooldown from 60 seconds to 45 seconds
    • Enhancement: Lowered Succubus cooldown from 90 seconds to 60 seconds
    • Enhancement: Altered the message displayed to a player using Succubus when failing the life drain ability to be more informative
    • Enhancement: Lowered Bloodmage cooldown from 120 seconds to 90 seconds
    • Bugfix: Players should no longer be stuck somewhere between being in a competitive match and not being in a competitive match
    • Bugfix: Players actively using spy are no longer kicked for AFKing
    • Bugfix: Transporter can no longer make trapped chest blocks teleports (closing a glitch where they could assemble chests of immense sizes)
    • Bugfix: The Spy class can properly teleport
    • Bugfix: Players with poor internet connections are no longer as likely to be kicked from the Annihilation Lobby
    • Bugfix: Pyro no longer takes damage from Lava
    • Bugfix: Transporter can no longer duplicate blocks
    • Bugfix: Hunter can now re-place traps that have been broken
    • Bugfix: Spy can no longer move while vanished

    Assault
    • Enhancement: Lightning has more particles!
    • Enhancement: Respawned players now face forwards

    GG
    • Suggestions for new GG arenas will be closing soon and new arenas will soon be added. Thank you all for your help!

    HCFactions
    • Changelog will be available later today

    Qubion Creative
    If we told you we'd have to kill you
    • Lazertester streamed some more work on Gold Rush!
    • A new internal team is gearing up to make the experience of one of our coming games extraordinary
    • An older game is getting a few eyeballs on it to improve the experience
    • Two more internal projects focused on having easy, fast fun with your friends around the world are in progress
    • Majicou continues his secret project for MineZ Classic
    • The build team continued their work on a top secret project

    The Network in General
    • The development team has continued work on Shotbow's upcoming new games
    • The PR Team continued their work across multiple social media sites, and wrote up The Weekly Arrow

    (Last Week's Arrow)

    This week's banner showcases a Red Team making some fortifications to their base on the Annihilation map Coastal

  2. Viraxy Obsidian

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    Looking good as always! keep it up!
    DutchBartje likes this.
  3. Jarool Mini Admin

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    Awesome new Arrow! Lovely as always!
  4. KittensZ Platinum

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    Wasn't expecting this at midnight. *squints at phone to read arrow*
    DaFunk likes this.
  5. InstantLightning Jr. Developer, Web Mod Lead

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    This is my last post before my phone dies. I dont even know why I'm saying this as it's totally on topic.
    KittensZ likes this.
  6. thedom12 Platinum

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    53,355xp
    yay annihilation kits got a little bit better lol :stuck_out_tongue::lmao:
  7. Keyboard Platinum

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    that's my boiz wall on the banner :')
    Yankee and Flakit5Fire like this.
  8. Arasai Platinum

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    Holy crap! Dragon Army defense toon got the picture on the Weekly Arrow. That is me and my clan's wall :lmao: :D
    Yankee likes this.
  9. SkeletonXF238 Regular Member

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    Looks great, though I'm concerned Spy as an Anni kit is now useless with the invis moving bug fix.
  10. Rrrepatiti Platinum

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    funny how spy gets more useless as the time goes by/
    first you could not eat while invis, then the backstab bonus is removed, then the afk spawnkick(fixed). then players could see spies with a 1.8 bug, and now they can't move while invis. It must get a buff!!
    minecraftepic47 likes this.
  11. Wayvernia Retired Staff

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    Lookin´ good.
    DutchBartje likes this.
  12. InstantLightning Jr. Developer, Web Mod Lead

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    384,964xp
    S
    Spy originally didn't move.
  13. Andren Platinum

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    2,331xp
    I can see where you're going with this, it was a bug so they had to fix it. For nexus rushing I guess it'd be okay if a bunch of people come down and think you just invis'd out.
  14. Braiti Platinum

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    87,241xp
    Since when can spies teleport?
  15. xSandblast Emerald

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    245,023xp
  16. Navarr Councilor

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    1,333,433xp
    Since the bugfix allowing them to go through transporter portals
  17. Andrew_64_MC Retired Staff

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    Just woke, and see the weekly arrow was already posted 12 hours ago. Keep up the good work!
  18. SkeletonXF238 Regular Member

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    Yeah, I completely agree with them removing it, it wasn't a very consistent distance anyway, and you can't really balance around buggy behaviour, that's crazy. However I tihnk until they add an intended feature to compensate, an already weak kit is now even weaker and in many ways has lost some of its identity. If you were patient with the invis moving, you could infiltrate bases very reliably over a long stretch of time. I guess I'd like to see something like slowness 3 moving while in sneaking mode as a real feature to give back to the kit.
  19. Braiti Platinum

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    87,241xp
    O
    Oh, I thought they could actually teleport :lmao:
  20. Superbob1000 Retired Staff

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    Can't wait for the new GG arenas! =D
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