Hello! I have been playing DBV for the past few months after coming back to the network this past August for my zombie farming run, in which I'd play in between sessions of MineZ. Throughout I've bettered myself at this game and have gotten a silver/gold medal every day since September on US. The added xp from the medals help me get more spawnkit items for the upcoming update and accounts for a large amount of my daily xp considering I can't do a farming session every day due to my schedule. Anyways, October 15th marked the beginning of the Shotbow EULA changes in which the xp of non-premiums were boosted on the servers that have premiums. For example, if a silver is on the server, you will get their multiplier if they are the highest ranking. Today I found an issue with this as I logged into DBV, as I received only 100XP for my gold medal despite my server status as a platinum in-game. Immediately I checked my rank with a test, and it had not changed, eliminating the possibility of a rank glitch. Furthermore, since nobody on the server was premium I was given a 1.0X multiplier despite my platinum, meaning I was cheated out of 200XP. Here is evidence: https://imgur.com/a/7DLiI More evidence: https://imgur.com/a/jaFpa Here is proof that the XP multiplier worked, but not at first. (I didn't log out in between evidence): http://imgur.com/a/qRzjl While it is a minor issue that can be resolved by entering at peak hours, I forsee a problem with the current system that applies only to DBV that is unfair and also random chance. If a non-premium were to enter the server with a platinum online and a silver medal (75 XP) they would be given 225XP for their reward. Meanwhile, someone could later enter the server (also non-premium) with a gold medal, but the people online had not donated, they would get 100XP for their work the day before. There is absolutely no way to tell who is on that server on the moment and this problem could cause frustration as logging on at the wrong time could impact the xp you receive in the end. The point is, this issue needs to be resolved in some way. Option 1 could be to fix it so it works as intended. This means that the issue where Premiums get their xp too fast for the system to register their universal multiplier should be fixed, as well as the unfair non-premium difference issue. I would recommend an option to cash-in on the medal through player-made inputs such as the menu so they could either wait for a premium to enter, or give the system some time to register their premium multiplier. Option 2 is to make medals universal like the MineZ 2 achievements by increasing gold medals to 3X multiplier level automatically, which would make zero need to fix the above issues. Hope I provided good enough reasoning and suggestions on these issues, and thanks for reading. Cheers!