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Update MineZ Update Changelog

Discussion in 'MineZ' started by Marine_PvP, May 9, 2020.

Update - MineZ Update Changelog
  1. Marine_PvP Administrator

    XP:
    316,183xp
    The purpose of this thread is to provide players with the knowledge of when changes to the map are rolled and what those changes are. Future updates to the thread will be appended to the list below. Note that some changes may be only hinted at or omitted entirely as some changes are intended to be secret or hidden.

    Map changes may not take effect until the servers reboot (friendly reminder you can check server up times with
    '/mz uptime'), but changes listed here have been staged for release on all rebooted servers.

    All Updates are at 6:00 AM CST based on the date of the version below.

    7/9/2020 ( 3.0.4.11 )
    • Fixed an exploit with the Space of Time legendary item.
    • Fixed entrance to the Zerbia Prison
    • Fixed a terrain problem around Zerbia.
    7/7/2020 ( 3.0.4.10 )
    • Fixed an issue where Anti-logger NPCs took mob damage.
    • Fixed an issue where sugar was giving incorrect values.
    • Fixed an exploit where players could use Seal of Space to enter Axis Mundi.
    • Lowered particle amount on the Firework Spark Arrow Trail.
    • Fixed an issue with the support kit not properly working in the spawnkit.
    • Updated the Zerbia Prison
    • Zerbia:
      • +5 mil_epic
      • +2 mil_mythic
      • +1 food_uncommon
    7/4/2020 ( 3.0.4.9 )
    • Fixed a bug with the Balrock miniboss in Body Offload.
    • Fixed an issue where fireworks would damage players.
    • Fixed issues with Waygates not resetting properly, and also sometimes dropping players into the void.
    • Increased Waygate Parkour time to 60 seconds, up from 50 seconds.
    7/3/2020 ( 3.0.4.8 )
    • Event Dawn of the Second Sun has begun!
    • Added the following Kill Effect Cosmetics
      • MJOLNIR
      • Fireworks of the Dawn
    • - Added the following Arrow Trail Cosmetics
      • Firework Arrow Trial
    • Fixed an issue where Sugar did not display the proper cooldown of 50 seconds.
    • Added back in the Grenade Cooldown of 5 seconds.
    • Fix a memory leak in the Particle Image cosmetic system.
    • Fixed an issue where zone updates were not properly tracking players.
    • Added Location Pop-up messages to Major Locations & Towns
      • Every individual location you enter will display the pop-up once. It will reappear after you leave the area and 30 minutes have passed.
      • This option can be disabled in the /toggle system.
    • The player saving system has been re-designed to help server performance.
    • Web Shot changes:
      • Takes two arrows on a full draw
      • If arrow distance is less than 10 blocks, the web will stay for 1 second.
      • If arrow distance is between 11 and 20 blocks, the web will stay for 2 seconds.
      • If arrow distance is between 21 and 40 blocks, the web will stay for 2 seconds.
      • If arrow distance is greater than 40 blocks, the web will stay for 5 seconds.
    • Camp Kharj:
      • +1 mil_epic
      • +3 mil_rare
    6/24/2020 ( 3.0.4.7 )
    • Fixed some additional memory leaks in the instance system.
    • Water Spire:
      • +2 spire_water
    • Loot tables for the Water, Earth and Wind Spires have been redone to reflect the Loot Overhaul Update.
      • Fire Spire was adjusted on release of the update.
    • Removed Fire Protection 3 and Feather Falling 3 enchanted items from Spire Loot.
    • To match the new progression system, Protection 1 Iron Armor is now known as "Reinforced Iron Armor".
      • The armor values remain the same, and they can not be repaired.
      • All old Protection 1 Iron Armor pieces will now be considered legacy items, and will remain unchanged.
    6/23/2020 ( 3.0.4.6_1 )
    • Fixed an issue where players with no MineZ save data were unable to login.
    6/23/2020 ( 3.0.4.6 )
    • Fixed an issue where player login timers were not working.
    • Fixed an issue where player zombies were spawning on the coast.
    • Re-designed the login system to help with performance on loading player data.
    • Fixed some additional memory leaks.
    • Iron Sword Damage reduced by 4.4%
    • Diamond Sword Damage reduced by 4.1%
    • Medusa Lake
      • -7 mil_rare
      • +7 mil_epic
    6/19/2020 ( 3.0.4.5 )
    • Fixed an issue where players would be pushed to the surface on login.
    • Temporarily removed player heads on player zombies. This is in place to test if it resolves lag issues on player death.
    6/18/2020 ( 3.0.4.4 )
    • Fixed a bug in Desert Canyon Sanctuary where a door was stuck closed.
    • Fixed Leather Armor being one point lower than what we intended.
    • Broke one of the bridges in Hell Tree.
    • Crowmure:
      • -1 mil_rare
      • +2 mil_epic
    • Fort Saward:
      • Removed Crafting Table
      • Added Zombie Spawners
      • -11 mil_rare
      • +11 mil_epic
      • Button Mythic Chests slightly buffed
    • Barathrum Caverns:
      • Button Mythic Chests slightly buffed
      • One tower mythic slightly buffed
      • +1 mil_mythic
    • Lorfaul Mines:
      • Button Mythic Chests slightly buffed
      • -2 food_uncommon
      • +1 civ_common
      • -1 mil_epic
      • +2 mil_mythic
      • Removed single-refill cauldron
    • Secret Meeting Place:
      • Button Mythic Chest slightly buffed
    • Hell Tree:
      • Mythic Chests slightly buffed
    • Floating Islands:
      • Repositioned a few Mythic Chests. They remain the same in terms of loot.
    • Frostbain:
      • Slightly buffed the pot_uncommon chest.
    • Zerbia:
      • -5 mil_epic
      • +5 mil_rare
    • Zerbia Ship
      • -4 mil_rare
      • +4 mil_epic
    • Medusa Lake:
      • Removed Crafting Table
      • -1 mil_rare
      • -3 mil_epic
      • +4 mil_mythic
        • Two mil_mythic chests are behind hard parkour
    6/17/2020 ( 3.0.4.3 )
    • Fixed an issue where you can die of fall damage when the levitation effect expires.
    • Fixed an issue where repairing tools would remove the ability to break their respective blocks in the map.
    • Fixed a duplication bug that occurred when crafting items in the player's inventory.
    • Entering a dungeon will now display the name of the dungeon on your screen. This system will eventually be
    • improved at a later date.
    • The following changes have been made to Armor Progression as a follow-up to the Loot Overhaul Update:
      • Iron Armor has been slightly buffed to accommodate the new 5-tiered progression system. Iron Armor now has 16 points of defense, up from 15.
      • Chainmail Armor values have been rearranged to better accommodate the changes to Iron Armor. Wearing the full set will remain at 12 points of defense.
      • Weapons Damage has been increased to match the armor changes:
        • Wooden Sword: +14% damage
        • Stone Sword: +9% damage
        • Iron Sword: +7% damage
        • Diamond Sword: +7% damage
        • Stone Axe: +11% damage
        • Iron Axe: +8% damage
        • Diamond Axe: +7% damage
        • Power Enchantment: +17% damage
    • Diamond Axe durability lowered from giant drops
    • Diamond Axe durability slightly buffed from dungeon_t5 chests
    • Fixed a bug where Septus and Grayvale Zombie Spawners were not spawning correctly
    • Reduced Baked Potato spawn rate in spire_fire chests.
    • Made Swamp Pit exit easier.
    • Removed instant death jump in Abandoned Mineshaft.
    6/15/2020 ( 3.0.4.2 )
    • Cosmetic Armor Color for Leather Armor will now save globally and apply automatically when picking up new armor in the world.
    • Fixed an issue where login radius warning messages were not displaying properly.
    • Loot Changes:
      • Gravyale:
        • -1 mil_rare
        • +3 mil_epic
        • -2 food_uncommon
    • Septus:
    • Tweaked Parkour
    6/14/2020 ( 3.0.4.1 )
    • Fix issue where limited-time cosmetics were available to players that shouldn't have had them.
    • Fix issue where you could interact with a beacon.
    • Fix issue where the last slot in your hotbar could not be used when crafting.
    • Fix issue where support kit gave effects if the dye count was at 0 but still turned on.
    • Zombies can now break wooden doors.
    • Loot Update
    • Loot Changes Thread
    6/05/2020 ( 3.0.3.22)
    • Fixed an issue where player zombies would sometimes not spawn.
    • Fixed an issue where buttons would disappear immediately once placed.
    • Fixed an issue where PigZombies would explode like it was New Years Eve.
    6/04/2020 ( 3.0.3.21 )
    • Fixed an issue where player zombies would spawn twice.
    • Fixed an issue where killing zombies with an axe multi-hit grants more kills and xp than expected.
    • Miscellaneous backend changes to better optimize code.
    • Fort Kharj now has only one iron door to enter the potion button room and has a clear indicator for button placement.
    • Agni Ignis outer ring: Removed some pigman spawners
    • Medusa Lake: The spawner next to a pot_rare now spawns zombies instead of pigmans
    6/02/2020 ( 3.0.3.20 )
    • Player zombies will now despawn when no one is nearby and re-spawn when a player is close.
      • This will help lower total chunks loaded at a time.
    • Overhauled instance system to improve loading times and instance control.
    • Increased iron sword damage to players by 3.6%
    • Increased diamond sword damage to players by 2.2%
    6/01/2020 ( 3.0.3.18 )
    • More backend code changes.
    • Fixed an issue where the potion button room at Fort Kharj could be farmed with multiple people
    5/31/2020 ( 3.0.3.17 )
    • Adjusted the spawn menu to show the spawn in block counts.
    • Changed the bleeding and infection systems to not work off of a global timer.
    • Fixed a memory leak caused by a scoreboard task.
    • Fixed a bug where using Revitalizer in the support kit would not refresh your absorption hearts.
    • Increased Aloe Vera fire resistance duration from 5 seconds to 30 seconds.
    • Rebuilt Patchwork.
    • Fixed Devil's Respite plate room.
    • Added barriers to the Abandoned Mineshaft instance exit.
    • Edited Floating Islands exit pathway.
    • Reverted Zerbia Depths loot room changes.
    • Frostbain:
      • +4 mil_rare, -1 mil_uncommon, -1 food_uncommon, -1 civ_tool, removed crafting table
    • Disabled the following legendaries in the following dungeons:
      • All Dungeons
        • Seal of Space, Web Shot
      • Zerbia Depths
        • Simoon's Song
    • New Update Post
    5/29/2020 ( 3.0.3.16 )
    • Adjusted Zombie spawns to reduce crowding.
    • Changed chunk unloading system in instances.
    • More general code improvements.
    5/25/2020 ( 3.0.3.15 )
    • Adjustments made to anti-cheat.
    • Redesigned zombie spawn system.
    5/23/2020 ( 3.0.3.14 )
    • Major improvements to anti-cheat system.
    5/22/2020
    • Updated Eillom entrance sign.
    • Fixed a build error in Maze of the Tenth.
    5/20/2020 ( 3.0.3.13 )
    • Fixed an issue where arrows did vanilla damage.
    5/20/2020 ( 3.0.3.12 )
    • Fixed an issue where gamble would do more damage than expected.
    • Decreased Axis Mundi sharpness book damage values.
    5/19/2020 ( 3.0.3.11 )
    • Fixed an issue where bleeding wasn't working.
    • Increased Axis Mundi Smite book damage values.
    • Fixed bugs in Zerbia Depths
    • - The boat will now teleport you along with it after the third stop.
    5/18/2020 ( 3.0.3.10 )
    • Reworked mob spawning.
    • More improvements made to the chest spawning system.
    • Fixed a bug where any item enchanted with smite was doing vanilla damage.
    • Adjustments made to Zerbia Depths
      • Added cauldrons throughout the dungeon.
      • Adjusted blindness parkour room with feedback from previous dungeon groups.
    5/17/2020 (3.0.3.9 )
    • More backend changes to help improve lag.
    • Changes to the zombie AI to help improve movement in water.
    • Legendary Weapons now have proper lore to specify what type of legendary they are.
    • Updated various in-game tips.
    • Fixed bugs in Zerbia Depths.
    • Adjusted resupply chests in Zerbia Depths
    • Parkour to the Water Spire lore block is now easier.
    • Removed a few spawners from Agni Ignis
    5/16/2020 ( 3.0.3.8 )
    • More adjustments to help performance.
    • Added extra logs to help pinpoint problematic systems.
    • Adjusted DCS Parkour.
    • Fixed Armor Stands in Asindia Ruins.
    • Fixed bugs in Zerbia Depths.
    • Zombies in Elite Dungeons and Byesford Labs now have the same health as northern zombies.
    • Changes to zombie spawn system.
    • Zerbia:
      • -4 mil_epic (Note: they were grapple-only chests)
    • Fort Saward:
      • +3 mil_rare
    5/14/2020 ( 3.0.3.7 )
    • Adjusted various quest items.
    • Removed Glimmering Emerald. All current emeralds will still work, but they are no longer required to complete the quest.
    • Emerald Shards no longer stack to 15.
    • Fixed bugs in Zerbia Depths.
    • Adjusted Zombie health in Zerbia Depths.
    • Fixed bugs in Path of Light.
    • Decreased Devil's Respite parkour difficulty.
    • Added more parkour pillars to Sercaul.
    • Removed the snow layer for the exit of the secret room in Clarce.
    • Added more crafting tables to Grimdale.
    • Moved spawners in Floating Islands.
    • Added ways in Carmi to get up from the water onto the docks.
    • Al Hasa:
      • +1 civ_common
    • Aspermont:
      • +2 mil_rare
    • Yawpton:
      • +2 melons
    • Maximum grenade damage to mobs has been lowered
    5/13/2020 ( 3.0.3.6 )
    • Fixed an issue where random spawning stopped working.
    • You can now also use /mz spawn if you wish to spawn.
    5/13/2020 ( 3.0.3.5 )
    • More changes made to help improve lag.
    • Fixed an issue where server name was not showing in the scoreboard when toggled on
    • Axis Mundi Emerald Shard is no longer farmable.
    • Being caught in the Eclipsed Headquarters will now only affect nearby players.
    • Various Eclipsed Headquarters fixes.
    • Various Body Offload fixes.
    • Fixed Emerald Shard Quest red stone error.
    • Removed random pressure plate item near Huntsgrove.
    • Archaeological Digsite:
      • Relooted, now has 2 mil_uncommon, 2 food_common, 1 civ_tool
    • Frostbain:
      • +2 mil_rare, -1 civ_tool
    • Sercaul:
      • +2 food_common, +1 civ_common, -2 mi_rare
    • Grimdale:
      • +1 pot_south
    • Lorfaul Mines can now be entered without 3 people requirement or a button
    • Knoxmoor Inn:
      • Opened up the button room. +1 food_uncommon, -1 mil_epic
    • Agni Ignis: Moved spawners from outer ring to inner ring
    • Removed water source from Axis Mundi
    • Increased zombie health and damage in elite dungeons and tier 5 dungeons
    5/12/2020 ( 3.0.3.4 )
    • Adjusted Shrine of the Dusk Boss Room
    • Fixed potential exploits in Zerbia Depths
    • Chest spawning has been reworked.
      • You will no longer need to walk into a location and wait for the chests to spawn.
      • Chests will now spawn in based relative to the player's location.
    • More changes made to help improve lag.
    5/11/2020 ( 3.0.3.3 )
    • Cake will now show food info.
    • Adjusted chunk loading to increase performance.
    • Fixed Axis Mundi not resetting on reboot
    • Fixed Path of Light exploit
    • Fixed an issue where pigmen can break doors and drop the door item.
    • Loot updates:
      • Huntsgrove: +1 food_uncommon -1 food_common
      • Water Spire: +2 mil_epic
      • Axis Mundi: Removed emerald and elixir, Added prot 1 iron boots
    5/10/2020 ( 3.0.3.2 )
    • Fixed an issue where water bottles gave you health.
    • Fixed an issue where instances would not load.
    • Fixed an issue where breaking chests was not always working.
    • Lowered Zombie spawn rates.
    • Changes to background thread to help with lag.
    • Fixed an issue where Revenants were not spawning in the world.
    • Body Offload Changes
      • Boss Room mobs reduced.
      • Fixed lag issue regarding large soul sand pits.
    5/9/2020 ( 3.0.3.1 )
    • MineZ Origins has been released! Check out the full changelog here
    • PTR testing changelog can be found here
    Mistri, LionsUnited, Archi_ and 5 others like this.

  2. Goliac Silver

    XP:
    7,920xp
    Oh... So water healing was a bug.
    MTrout likes this.
  3. Spiny55 Gold

    XP:
    65,301xp
    I mean hey at least healing is no longer easy and broken.
  4. 111kittycat111 Platinum

    XP:
    70,539xp
    a lot of very good looking changes here
    Andrew_64_MC likes this.
  5. Andrew_64_MC Retired Staff

    XP:
    556,390xp
    I appreciate reading this every day
    Marine_PvP likes this.
  6. UltimateNemumi Platinum

    XP:
    101,125xp
    Elite zombies are similar to steel now. Please become previous one.
    Talef and fumiya0719 like this.
  7. Smartzz Platinum

    XP:
    73,948xp
    DO grenades still 1 shot zombies?
  8. Napoleon__1er Emerald

    XP:
    143,841xp
    they already didnt one shot zombies before this patch xdddd
  9. Smartzz Platinum

    XP:
    73,948xp
    I did it the other day doing body offload?
  10. Napoleon__1er Emerald

    XP:
    143,841xp
    we needed 3 grenade for 1 wave in anemos
  11. Smartzz Platinum

    XP:
    73,948xp
    You guys straight up posted the brand new legendary before it was dropped. Web shot???
  12. jeFow Regular Member

    XP:
    5,968xp
    hi if i spawnd in the mineZ game i cant respawn what do i need to do help plz me i like it
  13. Marine_PvP Administrator

    XP:
    316,183xp
    If you don't have a spawn item in your hand, you can use /mz spawn to spawn
  14. Andrew_64_MC Retired Staff

    XP:
    556,390xp
    Appreciate this!
  15. Napoleon__1er Emerald

    XP:
    143,841xp
    buff gnome island
  16. frogmarty889 Regular Member

    XP:
    4,665xp
    Following the progression of the mil chests, does this mean Reinforced Iron Armor can be gotten rarely from mil_mythics?
  17. JACOBSMILE MineZ & Film Crew Lead

    XP:
    121,147xp
    No. Reinforced Iron Armor is reserved for Zerbia Depths & Axis Mundi currently, but we may revisit it at a later time.

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