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Announcement MineZ Update Changelog

Discussion in 'MineZ' started by Marine_PvP, Jan 27, 2019.

Announcement - MineZ Update Changelog
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  1. Marine_PvP MineZ Lead Admin

    The purpose of this thread is to provide players with the knowledge of when changes to the map are rolled and what those changes are. Future updates to the thread will be appended to the list below. Note that some changes may be only hinted at or omitted entirely as some changes are intended to be secret or hidden.

    Map changes may not take effect until the servers reboot (friendly reminder you can check server uptimes with '/mz uptime'), but changes listed here have been staged for release on all rebooted servers.

    • A new changelog has been posted and pinned. Please refer to this new post for all current MineZ updates.
    • Fixed a build error that was blocking access to most of Evergreen Dam
    • Fixed the plate room in Devil's Respite, players should be able to complete the dungeon now.
    • The Logging Camp rebuild Contest has ended.
      • Congratulations to Aurailus & Zorokthegreat for winning the contest!
      • The rebuild has been added.
    • Evergreen Dam will now be open by default, it will no longer trap players.
    • Patched a few skips in Ghost Fleet's boss.
    • Cole Castle has received upgraded visuals.
    • Fixed lighting errors in Flooded Tunnels, added a proper exit.
    • Some of the islands around Byesford Castle have been removed.
    • Paluster Shrine's boss has been fixed.
      • Wave 2 is no longer skipped and poison bubbles are back.
    • Al Hasa has recieved build and functionality updates.
      • The wall surrounding it can now only be accessed through the back tower above the forge.
      • Adjusted the main tower so players can see the chests from the ground.
      • The bank vault closes faster to prevent player from quickly hitting the chests and leaving the room before the door closed. You will now always need 2 buttons, or a friend.
    • A watchtower has been added near Logging Camp.
    • You can now enter Red Demon Temple with a button again. EDIT: Still broken, will be fixed in a future patch.
    • Adjusted the balance of the following locations:
      • Yongton Abbey:
        • +1 mil_rare, -1 pot_uncommon, -2 food_uncommon, +1 civ_tool
      • Pravus:
        • +1 food_common
        • Moved some chests around.
      • Grimdale:
        • +1 food_common, +2 civ_common
      • Arbreton:
        • -1 pot_uncommon
      • Carnival:
        • +1 civ_tool, -1 mil_uncommon
      • Sirus:
        • Reduced spawner count.
        • -2 mil_rare, +1 mil_uncommon, -1 civ_common
      • Logging Camp:
        • +2 mil_rare, +3 food_uncommon, +1 civ_tool
      • Cole Castle:
        • +2 civ_tool
      • Heartless Mansion:
        • +1 mil_rare, -3 food_uncommon, +5 food_common, +12 mil_common, +4 mil_uncommon, +3 civ_tool
      • Lorfaul Mines:
        • +1 food_uncommon, +2 mil_epic, -1 mil_rare
        • Increased Max item on chests near the bottom of the mines
      • Oasis:
        • Increased Max Item by 1 on all chests.
      • McLovinville:
        • -2 food_common, +2 food_uncommon
        • You must stand away from chests in order for them to spawn.
      • Agni Ignis:
        • +14 mil_epic, -13 mil_rare, +1 pot_rare
        • Adjusted Max item for most chests.
      • The Shire:
        • +1 food_uncommon
        • Removed Crafting Table.
      • Pileus:
        • Increased Max item on food chests.
      • Mining Town:
        • -3 mil_rare, +3 civ_tool
        • Fixed chest respawn timers.
      • Zerbia:
        • +7 mil_epic, +6 mil_rare
    • Fixed an issue where you can use a bucket to pull and empty water and lava.
    • Sirus has received build changes.
    • Afaya has received minor build changes.
    • Ghost Fleet has received functionality and build changes.
      • Various bug fixes and QoL changes.
    • Aeternalis Crypt has received bug fixes and minor functionality changes.
    • You can no longer farm Red Demon Temple.
    • Adjusted the balance of the following locations:
      • Afaya:
        • +2 mil_rare, +3 food_common, -3 food_uncommon
      • Cole Castle:
        • -2 food_uncommon, +1 food_common, +1 civ_common
      • Worthington:
        • -3 food_uncommon, +3 food_common
      • Lorfaul Mines:
        • +3 mil_epic, chest spawn radius has been lowered.
      • Hell Tree:
        • -3 mil_rare, +14 mil_epic, all chests heavily buffed.
      • Aeternalis Cathedral:
        • -1 pot_common, moved the pot_uncommon on top of the cathedral to the bottom.
      • Cursed Swamp:
        • +1 food_common
      • Sirus:
        • Moved some chests around.
    • You can no longer place cobwebs to prevent players from climbing the Water Spire.
    • Tahosa has received minor build changes.
      • The town has received a proper entrance.
    • Adjusted the balance of the following locations:
      • Somnia:
        • +1 pot_uncommon, -8 food_common, +8 food_uncommon, Removed Crafting Tables
      • Kaocho:
        • +2 mil_uncommon, -1 civ_common
      • Hell Tree:
        • Heavily buffed all chests.
    • The pathways in Pravus have been updated.
    • Hell Tree has been rebuilt.
    • Adjusted the balance of the following locations:
      • Fort Forthwind:
        • +1 mil_rare, -1 mil_uncommon
      • Sathara:
        • +5 graves
    • Wizard Tower has been reopened with minor changes.
      • The cauldron room no longer breaks upon reset.
    • Adjusted the balance of the following locations:
      • Sirus:
        • -1 civ_common, -1 food_uncommon, -2 mil_epic, +2 mil_rare
      • Grimdale Farm:
        • +1 food_uncommon
      • Sanctuary of Peace:
        • -4 pot_rare, +2 pot_uncommon, -1 mil_rare, +2 mil_epic, -2 civ_common
      • Death Mansion:
        • Removed half of the zombie spawners.
      • Camp Azara:
        • -2 civ_tool
      • Yawpton:
        • +2 civ_tool, +1 pot_common, -1 mil_uncommon
      • Logging Camp:
        • +1 food_uncommon
      • Anvalia:
        • -2 food_common, +4 food_uncommon
      • Fort Kharj:
        • +1 mil_epic, -1 mil_rare
      • Ephirion:
        • +2 food_uncommon, -1 mil_rare, +1 mil_uncommon
      • Tenebris:
        • +1 mil_epic, +1 mil_rare
      • Sathara:
        • +1 food_uncommon
      • Hell Tree:
        • Removed most of the pigman spawners.
    • Fixed some water blocks at Floating Islands and Eillom.
    • Filled in some unused areas at Septus and Fort Saward as they were unneeded.
    • Zombie damage has been adjusted in dungeons to prepare for PTR.
    • Fixed an issue where logging out before hitting the ground your anti logger would not take damage or die based on fall damage.
    • Fixed an issue where your anti logger would not die in lava from dungeons and anywhere on the map.
    • Wizard Tower has been closed to fix issues.
    • Mount Therum has received bug fixes.
    • All dungeons have been zoned and shrouds are up to disable grapples and parkour zones have been added to help with no cheat issues in dungeon parkour.
    • Adjusted loot at the following locations:
      • Paluster:
        • +1 food_uncommon
      • Kaocho:
        • +1 food_common, +1 civ_tool, +4 melons in farm
      • Cole Castle:
        • -3 food_common, +3 food_uncommon
      • Clarce:
        • -1 mil_rare, +1 mil_uncommon
    • You can no longer get rotten flesh as a guaranteed drop from giants, this means that you will always get either a diamond sword, infinity bow, golden carrot, or a zombie head.
    • Fixed the road at Carmi.
    • Adjusted loot at the following locations:
      • Aurora
      • Crowmure
      • Huntsgrove
      • Medusa Lake
    • Added loot to the new minor location in the cave system.
    • Fixed an issue where thirst would stack and the player would lose it faster.
    • A strange visitor has been spotted near Forest.
    • A new minor location has been added to the cave system.
    • Made a change to death messages. They will show if the death is local or global (if the toggle is on) in chat.
    • Path of Light has been reopened with major build and loot changes.
      • The dungeon has received a proper loot room with new loot.
    • The waygates around the map have started to radiate a strange energy...
    • The drop rate of flash grenades has been lowered to 50% from 100%
    • Fixed an issue where /mz update said the reboot is every 6 hours. It will now say it's every 24 hours along with the uptime.
    • Devil's Respite has received minor changes.
    • Possible fix for getting re-spawn when opened or clicking in a Chest or a inventory menu.
    • Lowered wild spawn rate.
    • Lowered in town spawn rate.
    • Upped player zombie removal from 15 min to 30 min.
    • Nerfed Evergreen Dam.
      • -1 pot_uncommon
      • +1 pot_common
    • Shrine of the Dusk has received minor improvements.
    • Devil's Respite has received bug fixes and minor changes.
      • A few trials have received minor mechanical changes.
    • You can now access all the houses in Sirus, and loot has been adjusted accordingly.
    • Path of Light has been temporarily closed.
    • The amount of spawners in Sirus has been reduced.
    • Arbreton now has a buffed farm and lootable graves.
    • Fixed some of the graves located outside the Sanctuary of Peace.
    • Overgrown Tomb has received bug fixes.
    • Arbreton has been rebuilt. (again)
    • Swamp Pit and Somnia have been buffed.
    • Overgrown Tomb has been reopened.
    • Maze of the Tenth has received build changes.
      • You can no longer cheese the start of the dungeon.
    • All elite dungeon legendaries have received updated item formatting.
    • Sirus was buffed again.
    • Roseluck Crypt has actually been released this time!! (Live next reboot, 6 am CST 4/11/2019)
    • Some random junk piles in Zerbia have been "borrowed" in order to provide a better PvP experience.
    • Sirus has received balance changes.
    • St. Roseluck Crypt has been reopened with some minor changes.
    • Sirus has received build changes.
    • Fixed an issue where pigmen were not spawning in towns.
    • Fixed an issue where damage potions could be brewed and used.
    • Virway Tower has received minor loot changes.
    • Floating Islands has received minor build changes and updated loot chests.
    • Krubera Vault has received bug fixes and build changes.
    • Paluster has received minor build changes.
    • Floating Islands has received build changes.
    • The lore book inside Wizard Tower has been fixed.
    • The captain in Pravus has sailed away on a new adventure, and the Workshop grows cold and freezes over as the seasons change.
    • Lowered the public server count to 1 open from 2. A new server will start up at 50 players.
    • Asindia Ruins and Eclipsed Ruins have reopened with some minor changes.
    • The Lost Thieves Guild exit has been fixed.
    • Medusa Lake has received minor build changes.
    • Something has changed in the sewers below Shrine of the Dusk...
    • Anemos Sanctum's entrance has been fixed.
    • Fixed an issue where the world difficulty was not being set to hard.
    • Re-balanced the damage for the zombies based on the 4 main zones of the map due to difficulty being set to hard.
    • The captain in Pravus is beginning to pack up to set sail. The entrance to the South Pole will close in one week (3/20). Accounts that are logged out there will stay, but no new people will be able to enter. (The Winter Dungeon will re-lock as the magic of the season is vanishing.)
    • Medusa Lake has received a buff and minor build changes.
    • Medusa Lake has been rebuilt.
    • Changed the reboot time to 6AM CST.
    • Added logic to fix an issue where players lost items on login. (Bug was finally found and fixed)
    • Rolled a change to fix an issue where quickly logging in after a reboot caused your player to not spawn in the correct place.
    • Made changes to the Zombie spawn system.
    • Sunken Library has been reopened.
    • Warped Ruins has been temporarily closed.
    • Carmi and Castle Wayvernia have received minor build changes.
    • A few parkour heavy locations have received parkour shrouds: Floating Islands / Necromancer Tower / Warped Ruins.
    • Unsoulbound speed potions will be removed on login. (This is a patch to a bug that caused them to lose their soulbind.)
    • Locations that had hoppers for special items have been updated to use new detectors: Asindia Ruins / Overgrown Tomb / Path of Light / Shrine of the Dusk.
    • Eclipsed Ruins has been temporarily closed.
    • Mount Therum has been reopened.
    • Crafting table at Fort Kharj has been moved to the bar.
    • Tahosa has been rebuilt.
    • DCS has been updated, fixed, and reopened.
    • Anti-logger will no longer spawn an NPC on server kick after a server reboot.
    • Aeternalis Crypts has been reopened.
    • DCS has been closed for bug fixes.
    • Possible fix rolled for /logout not working.
    • Added /msg to work the same way as /tell
    • Added /r that will reply to the last person you had messaged.
    • Fixed an issue with lingering potions not working as intended.
    • Fixed an issue where Zombie Pigmen were not doing 3 hearts of true damage.
    • Adjusted server pre-login start time from 30 seconds to 1 min to try to stop the issue of players logging in too fast and losing their loot.
    • XP fixed and back in the game.
    • Fixed an issue where players being killed from fall damage from an entity was not giving the right death message.
    • Fixed an issue where if a player logs in too fast on server start they would not have their player loaded right and lose their data. Server now has a 30 seconds timer before joining to load all plugins before a player can join to validate proper joining.
    • Fixed an issue where anti-logger NPC was spawning on PVE.
    • Adjusted the mobs spawns in the world.
    • Adjusted the timer on the giant spawns
    • Adjusted the spawn rate of zombie spawning in graves.
    • Fixed an issue when you die from thirst it would not spawn a player zombie. ( Will go into effect after the reboot on 2/3/2019 )
    • Anti-Logger death now snapshots as a valid death ( Will go into effect after the reboot on 2/3/2019 )
    • Fixed an issue with anti-logger, will now take fall damage when jumping and logging out. Min safe distance is 5 blocks after that it will take vanilla damage, and can die from fall damage. ( Will go into effect after the reboot on 2/3/2019 )
    • Fixed an issue with anti-logger having collision enabled.
    • Lowered y vector knockback a little bit.
    • Finally found the issue where dungeons were not loading right.
    • Fixed an issue where if an anti-logger takes any fall damage they would die.
    • Fixed an issue where player heads were not saving right ( This will not fix current broken ones. Let us know if you have any that are broken and we can try to fix them. )
    • Fixed an issue with fishing rods would glitch out players.
    • Fixed an issue where view distance was not set to 5 from the PTR causing the server lots of lag.
    • The winter dungeon has been majorly improved.
    • Fixed issue with stack limit not matching from PTR.
    • Placed a fix to help dungeon instances to load better ( This problem is being worked on and check to validate and more work might need to be done )
    • Finished a new feature where it will auto-save your player data every 5 minutes to help prevent too far of a rollback on server issues.
    • Fixed an issue where dungeon items were not being removed when leaving the dungeons (these items will be removed on login due to it not working before.)
    • Fixed an issue where anti-logger was being killed by mobs.
    • More changes to dungeons instances as we try to fix the issue with chunks not loading correctly.
    • Fixed an issue where you damage players with arrows on PvE.
    • MineZ Re-Code Update released
    • Sanctuary of Peace has been rebuilt.
    • Al Hasa has been rebuilt.
    • A ship has been spotted near Pravus.
    Previous changes can be found here.
    PTR changelog can be found here.

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