I have been TRYING to come up with ideas or anything that would make RobinHood an actually useful class, and I thought up an interesting idea that could work. 'Leap' (working title) will allow the RobinHood to reach new heights while also allowing both offensive and defensive capabilities. Unlike other movement abilities, this ability only allows directly vertical momentum while also allowing you to deal some knockback and damage to surrounding enemies, thus allowing you to escape or deal quick, dirty damage mid-fight, while also giving height to be able to shoot enemies from afar. 'Leap' has a 25 second cooldown. The ability will launch you directly vertically by 8 blocks and give a 25% fall damage reduction. This allows you to quickly get up high, but doesn't stop you from dying if you land from where you launched. The ability deals, within a 3-block radius, 1/2 heart of TRUE damage and 2 hearts of UNTRUE damage and a small amount of knockback. The ability also allows you to reveal invisible enemies. This allows to deal quick damage while not making the class rely on the ability for damage (the bow is your main source of damage). It also can cause a small amount of chaos. The ability allows both a defensive playstyle by running in and hitting enemies, then running away and leaping into trees, or using offensively by running into a group and annoying them, but is mostly a defensive ability. The damage and knockback it deals is minimal to allow for an easier getaway. Also, weakness bad.