It's the weekend, Shotbow, and this weekend in particular we're going to give When in Rogue previews a break to bring you a long awaited update to SMASH. Take a break between MineZ runs on the loot re-balance on PTR to SMASH things up! The rip roaring knockback PvP mode with destructible terrain, easy to learn and hard to master mechanics, and ever so entertaining pickups to bend the arena to your will. There was a post in the SMASH forums announcing the update with a changelog, but here is the summary for your amusement: Added: New “Quick Menu” which allows for players to: Create Parties + Invite Players, Join/Leave Ranked queues, teleport to the game signs, and modify KO Sound, Particle trail, and pets. In a party, the quick menu allows the host to modify items, lives, time, and pause the countdown, party members can join teams through this menu. 8 New KO Sounds (Villager Grunt, Wither Spawn/Death, Shulker taunt (and Deep Shulker Taunt, my favorite), Creeper Sizzle, Bat Death, Wololo) 3 new items (Shadow Walk, Homing Snowball Of Doom, and Extra Life), with the potential for more to show up as the weekend progresses. Team battles return: a party game feature that allows you to settle the age old question - Red or Blue? (or yellow or green) Streamlined party interface to make gathering for a custom game easier In a party, the quick menu allows the host to modify items, lives, time, and pause the countdown, party members can join teams through this menu. Changed: Updated to 12.2 base Moved spawn closer to the game signs for easier access Ranked Matches will no longer become “stuck”. In addition, Admins now have the ability to change the items and maps that are in play for ranked maps, which means you won't be seeing Smashmas there anytime soon… Quitting as a Party leader in a normal match no longer brings everyone with you Being party leader in a normal match no longer gives you reduced XP Kill count after the game has ended is now properly counted Nerfed the Jetpack (6 Uses -> 4 Uses) Fixed Instant Teleporter, before it would force the player to face south, now it keeps the direction the player was facing upon teleportation Addressed an issue with non responsive jump velocity that would sometimes occur Fixed a memory leak that led to the server lagging poorly after hours of running Perks this weekend! If this isn't enough to get you to play, SMASH will have 3x XP multiplier on Saturday and Sunday! Come join in on the fun!