The purpose of this thread is to provide players with the knowledge of when changes to the map are rolled and what those changes are. Future updates to the thread will be appended to the list below. Note that some changes may be only hinted at or omitted entirely as some changes are intended to be secret or hidden. Map changes may not take effect until the servers reboot (friendly reminder you can check server up times with '/mz uptime'), but changes listed here have been staged for release on all rebooted servers. All Updates are at 6:00 AM CST based on the date of the version below. 4/1/2020 MineZ 1.12.2 PTR is out! Click this for more info 9/16/2019 (188.8.131.52) Fixed an issue where any colored armor would reset color on drop, now only cosmetic colored armor will reset. Fixed an issue where the login timer was not showing the right value. 9/15/2019 (184.108.40.206) Horizontal grappling cooldown will now show in chat at pull. Login timer will now show the time left when you try to login. Spawn kit grenade will not be usable until z = -1000. Spawn kit speed potion duration has been changed from 1m 30s to 50s Any spawn kit speed potion duration will be converted to 50s on login. pot_rare chests can now spawn speed potions with 30 second duration. All speed potions now have a 15 minute cooldown before they can be used again. Sugar now gives nausea and blindness at the end of the effect. Sugar spawn rate has been increased in mil_uncommons. Cosmetic armor color is now live, use /cosmetic to see the menu. Adjusted the loot of the following locations: Hell Tree: +4 mil_rare, -6 mil_epic Lowered max item of chests. The tree is no longer climbable. Eillom: -1 mil_rare Aspermont: +1 food_uncommon, +1 mil_rare Afaya: -1 mil_rare, +1 civ_tool Paluster: +1 civ_common, -1 food_uncommon 9/5/2019 (220.127.116.11) More Anti-Cheat code improvements. Changes to zombie health in the 3 regions based on new damage values below. Buff to Iron and Diamond Swords details below: Changed 6 to 5 hits with a diamond sword to kill a full leather Changed 10 to 9 hits with a iron sword to kill a full chain Changed 12 to 11 hits with a iron sword to kill a full iron Changed 10 to 9 hits with a diamond sword to kill a full iron 9/3/2019 (18.104.22.168) Fixed an issue where guardians keep attacking after 1 hit and the beam would not go away. Adjusted Flail to scale better with health lost. Select spawn will now block out the 4 closest spawns to the left and right of the chosen point. /mz kill now has a 1 minute cooldown. All MineZ Tips have been updated. 9/2/2019 (22.214.171.124) Fixed an issue with giant drops not dropping. Fixed an issue with grave drops not appearing once the grave is dug open. Patch to fix the no cheat when using a grapple. Patch to fix the no cheat the players are stomped by a giant. Fixed an issue where guardians would instant kill you. Anti-Cheat code improvements. Adjusted the loot of the following locations: McHarlington: Underground prison is now farmable. -1 mil_rare Fixed zombie spawners. Clarce: -5 mil_common, +5 mil_uncommon Barathrum Caverns: 1 pot_rare, button no longer required to enter church. Tenebris: Increased max item of chests 8/30/2019 (126.96.36.199) Chests now have the option to have a min/max value to allow us to set item amounts per chest. Gamble has been changed: 50/50 chance to deal or take damage. 2.5 hearts of true damage to deal. 3 hearts of true damage to take. Rabbit Feet have been changed: Jump boost level lowered from 4 to 2. Removed slowness. Jumping now removes 1 dura from the boots every 3 seconds. (If you jump, you lose 1 dura and have 3 seconds before you lose dura again if you are jumping) Fixed an issue where zombies were not spawning underground. Fixed an issue where bleeding was not giving slowness. Room chests now spawn a set number of items in each respawn (Please report any button rooms that still spawn random number of items so we can fix it and roll. Adjusted the loot of the following locations: Fort Saward: Two of the three button rooms are now farmable. -2 mil_epic, +2 mil_rare Jacsebalon Mansion: +3 civ_common,+2 mil_common Heartless Mansion: +3 food_common, -3 civ_common, -2 mil_common, +3 mil_uncommon, +2 civ_tool Fixed an issue where falling in water, lava, or cobwebs from up high sometimes kills you. 8/18/2019 (188.8.131.52) Changed cooldown on grenades from 1 second to 5 seconds. Sugar and grenade cooldowns are now shown in game. Fixed an issue with shovels doing too much damage. Slightly lowered the y vector PvP knockback. Stone axes' damage is now between wooden swords and stone swords. Iron axes' damage is now between stone swords and iron swords. Adjusted the loot of the following locations: Forest: -9 mil_rare, +9 mil_uncommon, -1 civ_tool, +1 civ_common Carnival: +1 civ_tool, -1 mil_uncommon Sirus: -2 mil_rare, +1 mil_uncommon, -1 civ_common Floating Islands: -1 pot_rare, +1 pot_uncommon Grayvale: +5 mil_epic, -1 mil_rare 7/27/2019 (184.108.40.206 ) Reverted update version 220.127.116.11 (7/26/2019) back to version 18.104.22.168 (7/22/2019) to work on a better fix. 7/26/2019 (22.214.171.124) Changed the spawn kit Grenade to a Button. * Changed spawn kit Stone Swords to a Wooden Sword with Smite 1 & Unbreaking 1. * Changed spawn kit Speed Potions to only work while heading north starting at -1000 z. * * Note that these changes have now since been reverted. 7/22/2019 (126.96.36.199 ) Fixed an issue where Flail was not doing true damage. Adjusted Flail damage to a max of 2 1/2 hearts since the true damage bug was fixed. Fixed Gamble. Fixed an issue with Heal Sword where it would remove the affected player's selected item. Fixed an issue where some legendary items would give bleeding when they shouldn't. Fixed an issue where Therum's Power would not remove 25% of current durability on armor when hit. 7/20/2019 (188.8.131.52) Recoded the pigman damage system to give proper damage and not spawn multiple player zombies on player death. Fixed an issue where you could get double XP on zombie kill. Slightly reduced knockback from punch bows and knockback swords Adjusted the loot of the following locations: Quarry: +1 mil_epic, -1 mil_rare Krubera: +1 mil_epic, -1 mil_rare Adjusted bow damage: Lowered by 1/2 hearts of damage. 7/19/2019 (184.108.40.206) Fixed an issue where packets were always showing zombie.hurt in subtitles. Fixed an issue where direct hits from grenades didn't register. Fixed an issue where drinking water and quickly switching between items would replace the selected item to a water bottle. Fixed an issue where pigmen did no knockback and did not damage armor. Fixed an issue where dealing damage to giants didn't lower weapon durability. Removed the ability to stun giants with grenades. Lowered login slowness radius from 100 to 60. Changed the grenade stun on zombies from 10 seconds to 5 seconds. Changes to natural zombie spawning. 7/18/2019 (220.127.116.11) Fixed axes doing high damage when crouched. Fixed an issue where you could get double XP. Adjusted the loot of the following locations: Mining Town: -1 mil_epic in the cave, replaced 2 mil_rare to 2 mil_epic on the surface Yongton Abby: -1 mil_rare, +1 mil_uncommon Logging Camp: -1 mil_rare, +1 mil_uncommon Bazel: -1 mil_rare, +2 mil_uncommon, mil_uncommons now spawn more items. Camp Kharj: -2 mil_uncommon, +2 mil_rare, mil_epics now spawn more items Cole Castle: -2 mil_rare, +2 mil_uncommon Sirus: -7 mil_rare, +7 mil_uncommon 7/17/2019 (18.104.22.168) Fixed login player radius sound check and effect. Increased login slowness radius to 100 blocks. Added a welcome message with the build version and a link to the change log. Adjusted the loot of the following locations: Crowmure: -1 mil_epic, mil_rare chests now spawn more items Loot tables have been adjusted for the following: Pots Uncommon Rare Food Common Mil Common Uncommon Rare Epic A new item has been added to the mil rare / epic chests that has been long since requested. 7/16/2019 (22.214.171.124) Fixed an issue where interaction would cancel on item pickup. 7/15/2019 (126.96.36.199) Lowered Flail damage from 5 hearts to 3.5 hearts on low heath max damage. Fixed an issue where switching equipped legendaries would not remove the effects. Adding in shift clicking, right clicking, and drag drop fixes to enable legendaries on equip. Fixed an issue where Simoon's Song was still causing nocheat from knockback. Adjusted login spawn teleport to try to fix an issue where players spawn in before the terrain loads and die. Re-enabled Helmet of Vision. Fixed grenades to work as they should. Fixed potions ghosting on dropping Re-adjusted weapon damage. New values are the following: 8 hits with a wood sword to kill a naked 6 hits with a stone sword to kill a naked 5 hits with a iron sword to kill a naked 4 hits with a diamond sword to kill a naked 11 hits with a wood sword to kill a full leather 8 hits with a stone sword to kill a full leather 7 hits with a iron sword to kill a full leather 6 hits with a diamond sword to kill a full leather 15 hits with a wood sword to kill a full chain 11 hits with a stone sword to kill a full chain 10 hits with a iron sword to kill a full chain 7 hits with a diamond sword to kill a full chain 19 hits with a wood sword to kill a full iron 15 hits with a stone sword to kill a full iron 12 hits with a iron sword to kill a full iron 10 hits with a diamond sword to kill a full iron 7/14/2019 (188.8.131.52) MineZ Fighting Update has rolled. Change log can be found here. Fixed an issue where XP was not being granted. Previous changes can be found here.