Suggestion Proposed Class Changes

Discussion in 'Annihilation' started by MintKirby9, Jul 8, 2020.

Suggestion - Proposed Class Changes
  1. MintKirby9 Emerald

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    177,416xp
    Good Day Everyone!

    I have recently come back to this game and am still on the grind, so I am not s good as I used to be and not as in touch with the community as I was as well…. That still will not stop me from making up some new class suggestions or tweaks for the new classes and seeing what you all have to say about them.

    Scout

    The scout is supposed to be a fast annoying, bungee jumping little pest. Gets past your defenses by seemingly jumping off into the void and then rubberbanding back to safety and then damaging your nexus a couple of times, dies, then does it again and again. While this is fun for the scout, and the defender (if you like gameplay that is) but mobility classes in other games are generally weaker than most of the other classes to make up for their zooming around. So onto my proposed changes
    EitherSpawning with permanent weakness, like the healer, so that they can do what they were meant to do, scout out information, and then get back to safety.

    Spawn with 8 hearts if you don’t want to take away their damage that much. Like Tracer in Overwatch and Pichu in smash bros, very fast, hit hard, light, and or low health to compensate for their wondrous mobility and damage output.

    Alchemist

    Mastery of potions is amazing and all (looking at you str 3) but being rushed (While a part of the game) Kinda seems unfair if you are not brewing those potions for yourself too… So what if we took the brewing Str 3 one step further? If you brewed a Str 3 pot, and have the use in your head of making this for defending purposes, what if you tossed it in your cauldron with a milk bucket and gunpowder to make a potion that strips that particular potion effect from the people that it is splashed onto? This would give the class a nice thing to look forward to instead of only brewing for rushes.

    Bard

    Buffing allies and nerfing enemies through music, what a wonderful class! Let’s give it more of the thing that it does best!

    Clarity - Half the range of the other songs, this song lights up invisible enemies with the same effect as you see an invisible teammate. This will last only as long as they remain in the song’s radius, which is halved. When a vampire is in the radius and in bat form it will display their name above their head as well.

    Fortify - Gives allied players resistance so that they can continue the fight longer Lasts as long as they stay in in the buff box’s range
    littlepetfrog2 and JeTi_Brothers like this.

  2. JeTi_Brothers Platinum

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    215,738xp

    I agree that scout right now isn't as it should be. The no fall abuse is simply unfair but I don't think giving weakness is the way to go. Imo just remove the speed and fix the bug.


    I competely agree that being rushed with strength 3 is tough. I feel like diamonds with alchemist pots are too overpowered compared to defenders. I know that you should gear up etc but if you don't have those potions yourself it is very hard to kill a group of 5-6. With games being this empty, I don't feel like getting full diamond and alchemist potions every single game but in most cases that means you can't win the match anymore. Those 8 leathers / irons can't win against that rush. Not sure how I would change it though, I think your idea of stripping others from potions effect isn't a good fit in annihilation. I'd probably start with making alchemist potions drink only and making it harder to obtain diamonds by removing fortune 2 & 3.

    Very interesting idea with the anti invis. I agree that it should be less range if this is to be implemented but definitely interesting. Fortify seems interesting as well, might be pretty strong though, would have to be tested. I'd like to add to your suggestion that a bug fix for playing all the songs at the same time is very much needed. I'd also like to add a suggestion of my own; make the bardbox stay upon death and maybe nerf weakness 3 to weakness 2 because of this. Tinkerer pads stay upon death and can give you some very good buffs as well, why shouldn't the bardbox then?


    I think you have some cool idea's, personally I don't agree with all of em though.
  3. Tobi472 Platinum

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    1,722,548xp
    Scout changes are not needed at all!

    Alchemist buff is too strong. The ability should be exlusice for a new class.

    Bard is strong enough as it is. I like the idea pf having an aoe reveal maybe it could fit in for hunter someday?
    The resistance is just way too strong, just no.
    Layhoun likes this.
  4. jorn_p Platinum

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    1,752,250xp
    Scout doesn't need a nerf lol
  5. Paolo_24 Gold

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    101,611xp
    i love scout
  6. donnerblitz_1 Artist

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    131,670xp
    Problem with giving your Teammates Resistance is that when you stack the buffs up with other Bards you would have Regeneration, Weakness AND Resistance which is way too tanky to kill.

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