The scout class is ridiculous. Every game of Ani it's my primary cause of death, since there's no real combat disadvantage from the ridiculous bonus of the grapple. It makes it impossible to retreat from someone with this class, as well, which makes early-game iron miners nearly helpless against them. Gameplay is FAR more interesting without this class, since often the way a nexus is attacked is by a single scout appearing and out-speeding everybody in the base into the nexus, rather than having more planned and slow multi-player attacks. Limits on this class are FAR overdue: they should get maybe a permanent weakness debuff, or a cooldown on the grapple, to promote a more team-oriented game. This is a great gamemode and I genuinely feel like scouts are the primary cause of rage-quitting and frustration.