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Discussion in 'Annihilation' started by JonnyDvE, Dec 3, 2020.
Only prooves my point
It also prooves that 52.6% said its balanced
Too small sample size to say anythhing about proof, but if you say so...
Bro majority of nerf scout threads got shit on the forums back in the day. People don't like letting go of their go-to class, even if it would benefit the meta.
This shows Thor has a 6.9HP advantage over the standard leather set. Due to how damage calculations scale, Thor has a 24% health advantage over full leathers. As you can see, they only require an extra hit to kill until you account for the 5 true damage that Thor deals to the target, bypassing armor, as it is magic damage. This lowers the target's effective HP to 20.8 compared to the 34.7ehp that Thor has for 20 seconds. (This is a 59.94% disparity in health that the forum post lead with.) This disparity technically falls off a bit the more geared you get, but the value of more damage reduction increases faster because the player has a passive regeneration. Obviously when passive regeneration meets incoming damage you cannot die unless your gear is destroyed. All things considered, the class could probably even stand getting nerfed again if it wasn't for competing classes in the same bracket.
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