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Class Suggestion Succubus rework

Discussion in 'Annihilation' started by _Ahri, Jun 6, 2017.

Class Suggestion - Succubus rework
  1. xrcfvbn Platinum

    XP:
    346,839xp
    As you all know, succubus is quite underpowered/underplayed just because of how situational its ability is, so maybe making it some changes will fix it and make it a good class, here are the changes I suggest:

    Succubus:
    You are the execution, use you Life Drain ability to finish off your oponents, this ability shoots a cone of projectiles that deal 50% of your enemies missing health as true damage, healing you for the same amount. This ability can hit multiple targets, but not the same target twice. (CD: 45 secs)

    Passively, you can see enemies health under their name tag once you have hit them at least once in the last 3 seconds.

    Eg of the damage (Possible situations)
    -Player has 20 health (0 missing health): 50% of 0 is 0, player recieves 0 true damage.
    -Player has 10 health (10 missing health): 50% of 10 is 5, player recieves 5 true damage, you heal 5 health.
    -Player has 4 health (16 missing health): 50% of 16 is 8, player recieves 8 true damage, you heal 8 health, he dies.
    What is a cone?


    So yeah, this takes succubus to a better spot, making the ability to not be able to fail, but giving it a chance to miss, and giving it a lot of more range and a lesser feeling of "wow, that did nothing"

    NOTE: yeah, this can potentially give you a full heal in a rush situation, but that should be the definition of specific (3 or 4 players following you in a cone while all of them are at 4 hearts or something)

  2. Lil_Jeffy_com Platinum

    XP:
    897,183xp
    Succubus is fine and good. Nobody gives it s change though.

    Some Nice changes though, not site if necessary though.
  3. sunlost Retired Staff

    XP:
    217,843xp
    I think it additionally needs some kind of passive/out-of-combat ability. Any ideas?
    Hinge15J likes this.

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