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Suggestion The Ideal Wasted

Discussion in 'Wasted' started by Leatherdevil, Sep 29, 2016.

Suggestion - The Ideal Wasted
  1. Leatherdevil Regular Member

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    The title alone shows that what I said is quite a bland statement, and it's obviously my opinion, not yours. From my experience from the first Wasted, and other shooters. Wasted should be kept fun, like it always was. Therefore it should be improved upwards from what it was originally, with some new aspects added to the game, not a new game completely. Which I'm sure, many people agree with. All the ideas from the "Wasted in the coming Year" have been rather interesting, and definitely worth taking a note of. It's nice to see the amount of people that are making these suggestions all have a good picture on what Wasted should be, which is why I'm writing this.

    MAP AND TERRAIN
    Wasted needs a new map, which it's getting a new one for sure, it's confirmed. This means new towns and cities for us to explore, which is great. We also need to fill in those gaps that Wasted originally didn't cover, which will make Wasted more fun. I've discussed about what should be covered in the map, but I'm going to do it again. We need the forests to be less dense and have a variety at first, instead of being condensed to limit movement and increase lag within the game. We need those little things that make games great such as various tree houses which were used for lookouts, we need little caves, little tunnels and escape routes, big trees that you can get into, random encampments and more. We also need towns within these forests to give them a reason to go through forests, which can help the combat scheme of things, especially against jetpackers. These towns could be made out of wood, or they could simply be research facilities in the middle of a forest, or even a satellite. I don't care, we just need them to be interesting, and make them much more appealing. Imagine these forest towns actually being somewhere that ground type players can go to with full Kevlar and spec ops, climbing up trees and going up towers, staying within these buildings. Considering these towns are going to be in the forest, it would be extremely hard for a jetpacker to infiltrate these types of places. A nice city within one of these forests would be cool too, this one would be unique compared to the others, and perhaps have different types of architecture, transport systems, turret systems and different things to purchase from the shopkeepers. This is what makes games unique, having those little things that amount up to something amazing. It's also definitely doable.

    Now, outside of the forests we need more of a variety within the normal towns and cities of Wasted. I mentioned in a previous thread, a map of the game Rust. This made me think about how the map would have varieties within itself. We should take into consideration a north and south system, similar to MineZ but without the spawns being in the south, they should remain random, or should they? I'll cover that later.We need deserts, which we had in the first place. They really need to be interesting and much greater in the scale of things, previously. These deserts were just random waste lands full of cacti, and a random tropical part? They had nothing much going for them. These deserts should contain some dungeon type areas like MineZ. They should have structures within sand hills such as a lost laboratory, we need giant death machines stuck under the surface of the sand, we need pyramids and random structures that add a bit of a history to Wasted. In addition to this, the towns need to have a different, more remote type of architecture, using sandstone and wood as per usual, since it's extremely warm. There should be larger towers, different types of house designs and shop designs, there could even be underground towns. There doesn't have to be just as plain and simple as that though. There could be a massive industry located in the desert, or a giant futuristic city which had it's backstory set on gold, which is where the wealth came from. This could bring a mining facility into the picture with railroad tracks going all around the map, which could collide with the known underground tunnel that people are talking about. As for the snowy part of the map, we could have a civilisation that have amazing architecture skills that make these immense towns which have giant power plants and coal mining facilities, with amazing skyscrapers and laboratories scattered everywhere because they need advanced buildings to survive the cold harsh lands. There could be ice bergs around this area and more camps on thin ice type areas. This could even include random ice spike areas, such as the natural Minecraft biomes already now have. In the middle would contain the dense forests that would also stretch into the snowy area. This is where the forests would take shape. There can then be harbour type cities or prison type cities and even more.

    LORE
    I definitely think Wasted should have a lore such as MineZ does, it made it far more interesting to play and it was extremely enjoyable, which is where unique Weapons come into Wasted too. In these random labratories, pyramids harbours and other things around the map, we need special tasks to complete, they don't need mobs though. There could be puzzles, which should be easy since it's Wasted and it should be friendly to new players. These puzzles would unlock amazing items such as the extra inventory space consumable that would last for the whole round, until someone managed to control the diamond, if that is even a thing anymore... There could be a veteran riot shield that can null 30% of incoming projectiles or a attachment to a weapon that can slow people down for 3 seconds. There are so many ideas that could be put into place here, which is why I'm not going to go in depth with this one, it could lead to all kinds of bizarre things. In these unique locations could be turrets that is definitely a cool concept, these could include fire turrets, slow turrets, poison turrets, damaging turrets and all kind of funky stuff. Anything is possible with the developer team we currently have.

    TRANSPORTATION
    Transportation needs improvements, there needs to be custom textures for the cars, motorcycles, trucks. And of course there needs to be new ones too, we should have end game vehicles that can easily demolish jetpackers. We already had the MechSuitMachineGun which was present, we should have a blaze turret that also moves extremely slowly but can hover in the air and shoot grenades with a very long reload time and shoot time. We could even have tanks that could be used specifically for going over rough terrain, such as cobwebs, and able to go over cars, building and terrain and crush people. This should be able to shoot devastating rockets which have a different impact from the usual rockets, but take a long time to load, and shoot. On the otherhand, I really don't agree with extremely powerful aircraft ideas, such as mass destruction warships that fly through the air destroying cities and deploying atom bombs, even normal fighter planes in general sound bad. The same applies to helicopters (unless they're just transportation purposes only). These transporation types could even be added to the unique areas as a reward, and should be added to objectives as well. This would all require parking lots, and unique transportation areas such as the underground tunnels, railways, motorways and more.

    TEAMS
    We also need some more team based things. As I've seen recently in the thread "Wasted in the upcoming year" there should be specific buffs that interest people to join a specific team, which would definitely be cool. Although, I think the current teams should stay the same, maybe getting rid of one and renaming them if need be. We need a way to bring the teams together, with objectives and taking control of towns. Some unique ideas would be taking over towns from other towns to allow you to take control over it, adding special loot for your team depending on the buffs you've got from the start. You should be able to start objectives in the cities, randomly or finding them within chests or even purchasing it from shops. You should be able to set up custom terrain, with traps and landmines. You should be able to create roads within your cities allowing transportation in and out. You should be able to take control of these cities adding watch towers to place your custom turrets in and you should also be able to create your own canopies against jetpackers making it much more tougher. All of this combined would make teaming much more worthwhile, and interesting and definitely much more fun. For independents, which were notoriously known for jetpacker groups to fight at mass and help each other should be nerfed extremely hard. There should be increased respawn times and minor buffs at most, the teams should have the most unique and powerful buffs to counter the jetpackers. Independents are unable to spawn at towns, and require their teammates to set up respawn points, such as the ones from shop but a lot more cheaper. You're unable to place these on towns that are captured, requiring jetpackers to place these in the forests or out in the open, making them prone. They need increased respawn times, and teams should be able to see the beacon rays from a far, allowing them to trek over with customised weaponry, bringing vehicles along to take down their control points. The control points should have a 15 minute cool down as well, in order to stop jetpackers with large amounts of money to spare, buying tons of them. You can't have multiple across the map either. All of this would increase the team play potential within Wasted and make teams much more viable to join.

    BUFFS N' NERFS & JETPACKER TALK
    These need to be discussed, in order to make this great game work. I was known for being a jetpacker myself being in clans and killing people, gaining killstreaks(This needs to be kept). But by all means, I'm not bias. I do agree that ground people should have more than enough chances to kill jetpackers. But nerfing the jetpacks themselves doesn't seem good at all. They're meant to be fun, and to be played with. Which they were. They should be able to travel a decent distance without dropping off, not simply going from City 17 to Gunnison barely. You should also be able to carry a max of 2, since jetpackers were known for picking their allies jetpacks, or enemies jetpacks up and storing them or saving them for allies. Which then ruined the point of killing them. Jetpacks should also have a price reduction, allowing the average person to purchase them. They should have a price of 2k which seems like a fair amount. There should be more, expensive and powerful weaponry and gadgets within the shop. If jetpacks are purchased more, and higher tier vehicles and weaponry are implemented, they will still be fun but not as powerful, which is the appropriate nerf since jetpacks allowed hit and run tactics. As I was discussing before, there should be turrets being able to nerf jetpackers, such as poison, flame, and damaging. You should also add bows to the store which do the same thing, but need to be shot keeping the arrow drop off, which will require skill to use against a Jetpacker. There also needs to be buildings that make it hard for jetpackers to simply drop down and kill everyone and run off, mass farming from their corpses. There should be canopies implemented to make an attack more planned out and tactical, and there needs to be more elaborate bases with various rooms to hide in, allowing unique turret placements. There's so much that can be done to nerf jetpackers, but indirectly. Nerfing the jetpacks themselves, as I said would spoil the point of them. In addition to this, the turrets should be able to use healing potions and strength potions to increase weapon damage and to be able to heal your teammates, which would indeed be interesting.

    There needs to be traps for ground types that should be added, so when teams take over towns when the unsuspecting intruder appears and gets trapped in barb wire (cobwebs) or a two block hole, or even a bomb. You will be able to clean them up and the damage the trap caused should be reverted, not damaging buildings and other things. These traps could even be applied to classes, which I mentioned in another thread I posted. Making classes more worthwhile and unique. They could specialise in buffing teammates, such as a medic, which could nerf enemies. There should be a rocket jump type class which could be a cool alternative to jetpacks. Which didn't deal too much damage to yourself but would be interesting to be able to bounce of walls, jump up buildings and be able to propel yourself from enemies. The current classes, should be kept and advanced upon. The repair class should be able to do repairs upon buildings much more easier, and spec ops should be able to go much more higher than a rocket jumping class. The Kevlar needs to have three types, which includes a MK I, II, and III, including helmets. Which appear in the shop with some type of colour codes, such as maybe a nametag that appears above the persons head, making it obvious what team they're on, and what name they're on. This could also nerf jetpackers since you would be able to notice their helmets from a reasonable distance. There's much more that can be buffed or nerfed, but that's all I think should be covered, I'm sure developers have much more ideas.

    And a small little thing that should be kept is the killstreaks. It was always nice to see your name in the chat with an an amount of kills you have achieved. It was also quite nice when you heard the little roar sound effect go off each time you gained 5 more kills, it added that little bit of satisfaction to it. I think killstreaks should keep going on through games as per usual, and still make it a good goal to reach that 1k killstreak mark that everyone wanted. Maybe a leaderboard could be implemented to compliment this. Although, I think gaining killstreaks would be much harder if what I said above was included in the new Wasted. Which I'm sure the developers are working on the game to make it much more difficult anyways.

    THANKS FOR READING
    This is what I personally think should happen to Wasted. The suggestions that are being posted are amazing, and I tried to include as much as possible, depending on what I agreed with. I understand this is long, but Wasted is one hell of a game and deserves such a mention. Let me know what you think about what you said below, It's always good to have feedback. Thanks!

  2. HypeTrains Regular Member

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    Holy **** write a book!
    But I think a uranium mine would be a greater drive than gold but maybe do both :)
    I would like to see a sheep car that maybe has an invisible boat inside it so two people can ride. I DON'T WANT PEOPLE TO BE ABLE TO SHOOT ON CARS ANYMORE. Unless it's a pistol. That's the point of two seats. One drives, one shoots. It would be cool if you could add that to trucks as well, but have two gunners. I love the vehicle inventory system too. Keep that pls DICE.
    This is too long for my tiny high schooler brain to handle. But just looking over a lot of that looked good.
    Hydralaxius likes this.
  3. Leatherdevil Regular Member

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    Thanks man. Yeah, I agree. Uranium does seem quite more fitting for the theme of Wasted, and would be much more cool too! :stuck_out_tongue: I was going to try and cover some more seats on a vehicle and I couldn't think by myself, how in the heck would they implement such a thing? So I decided to not cover it, but the backseat boat idea seems brilliant. I also agree that the vehicle inventory system is great, and should be kept no matter what. It also helps with the suggestions I placed whilst I was talking about the whole team deal, and how it looks. You also said about one drives, one shoots. That seems pretty great, especially restricting all weapons apart from pistols. This helps a great deal, instead of steering your pig down the road to be shot by a PKP instantly.

    I tried to shorten that as much as possible, and only keep what I wanted to happen, not things that might be good if implemented. Something like Wasted is too big, and can have too many things happen to it, hence why I wrote this suggestion. Thanks for your feedback by the way, I appreciate it. :heart:
  4. HypeTrains Regular Member

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    85,406xp


    multiple seats with the 2 seater boats now...
  5. Leatherdevil Regular Member

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    14,595xp
  6. akitaboy2 Regular Member

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    good essay, shame the admins wont give a damn though
    rayoflight347 and Hydralaxius like this.
  7. Leatherdevil Regular Member

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    It's been up for a month or so already, so I re-posted in it to gain some attention. At this point I have no idea what to expect in the new Wasted other than a new map and some fixes to previous disasters.

    We're blind.
  8. Eggspert7820 Regular Member

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    Weight system with jetpacks? (Heavy things like pkps and rocket launchers would be too heavy to fly with)
    Elytra?
    Shulker turrets?
    Hydralaxius likes this.
  9. rasmus_tiger0622 Platinum

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    108,058xp
    I think they should just keep the jet packs as they where before. I think its a good idea if you can shoot in the air but u cant reaload the guns. Alot of people are going to say that jet packs are op plz nerf but they havent realised that its so hard to get them and they require alot of skill.

    BTW will people be playing wasted when it releases?
    And sorry for my bad english.
    rayoflight347 and Hydralaxius like this.
  10. rasmus_tiger0622 Platinum

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    And a thing too about the wasted servers when it releases. There cant be like wasted us-1 us-2 us-3 us-4 that would make the players more spread out on the diferent servers infact why not combine shotbow.us and shotbow.eu to one to get more players on one server instead of less on two servers. I think max two wasted servers on each maps and by the time goes on if it gain more players then add another server.

    And will you keep your gear on all the wasted servers like before and then i mean with the servers on the new map too?
    And sorry for my bad english.
    rayoflight347 likes this.
  11. Eggspert7820 Regular Member

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    First of all jetpackers will probably be able to shoot midair. There also will probably be a weight system so you can't use a jetpack while holding a heavy weapon like a pkp or rocket launcher. There will be more ways to counter jetpackers like underground areas, and I have heard about shulker turrets.

    US and EU would never combine. The only reason they are separate is to get better connection. Would it be more laggy to send a packet across the world or only across the region you are in
  12. Leatherdevil Regular Member

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    What you've just said there would cause the utmost uproar in the community, a long with ping issues and more. Both were created because they were a necessity to balance ping issues between the communities in shotbow.

    Yeah, maximum servers of two would be good. I think that there should be different objectives in each server too. We've got the normal retrieve the diamond in one, and something else in the other, perhaps unlock the nuclear missile? Something a long the lines of that.

    The weight system will be a thing that will work well, a long with other weapons to make the jetpack seem less powerful compared to those weapons, just making sure they're infantry weapons. And yes, the jetpacks did require some sort of skill to use. In my years of playing there were tons of jetpackers that had no idea what they were doing since it wasn't clear, the only tip was " double tap jump to fly. " which was extremely bland. I personally think there should be some kind of tutorial area, to make it more friendly. Just make sure the tutorial isn't a 20 minute mindfuck.
  13. Leatherdevil Regular Member

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    You're also better at English than most people who originated here. You won't believe how many people are illiterate.
  14. rasmus_tiger0622 Platinum

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    BTW undergroud areas wont work cus what would happen if you shot a rocket in there? Yes where u shoot the rocket there is going to be a hole to the surface!
  15. TheHivVirus Regular Member

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    That mechanism could possibly make Engineer a much more useful class, compared to the old wasted. Back then it was just used for some city restoration or little dugouts, but with the tunnels in new wasted, Engineer will actually be an Engineer who restores bridges and underground passages.
    Hydralaxius likes this.
  16. HypeTrains Regular Member

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    Once you get one jetpack the rest are easier to get. It's like an x^2 function. Every time you advance in the number of jetpacks you own on person or on alts, it gets 5 times easier to get another one. If they got rid of transferring items between games it would solve this problem.
  17. Leatherdevil Regular Member

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    You're seriously starting to piss me off.

    You always seem to whine about Jetpacks in one way or another but then your idea's are ten times worse. Let's add enderdragon planes that fuck up an entire city, but please nerf the Jetpacks because they're a x2 function! No they are not, they require a certain degree of skill. There was a lack of content counter acting a Jetpack therefore they could snowball out of control. The map wasn't designed to counter Jetpackers either, infact it was build for them to fly around up to skyscrapers and have the advantage.

    You nerf this by adding underground structures, tunnels and add various traps and weaponry that destroys a Jetpacker. When thinking about this, most newcomers who got a Jetpack died of fall damage, there needs to be a tutorial and these things I suggested shouldn't be totally overpowered, just enough to make it so there's a high possibility of dying if you aren't positioned well.

    - Alternative accounts were not an issue at all, anyone could do this, and the reason people did it was because there was no alternative to store your loot. A two hour game that wiped everytime the game came to an end would be a boring and repetitive thing, and the game would die off after a couple of months.

    - Just to clarify, Jetpacks weren't even the main problem in Wasted, it was the bugs that fucked it up, and the lack of content being added.
    rayoflight347 likes this.
  18. Leatherdevil Regular Member

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    That could be a really good game mechanic to keep in mind, but they might make them deep underground like the spawn point on spawn island.
  19. Eggspert7820 Regular Member

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    Robert ( when he was the lead admin ) acknowledged this and he stated that they would find a way to fix it
  20. HypeTrains Regular Member

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    Hydra, you need to chill out.
    Read the thread I made originally. I was probably 12 or 13 when I made it, and it's been years. My understanding of balance has greatly changed. I suggested the plane idea because wasted needed more content, and who doesn't want planes. And I'm pretty sure the the plane did not have rockets and was easy to take out. I was trying to make the game more fun. Besides, they're just ideas, stop acting like they're going to happen.

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