Say you had 100 players join a game of Warband right now. What would happen? Beyond the server lagging a couple of things would definitely happen. The world border would shrink at a set time regardless of the amount of players or warbands, pushing large groups of people into a very small space may consolidate teams but the world border shouldn't punish skilled players arbitrarily. As we have all well witnessed, a border that is to small removes much of the skill of PvP from the equation, and thus much of the engagement. This could be a problem for player retention. Some people wouldn't want to be on a team with the person that killed them and may wish to defect. Giving players the option to join a persons warband and keep their current gear or go to the pit and forfeit their gear. Mutiny should also be reworked, giving players the option to munity at any time would be one way to resolve this, but it's far too accessible. Obviously if they die before they kill their warband leader they should be removed from the game or placed in the pit. Mutiny should always be in control of the player, when automatic it additionally breaks apart small teams too easily.