1. Want to get our most recent announcements - and XP codes - in your email?

    Sign up for our mailing list!

Discussion Scout again.

Discussion in 'Annihilation' started by Mysterious_Seven, Apr 17, 2021.

Discussion - Scout again.
  1. Mysterious_Seven Platinum

    XP:
    227,414xp
    Hey, just wanted to make a quick post.

    Scouts should be mechanically unable to stop other scouts, be it fire, slowness or whatever mechanics are implemented in the future. Basically make Fire Aspect and Flame useless to Scouts as well as make slowness potions be unthrowable, like vampire had in bat form. Obviously, this would have the added effect of making scouts mobility more punishing to mess up since other options for slowing things down, save for poison, would be ineffective.

    I was inspired by alchemist simply building upon the base game and thought you could also take some aspects of the base game as well to create more of a disparity in class choice. The unending debate on popular scout nerfs definitely takes the cake for longest development, hopefully this helps.
    Kerb243, Azaqa and soto like this.

  2. ohtobeakitten Regular Member

    XP:
    18,458xp

Share This Page