Your favorite Slaughter developer is back with another major update! Changelog Additions All Items have been given fancy new descriptions. Buy one and look at it to see what it does in more detail. Added new "Passive" item type. These sit inside your inventory and give you special abilities just by having them. Added Highscore Leaderboards. Compete for over 50 different positions in the leaderboard, from Darkness on Easy to Thermal Pointe on Hard! Added vanilla sweep attack for swords. Doors now have a preview for what items await inside. New Consumable: Grenades New Consumable: Molotovs New Consumable: Forbidden Knowledge New Equipment: Elixir of Turbulence New Equipment: Wormhole Generator New Equipment: Void Tether New Passive: Aspect of Cinder New Passive: Crystalline Spikes New Passive: Blood Money New Passive: Obsidian Shard New Weapon: Blunderbuss New Weapon: Skull Cracker Full Map Rebuild: Garden Full Map Rebuild: Mines Major Map Update: Mystical Major Map Update: Burrows Changes Joining a game late will give you some gold and armor to give you a headstart. XP and Score are no longer linked. While this was a cool idea, it pretty much became impossible to balance. This may be looked at again in the future. XP now scales with Difficulty. Playing on Hard is actually rewarding now! Gave the Main Menu a fresh new coat of paint. Sidebar now displays score, alongside K/D when the game ends. Adjusted health and damage of most enemies. Armor is now sold as an entire set. Gone are the days where armor accounts for 50% of the item shops. Armor and a few other items now grant a flat damage reduction as opposed to the vanilla armor calculation. Buying certain items reduces the cost of subsequent upgrades. For example, buying Leather Armor for 10 gold will reduce the cost of Iron Armor from 40 gold to 30. Adjusted the price of most items. Drastically reduced cooldowns of most items. Area of Effect and Ranged Attacks will now give gold directly again. Area of Effect attacks now deal knockback. Consumables can now be dropped and picked up. Good Point can now chain to more enemies. Plasmic Shield now grants invincibility based on hit count instead of time. Large Hammer now deals more damage but has a small cooldown. Weak Restorative Draught renamed to Restorative Draught, changing both potency and duration. Fruit of Fortitude now gives bonus armor instead of potion effects. Sweet Nectar and Fruit of Fortitude can now be consumed instantly. Bug Fixes Players now regenerate health regardless of hunger. Player inventory preferences are now remembered on logout. Rejoining a previous game will now restore your progress. Notched Bow can now shoot target blocks. Temporary Removal: Moria Temporary Removal: Isolation Both Moria and Isolation were in the process of being rebuilt and sadly were not finished in time for this update. These maps will be making a swift return in an upcoming patch, along with new maps and more rebuilds. Added the Final Feature... Special thanks to the new Slaughter Build Team for making this possible! Let me know what you think, and if you have any bugs to report or ideas to suggest, feel free to let me know in the Slaughter channel on Discord and I'll be sure to take a look! Thanks for flying Shotbow!