Hey you MineZ Player, want to see what legendaries you and your friends are using? Want to be able to identify easily whether a person is using protection helmets or depth strider leggings? Want a GUI that looks nice and steampunk with transparency so you can see enemies behind your inventory? Is the answer to any of these questions yes? Look no further than the PI PACK. The Pi Pack uses Minecraft Version 1.12.2 with Optifine's Custom Item Textures feature to give players custom item textures based on the name or enchantment IDs of what they hold. With this I have used it to retexture most of the legendaries in the game(Retired, Event and Elite Legendaries haven't been textured because this is just a free project for you guys). Developed by RisingThumb. FEATURES: A Steampunk GUI for inventories that looks good and has transparency for use in combat.! Custom Item Textures for Enchanted equipement! Custom Item Textures for most Legendaries! Custom potion Textures! TODO: Textures for Event Legendaries Textures for Retired Legendaries Textures for stacks of items Textures for Respiration Helmet Create a language file for some items Possibly model json modifications with some textures to make them bigger or smaller, or even 3D models Download the resource pack!Current Version: 0.9 QUESTION: Is this against the rules? ANSWER: Technically not. The only software it uses is Minecraft with it's Resource Packs and Optifine. This takes advantage of a feature in Optifine which is explicitly stated as allowed by Rule 1 in the rules section. To quote below: To conclude on this point, technicalities point to yes as Optifine and Resource packs are both allowed on Shotbow, though it's pretty grey in terms of fairness. QUESTION: How do I install this and use this? ANSWER: Download the .zip file unzip it with winrar. Put it in your Minecraft resource packs folder. Download and use Optifine for Minecraft 1.12.2. In the settings for Minecraft go to Video Settings>Quality>Custom Items: ON. QUESTION: How do I modify this for my own texture pack? ANSWER: In the files for the resource pack, there is a folder called mcpatcher. In this folder is CIT(Abbreviation of Custom Item Textures). You can copy and paste the folders to your resource pack correctly. Notice that there's a .properties file and a .png file associated with each texture. The .png files is the texture we use. The .properties file is used for selecting and changing textures as according to the documentation on Optifine's CIT. QUESTION: Can I help you develop this? ANSWER: Yes, but I cannot guarantee your additions get added to the resource pack. If you have a texture or 3D model you wish to add to it, Message me on the forums, or on Discord at ODST#7648 Thanks for reading this. Enjoy the textures!