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Servers Shotbow 1.9 Plans

Discussion in 'Announcements' started by HighlifeTTU, Mar 3, 2016.

Servers - Shotbow 1.9 Plans
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  1. HighlifeTTU Guest

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    I know there have been a lot of talk on the forums and on the servers speculating on 1.9, so I wanted to give some clarity on what we are thinking.

    I had a number of our team sit down on a 1.9 server and test the new mechanics. While not all of the mechanics make sense for some of our modes, overall we are very pleased with some of the changes. Understanding that combat is different (and change can be hard), we think that a new combat system using these mechanics could be more fun than the current Minecraft gameplay on 1.7. We've never been scared of change here at Shotbow, and over the many years of updates we've continued to make balance changes to make PvP fair and entertaining in all of our modes. We don't think that will be any different for 1.9.

    Now, having said all that, our focus is on ensuring a fun, balanced experience. Our initial idea is to get a separate beta instance up including a 1.9 fork of our GG practice server and see what you players think. The time line on this is currently unknown, as we need to ensure what we have is stable and working before a release. However, we plan to let our players get into a 1.9 practice server using the new mechanics and help us tweak them to be both fun and balanced. We can modify almost anything with combat, so the potential here is to really create the best combat experience we can that not only rivals 1.7 in terms of entertainment, but potentially be more strategic and have greater flexibility.

    As I said before, the timeline on all of this is not set in stone and we will have more details as we get further in this process. There is a lot of work to do and there is no reason to rush an update to Shotbow without extensive testing and feedback from our community. If you already have thoughts on 1.9, feel free to respond to this post. What I ask is that you keep an open mind. I know many of you are attached to the combat of old but sometimes change can be good. All of the new features can refresh some of our older modes and bring back old players who grew tired of the same old same old.

    I look forward to continuing 2016 with you, and hope you continue to enjoy Shotbow.

  2. DutchSurvivor Obsidian

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    These Lowlife posts are getting rare :eek:...


    Anyway, it sounds finger lickin' good:)!
    riverboys101 and RichRamp like this.
  3. kscopekid Platinum

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    1.9 pvp honestly is really boring and gets rid of the thrill of comboing someone out in pvp, I do agree 1.9 can work in some gamemodes like WiR, but please, don't make MineZ, MineZ 2, gg, or annihilation 1.9, it would get rid of the fast paced combat and turn it into a staring match. All I have to ask of you is to not screw over the community by changing the gamemodes we love, and listen to them when they say no to a bad update.
    [IMG]
  4. Navarr Councilor

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    We can tweak 1.9 to 1.8 combat standards. There is no reason to ignore 1.9
  5. Rechoke Silver

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    The majority of Minez2 community on the forums does seem to prefer 1.9 though. [IMG]
    PinguBot, NaptereZ, a2A209_ and 7 others like this.
  6. C2B5 Regular Member

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    Will nametags still be invisible in 1.9?
  7. Hangar_Straight Silver

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    Well yeah but something first, there are only 10 votes so it's not close to the Mz2 community xd (right now there are 11 cause I voted).

    Also it's normal that Mz2 might have 1.9 pvp, that game really needs a fast change and it may attract people, also the pvp style there isn't the same as Mz.

    Last but not least, that kind of polls are a little rigged. I'm sure most of the people that play PvE or almost all PvE will vote 1.9, and most of the people that pvp or usually pvp will vote No. I hope you understand what I'm trying to say xd, I mean that the pvp community would vote No but because of the PvE people that want 1.9, the 1.9 part will probably win and the players that are really going to enjoy the pvp part might not play. Also the typical difference between forums and reddit.
  8. Navarr Councilor

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    Nametags can be visible in 1.9
    riverboys101 and Kelestami like this.
  9. __J___ Platinum

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    1.9 will be fine and tweaked accordingly for each of the respective game modes, I have faith in that. Go for it and ignore the butthurt people who just don't like change. All the 1.9 is terrible talk and will ruin PVP is just silly, nothing in it is a fixed state and forces it to behave a a new particular way and honestly the PVP from everyone I have seen experience it properly looks like a good change-up to a tired system. Go for it Shotbow, embrace the change before you're behind on the update and other networks get an edge that it will in fact bring.
  10. boogaert Emerald

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    If you switch to 1.9 combat (cooldown) minez will die.
  11. JACOBSMILE Jr. Developer

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    I encourage you to actually try it out first. We did some extensive testing on this new system, I myself went into it not really liking the idea of it, but fell in love with the combat's new features. It is not as slow-paced as you make it out to sound. In-fact, if done right, you can 100-0 someone really fast if you know what you're doing. Recharge time on swords is in Vanilla at 0.6 seconds, and Axes (which do more damage than swords) recharge at 1.0 seconds.

    Not to mention the shields, which can be extremely handy. Up to about 3-5 hits on your shield will temporarily disable it, and it has durability. So eventually it will break after enough use.

    And to top it all off, there is a built in indicator on how many hearts of damage you do to your opponent! All in all, I feel like while it is a major change, it's more refreshing than spamming your mouse and hoping you have < 30 ping.

    EDIT: Oh, and there is also a little bit of an AOE strike in certain circumstances.
  12. Power_Rangers Regular Member

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    Man and i thought this was from my post... I felt special... well if you do want to check them out heres a link to OP 1.9 Classes and Nerfed 1.9 Classes.
    I do agree that with Jacobsmile that 1.9 will be fun but only around the time 1.10 is coming out as that will probably be the time people get used to the new combat mechanics. P.S please let flint and steel be a thing in annihilation in 1.9 I loved using it in my practice fights against my brother in the offhand.
    _Arty likes this.
  13. Trails Platinum

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    Alright Shotbow staff, I'm just letting you know right here. If you update MineZ Classic to 1.9, your whole PvP community will leave. Don't think I'm exaggerating either. I don't want to go into complete detail right now, but don't make the PvP gamemodes 1.9. If you do, have a 1.7 version of it too. I don't want one of my favorite servers ruined by Mojang.
    Charlie_END, mmertTR and OneTupacArmy like this.
  14. HighlifeTTU Guest

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    This really isn't constructive feedback for us. First, have you tried 1.9 at all? Most players haven't. Second, what differences make you dislike the combat? Third, what differences that you don't like CAN'T be changed by us on the server side? We can change almost everything, remember that.
    a2A209_, Ahtemish, ItsNilo and 4 others like this.
  15. kscopekid Platinum

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    I have fought with my friends, I have done like 4 fights and ahve noticed if you're good enough to combo theres a massive difference between 1.7/8 and 1.9, In 1.9 its impossible to combo someone unless you wanna do no damage, the fights are very slow paced comparatively speaking, 0.6 seconds is not that much on paper but when you consider how you can't combo someone it's very slow. All the update does is cut down on skill-cap and makes it so the good people can't show off their skill.

    You also said
    Which is not all of what pvp is about, honestly I have said this to so many people I'm just gonna copy and paste what I have told like 10 people before this on why pvp is not just click click
    1. Aim - If you have bad aim you won't win, and to perfect your aim takes lots of hours of practice and takes lots of skill
    2. Strafe - If all you do is run at someone and hit them you won't be able to get them in a combo, people who strafe can exploit people's aim and get them in a combo.
    3. W-tap - If you do a advanced pvp tactic called w-tapping you can make someone take more knockback and get them in a longer and better combo killing them faster.
    4. Jitter-clicking - This is the one thing where are you do is "click click" but clicking fast and jitter-clicking is the difference between 6 cps and 14 cps, although it doesn't make as big of a difference as you would think it still makes a noticeble difference.
    5. Pot management - If you can't use pots correctly you'll drop faster
    6. Quick Swapping - Swapping between multiple tools by hotkeying can be the reason you lose or win a fight.
  16. HighlifeTTU Guest

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    I know it is different. And I know you say it is slower. But would you at least be willing to test it out in a beta environment and work with us to develop the combat into something that embraces new tactics and moves at a pace that is comfortable for the players? If the combat is too slow, that is easy to fix in a number of areas. If the swing charge up is too slow, we can speed it up to allow combat to be faster. Strafing will still be relevant, as will aim, as will W-tap. Jitter clicking will go the way of the dodo but that will be replaced with click management. Pot management is still relevant (and we plan to match throwing velocity with 1.7 values). Quick swapping is still relevant, if not more so with additional combat items to manage.

    I understand the concern of our hardcore PVP community but I think looking at 1.9 and saying "this sucks" without giving it a chance is really doing the entire community a disservice. Will it need tweaks? Absolutely. But to completely remove the idea of 1.9 before giving it and us a chance is silly.
  17. Motle Platinum

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    Schedule a community meeting please. The PvP community would appreciate it very.
  18. kscopekid Platinum

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    I think if you worked with the pvp community and you worked with the people who actually pvp on shotbow, not just the healers and dungeoneers(no offence) then we could work something out, but the way vanilla 1.9 is set up is terrible for pvp, the only way I would support pvp is if the cooldown on swords and axes was ridden of.
  19. aet2505 Developer

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    We need to get in a position where we have a Beta of something to give you guys a chance to try things out. Some form of community meeting, after we have a beta, is a good idea though and I'll discuss this with the rest of the team.
    riverboys101, roel_LP and Drakonkinst like this.
  20. Power_Rangers Regular Member

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    Spam clicking gives unfair advantages to those with lower pings. Aiming and strafing is still relevant and why dont you just hold down the sprint button instead of w-tapping? its a lot easier. pot management and quick swapping will also be a part of 1.9 pvp. If anything I think 1.9 makes it so there will be a much bigger difference between the players who cant time their attacks perfectly and those who can't as well as strafe and circle you enemy, deflecting arrows back at enemy players,and timing critical hits well. Also anyone can "jitter-click" especially those with gaming mice (more unfair advantages) and if you cant you'll figure out how to quickly. I like how 1.9 is opening up a whole lot of different melee fighting styles just by adding dual wielding. You can have a shield, bow, snowballs, fishing rod, splash potions (which have been made much more useful for combat), or in gamemodes like anni your ability. Your point about fights being slower is going to be true (unless you use bows) but being able to quickly surprise someone and finish them off in about 2 seconds isn't that fun either after a while so giving surprised players a chance to fight will make pvp a lot more interesting.
    Bozo_Knows, Sevy13, Ahtemish and 2 others like this.
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