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Update MineZ Update Changelog

Discussion in 'MineZ' started by Marine_PvP, Jul 14, 2019.

Update - MineZ Update Changelog
  1. MarineMZ Jr. Developer

    The purpose of this thread is to provide players with the knowledge of when changes to the map are rolled and what those changes are. Future updates to the thread will be appended to the list below. Note that some changes may be only hinted at or omitted entirely as some changes are intended to be secret or hidden.

    Map changes may not take effect until the servers reboot (friendly reminder you can check server up times with
    '/mz uptime'), but changes listed here have been staged for release on all rebooted servers.

    All Updates are at 6:00 AM CST based on the date of the version below.

    • MineZ 1.12.2 PTR is out! Click this for more info
    9/16/2019 (
    • Fixed an issue where any colored armor would reset color on drop, now only cosmetic colored armor will reset.
    • Fixed an issue where the login timer was not showing the right value.
    9/15/2019 (
    • Horizontal grappling cooldown will now show in chat at pull.
    • Login timer will now show the time left when you try to login.
    • Spawn kit grenade will not be usable until z = -1000.
    • Spawn kit speed potion duration has been changed from 1m 30s to 50s
      • Any spawn kit speed potion duration will be converted to 50s on login.
    • pot_rare chests can now spawn speed potions with 30 second duration.
    • All speed potions now have a 15 minute cooldown before they can be used again.
    • Sugar now gives nausea and blindness at the end of the effect.
    • Sugar spawn rate has been increased in mil_uncommons.
    • Cosmetic armor color is now live, use /cosmetic to see the menu.
    • Adjusted the loot of the following locations:
      • Hell Tree:
        • +4 mil_rare, -6 mil_epic
        • Lowered max item of chests.
        • The tree is no longer climbable.
      • Eillom:
        • -1 mil_rare
      • Aspermont:
        • +1 food_uncommon, +1 mil_rare
      • Afaya:
        • -1 mil_rare, +1 civ_tool
      • Paluster:
        • +1 civ_common, -1 food_uncommon
    9/5/2019 (
    • More Anti-Cheat code improvements.
    • Changes to zombie health in the 3 regions based on new damage values below.
    • Buff to Iron and Diamond Swords details below:
      • Changed 6 to 5 hits with a diamond sword to kill a full leather
      • Changed 10 to 9 hits with a iron sword to kill a full chain
      • Changed 12 to 11 hits with a iron sword to kill a full iron
      • Changed 10 to 9 hits with a diamond sword to kill a full iron
    9/3/2019 (
    • Fixed an issue where guardians keep attacking after 1 hit and the beam would not go away.
    • Adjusted Flail to scale better with health lost.
    • Select spawn will now block out the 4 closest spawns to the left and right of the chosen point.
    • /mz kill now has a 1 minute cooldown.
    • All MineZ Tips have been updated.
    9/2/2019 (
    • Fixed an issue with giant drops not dropping.
    • Fixed an issue with grave drops not appearing once the grave is dug open.
    • Patch to fix the no cheat when using a grapple.
    • Patch to fix the no cheat the players are stomped by a giant.
    • Fixed an issue where guardians would instant kill you.
    • Anti-Cheat code improvements.
    • Adjusted the loot of the following locations:
      • McHarlington:
        • Underground prison is now farmable.
        • -1 mil_rare
        • Fixed zombie spawners.
      • Clarce:
        • -5 mil_common, +5 mil_uncommon
      • Barathrum Caverns:
        • 1 pot_rare, button no longer required to enter church.
      • Tenebris:
        • Increased max item of chests
    8/30/2019 (
    • Chests now have the option to have a min/max value to allow us to set item amounts per chest.
    • Gamble has been changed:
      • 50/50 chance to deal or take damage.
      • 2.5 hearts of true damage to deal.
      • 3 hearts of true damage to take.
    • Rabbit Feet have been changed:
      • Jump boost level lowered from 4 to 2.
      • Removed slowness.
      • Jumping now removes 1 dura from the boots every 3 seconds. (If you jump, you lose 1 dura and have 3 seconds before you lose dura again if you are jumping)
    • Fixed an issue where zombies were not spawning underground.
    • Fixed an issue where bleeding was not giving slowness.
    • Room chests now spawn a set number of items in each respawn (Please report any button rooms that still spawn random number of items so we can fix it and roll.
    • Adjusted the loot of the following locations:
      • Fort Saward:
        • Two of the three button rooms are now farmable.
        • -2 mil_epic, +2 mil_rare
      • Jacsebalon Mansion:
        • +3 civ_common,+2 mil_common
      • Heartless Mansion:
        • +3 food_common, -3 civ_common, -2 mil_common, +3 mil_uncommon, +2 civ_tool
    • Fixed an issue where falling in water, lava, or cobwebs from up high sometimes kills you.
    8/18/2019 (
    • Changed cooldown on grenades from 1 second to 5 seconds.
    • Sugar and grenade cooldowns are now shown in game.
    • Fixed an issue with shovels doing too much damage.
    • Slightly lowered the y vector PvP knockback.
    • Stone axes' damage is now between wooden swords and stone swords.
    • Iron axes' damage is now between stone swords and iron swords.
    • Adjusted the loot of the following locations:
      • Forest:
        • -9 mil_rare, +9 mil_uncommon, -1 civ_tool, +1 civ_common
      • Carnival:
        • +1 civ_tool, -1 mil_uncommon
      • Sirus:
        • -2 mil_rare, +1 mil_uncommon, -1 civ_common
      • Floating Islands:
        • -1 pot_rare, +1 pot_uncommon
      • Grayvale:
        • +5 mil_epic, -1 mil_rare
    7/27/2019 ( )
    • Reverted update version (7/26/2019) back to version (7/22/2019) to work on a better fix.
    7/26/2019 (
    • Changed the spawn kit Grenade to a Button. *
    • Changed spawn kit Stone Swords to a Wooden Sword with Smite 1 & Unbreaking 1. *
    • Changed spawn kit Speed Potions to only work while heading north starting at -1000 z. *
      • * Note that these changes have now since been reverted.
    7/22/2019 ( )
    • Fixed an issue where Flail was not doing true damage.
    • Adjusted Flail damage to a max of 2 1/2 hearts since the true damage bug was fixed.
    • Fixed Gamble.
    • Fixed an issue with Heal Sword where it would remove the affected player's selected item.
    • Fixed an issue where some legendary items would give bleeding when they shouldn't.
    • Fixed an issue where Therum's Power would not remove 25% of current durability on armor when hit.
    7/20/2019 (
    • Recoded the pigman damage system to give proper damage and not spawn multiple player zombies on player death.
    • Fixed an issue where you could get double XP on zombie kill.
    • Slightly reduced knockback from punch bows and knockback swords
    • Adjusted the loot of the following locations:
      • Quarry:
        • +1 mil_epic, -1 mil_rare
      • Krubera:
        • +1 mil_epic, -1 mil_rare
    • Adjusted bow damage:
      • Lowered by 1/2 hearts of damage.
    7/19/2019 (
    • Fixed an issue where packets were always showing zombie.hurt in subtitles.
    • Fixed an issue where direct hits from grenades didn't register.
    • Fixed an issue where drinking water and quickly switching between items would replace the selected item to a water bottle.
    • Fixed an issue where pigmen did no knockback and did not damage armor.
    • Fixed an issue where dealing damage to giants didn't lower weapon durability.
    • Removed the ability to stun giants with grenades.
    • Lowered login slowness radius from 100 to 60.
    • Changed the grenade stun on zombies from 10 seconds to 5 seconds.
    • Changes to natural zombie spawning.
    7/18/2019 (
    • Fixed axes doing high damage when crouched.
    • Fixed an issue where you could get double XP.
    • Adjusted the loot of the following locations:
      • Mining Town:
        • -1 mil_epic in the cave, replaced 2 mil_rare to 2 mil_epic on the surface
      • Yongton Abby:
        • -1 mil_rare, +1 mil_uncommon
      • Logging Camp:
        • -1 mil_rare, +1 mil_uncommon
      • Bazel:
        • -1 mil_rare, +2 mil_uncommon, mil_uncommons now spawn more items.
      • Camp Kharj:
        • -2 mil_uncommon, +2 mil_rare, mil_epics now spawn more items
      • Cole Castle:
        • -2 mil_rare, +2 mil_uncommon
      • Sirus:
        • -7 mil_rare, +7 mil_uncommon
    7/17/2019 (
    • Fixed login player radius sound check and effect.
    • Increased login slowness radius to 100 blocks.
    • Added a welcome message with the build version and a link to the change log.
    • Adjusted the loot of the following locations:
      • Crowmure:
        • -1 mil_epic, mil_rare chests now spawn more items
    • Loot tables have been adjusted for the following:
      • Pots
        • Uncommon
        • Rare
      • Food
        • Common
      • Mil
        • Common
        • Uncommon
        • Rare
        • Epic
      • A new item has been added to the mil rare / epic chests that has been long since requested.
    7/16/2019 (
    • Fixed an issue where interaction would cancel on item pickup.
    7/15/2019 (
    • Lowered Flail damage from 5 hearts to 3.5 hearts on low heath max damage.
    • Fixed an issue where switching equipped legendaries would not remove the effects.
    • Adding in shift clicking, right clicking, and drag drop fixes to enable legendaries on equip.
    • Fixed an issue where Simoon's Song was still causing nocheat from knockback.
    • Adjusted login spawn teleport to try to fix an issue where players spawn in before the terrain loads and die.
    • Re-enabled Helmet of Vision.
    • Fixed grenades to work as they should.
    • Fixed potions ghosting on dropping
    • Re-adjusted weapon damage. New values are the following:
      • 8 hits with a wood sword to kill a naked
      • 6 hits with a stone sword to kill a naked
      • 5 hits with a iron sword to kill a naked
      • 4 hits with a diamond sword to kill a naked
      • 11 hits with a wood sword to kill a full leather
      • 8 hits with a stone sword to kill a full leather
      • 7 hits with a iron sword to kill a full leather
      • 6 hits with a diamond sword to kill a full leather
      • 15 hits with a wood sword to kill a full chain
      • 11 hits with a stone sword to kill a full chain
      • 10 hits with a iron sword to kill a full chain
      • 7 hits with a diamond sword to kill a full chain
      • 19 hits with a wood sword to kill a full iron
      • 15 hits with a stone sword to kill a full iron
      • 12 hits with a iron sword to kill a full iron
      • 10 hits with a diamond sword to kill a full iron
    7/14/2019 (
    • MineZ Fighting Update has rolled. Change log can be found here.
    • Fixed an issue where XP was not being granted.
    Previous changes can be found here.

  2. Vortang Platinum

    yeah lets see about those anticheat improvements.
    rory2, Brotadochip, Smartzz and 2 others like this.
  3. Smartzz Emerald

    You need to buff swords more, bows are still better
    kbsfe likes this.
  4. cyclone_43 Silver

    I disagree with the current sword buff so. yeah lol
  5. Bumi Platinum

    bows are still marginally stronger, not to mention the damage values are messed up when going for weak shots. maybe u should fight more often and actually win before u make another conclusion.
  6. Sh4dowB0t Obsidian

    what u mean man bow fighting is so much fun :D
  7. cyclone_43 Silver

    Hey man, I got into like 4+ fights against full irons yesterday lol. Maybe you should leave hasa for a change :stuck_out_tongue:
  8. Bumi Platinum


    Don't know who you think ur fooling, u and ur group have no business talking about pvp changes at all. u only want swords to be weak so u can bowspam and maybe kill 2 in a 10v5
  9. MarineMZ Jr. Developer

    9/15/2019 ( update is out
  10. HASA Regular Member

    뉴비를 위한 패치라고는 하지만 뉴비는 있긴한가?
    점점 망하는길 가는 Minez :wink:
  11. 1999rocks Platinum

    Are you joking? Do you know how many people (I'm not even one of them) donated a substantial amount of money to this server for a speed potion, advertised as 1 minute 30 seconds? Only for you to decrease its duration by almost 50%??? That's not only unethical to those players but borderline a scam. Imagine if you bought a 60 inch flatscreen only for best buy to come to your house, steal it, and replace it with a 30 inch and call it fair. This is the exact same thing that happened when you admins attempted to change spawnkit grenades to buttons and stone swords to wood swords with smite only for it to be reverted because of how idiotic it was. Fix it.
    Brotadochip, LynariQui, kbsfe and 2 others like this.
  12. kbsfe Jr. Developer

    This update... I really disagree with the speed pot change, personally I think you should have made the lootable speed pot 50s and left the spawnkit speed pot as 90s, the nerf is truly just a spit in the face to the time you need to invest to actually get the item, be it from farming 5k zombies in one life or grinding 200k shotbow XP.
    Smartz_, LynariQui, 1999rocks and 2 others like this.
  13. ohNick Emerald

    Making the speed pots 50 seconds instead of a minute 20 is ridiculous. Like 1999rocks said, I used 200,000 xp to buy a speed pot that lasts 1:20, NOT 50 seconds. I understand that this can be seen as a move to make the game more balanced for those who don't have a speed pot, but the ones who do have it worked hard to kill 5,000 zombies for it, or to earn the xp to buy it. It's not fair that when I bought it I was guaranteed that it would be as speed pot that lasts 1:20, and now it's being changed? If you want to make speed pots spawn, fine, but don't change the original item we bought.
    Saviour, Smartz_, 1999rocks and 3 others like this.
  14. Bumi Platinum

    imagine nerfing every paid/premium feature for literally no reason xd

    theres a CLEAR disconnect between the players and the staff team, especially the ones handling balance changes. really hope u guys decide to swallow ur pride and start listening to what the community wants rather than ur "vision" that noone who plays agrees with.
  15. MarineMZ Jr. Developer


    Let me correct that, this is not just for those who don't have a speed pot spawnkit but also for those who have one. 1m 30s speed pot is overpowered and there is no way to counter it if you don't have one - either because you simply don't own speed potion spawnkit or you already drank your speed potion in a fight. I've even seen people going down south and killing themselves to get their speed potion back after a fight to counter other people speed potting. This is a waste of time for everyone and a very bad game design.

    Our goal is to make the game more skill based rather than gears and time spent. I understand that you may think this is a heavy nerf to those who bought speed potion spawnkit in the past. But this is actually an update that would benefit everyone.
    GJrocks09 and Saviour like this.
  16. MarineMZ Jr. Developer


    This is not true. We do have reasons for every updates we roll.

    We do listen to the community(!). But this doesn't mean we will always give what they want. This is one of the biggest misconceptions. Listening to the community is not same as giving everything what they want in the game.

    We sometimes have to make a decision that not everyone agrees/is happy with for the future of the game. But if you read what I wrote above, you will actually understand that this is an update that makes the game fair and balanced for everyone - those who have/don't have speed potion spawn kit.
  17. Saviour Regular Member

    then are you considering reducing the price of the speedpot? Because 200k takes forever to farm and its really not worth it if you can just find them in chests anyways.
    Meme_MC likes this.
  18. 1999rocks Platinum

    you better be offering refunds to those who bought the spawnkit speedpot, otherwise you're scamming your players, not "an update that benefits everyone", it's an update that spits on people who have supported this server for years after everyone else has left. Fix it.

    if speed potions were such a serious game-breaking and unbalanced item, then why would it have taken 7 YEARS and multiple admins for one to decide that it's a problem.
  19. Bumi Platinum


    people who worked/bought a speedpot dont deserve a nerf. instead of making speedpots trash u should make spawn speedpots accessible to EVERYONE with 5k. bring back achievements to get a grapple, speedpot, nades, etc in spawn kits and let non prems also get them. nerfing them is just stupid, NOONE complained about any of these things at all! u should be addressing the real issues that people have with minez like bow damage, item disparity, knockback, etc.
    1999rocks, Saviour and Smartz_ like this.
  20. Smartzz Emerald

    Because there is not going to be an item update

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