4/30/2020 Fixed an issue where absorption hearts stayed after death. Fixed an issue where the login spawn message was not working. Fixed an issue where the Blunderbuss took 15 arrows and not 5 on use. Fixed an issue where flash grenades particles generated too much. Increased mob spawnrate by 10% Changed Therum's Strength It now has a 20% chance to grant the attacker resistance I and slowness I for 4 seconds on attack. Added 2 new toggle cooldowns: Support kit cooldown: Time until you can be healed again. Support kit xp cooldown: Time until you can use the support kit to gain xp again. 04/25/2020 Fixed an issue where zombie where not spawning. 04/24/2020 Fixed an issue where /mz stats was showing server uptime. Fixed an issue where using sugar would lock you out of using it again. Fixed an issue where the sugar speed was giving the wrong effect duration. Fixed an issue where Heal Sword was the wrong item. Fixed an issue where Quiet was named incorrectly. Fixed an issue where skulls would not save their textures on logout. Fixed an issue where you could remove items from flower pots. Changed support kit and toggle system toggle icons to wool for indication. Lowered zombie speed in 3 regions. (South was unchanged.) Added missing support kit items in the PvP instance. Added cobwebs to the PvP instance. Adjusted descriptions on support kit dyes. Changed the look of lore on food descriptions. Adjusted item lore for food and stack info to update on login. 04/19/2020 The PvP instance is now open to start testing PvP changes. Fixed an issue where the PvE line broke due to some code updates. 04/17/2020 Fixed an issue where food items caught from fishing did not have the proper item info. Fixed an issue where breaking chests would dupe the food info lore. Fixed an issue where shot arrows were not updating the lore and would lose the option to stack. Fixed an issue where soulbound bandages could still be added to the support kit. Fixed an issue where spawn kit dyes would not add to support kit. Fixed an issue where cakes and cobwebs would not place on half slabs. Fixed an issue with Robber's Blade where it would pull the proper item and not stack with other items like it. Fixed an issue where shift axe kills were not counted in stats correctly. You can now use /mz stats to open the stats menu. Added the following stats: Total water bottles drank. Total chests looted. Total giants killed. Total cactus, lava, and starvation deaths. Added a new message below the PvE line for when you're about to cross over to the PvP side. Made the following changes to food items: Items will now show stack limit, hunger, and saturation values. Changes made to the following items: Apples: Increased saturation. Restores 1 water level. Beetroot Soup: Lowered saturation. Carrots: Increased saturation. Melons: Increased stack size from 2 to 3. Restores 2 water levels. Other items will also display their stack limit. 04/11/2020 Fixed an issue where a bandage would not give 1/2 heart when healing from bleeding. Fixed an issue where the radio would show all channels and not the channel you are only in. Fixed an issue where healing with Antibiotics was giving the wrong message. Adjusted damage frames to help with flying while being attacked. Fixed an issue where bleeding and infection were removed on logout and login. Fixed an issue where player zombies were getting removed on chunk unload. Increased bandage spawn rates in civ_commons. Fixed an issue where wolf death messages were not correctly shown. Changed bandage limit to 1 from 3. Old MineZ Stats are working again. (This was brought back and re-done to allow stats to return while Milestones are taking longer then I wanted due to other projects being worked on) /mzstats to open the menu Please note PTR stats are for testing and will be wiped once the update rolls to live. Work will be done to convert old stats to work with this system. These old stats are in place until Milestones are completed and released. Not all stats will update, more will be added on future updates. Changes to support kit. (Feedback from the kits have us re-look how we can better balance the kit, the changes below are idea from the team and players talking and the idea we had together) Bandages will now only be used when enabling an extra support dye. At least 1 bandage in the support kit is required to use as a basic or extra support. Basic healing cooldown has been changed to 5min per heal for the receiver. Item cooldown info will update next time you open and close the kit. When using dyes, it will change back to the shorter re-support time. Bleeding removal has been moved only to the healing dye, removed from basic support. New kit fusion system has been started, will be completed on another update. 04/07/2020 Fixed an issue where logging in would spawn you in the void. 04/06/2020 Fixed an issue where dropping your radio would not remove you from radio chat. Fixed an issue where if your radio was on when logging out, it did not stay on when logging back in. Added golden name color to the player chat messages, not just the tablist and nametags. Disabled player suffocation. 04/05/2020 Fixed an issue with saturation loss not working as intended. Fixed an issue where splash potions healed twice as much. Removed pigman spawns from giants. Rework of giants in progress. Increased the spawnrate of bandages and red dye in civ_commons. 04/04/2020 Fixed an issue where there was high ping upon joining the server. Fixed an issue where brewing was not working. Fixed an issue where sweeping attacks were enabled. Fixed an issue where shears in some chests were not updated. Fixed an issue where Eillom Ale was not hurting you when used. Increased XP gain on the PTR server. 04/03/2020 PTR started! The patch notes can be found here. Lowered zombie spawns. Fixed an issue where players could attack other players with bows below the PvE line. Fixed soulbound shears not opening new menu (soulbound tag will be fixed on the item in a later patch). Fixed support kits in chests not being set right. Fixed an issue where normally noncraftable items could be crafted. Fixed an issue where tools like hoes and shovels would lose their nbt data on crafting. Fixed an issue where player zombie would not spawn. New spawn saturation has been lowered from 20 to 10. Fixed radios not being added to a players spawnkit on spawn. Fixed an issue that you can set an item to your offhand. Fixed an issue where hoes could not harvest beetroot. Fixed an issue where login slowness was not applied correctly. Fixed an issue with soulbound items losing their soulbound tag on repair. Fixed an issue where healing with just ointment would say something it wasn't supposed to. Support kit will now only take nonsoulbound items. Increased the spawnrate of red dye and bandages in civ_commons. Fixed an issue where old shears still spawned in tool_south chests instead of the new support kit. Please note that posts below will be removed once the bug has been fixed to cut back on the amount of messages.