Hello MineZ Community! We're here to provide you an update and some insight as to the current MineZ Staff structure. In recent months, we've begun operating under a new system, focused on working collaboratively and making sure all voices are heard within the team. This helps us make sure that we're all on the same page with future content, with more unified goals, all while having a strong basis for working on content together, instead of on many individual/separate projects. This allows us to produce more cohesive content and ensures that projects aren't left by the wayside. This structure is what allowed us to pursue Spookfest, and while it had its hiccups, brought us success in spades. As part of this change in the staff structure, there are noticeable changes to the role of a "Lead" and how that affects the team. To clarify, MineZ will no longer be operating under the mantle of a single "Lead" staff member, but rather will be comprised of multiple teams, each responsible for different facets of the game. The teams as they stand are: Admin, Balance, Build, and Developer. Each of these teams will be helmed by not only a Lead, but now a Co-Lead as well, which you can find listed below. Admin Lead - Roquel Balance Lead - MrJack Balance Co-Lead - Smartzz Build Lead - wmn Build Co-Lead - _frostie Developer Lead - Cath Developer Co-Lead - ShadowLAX This structure allows us to do a few things. This change lets individuals be more independent, giving us lots of options for people who can approve, review, and ship content, instead of relying on the availability of just one person. Additionally, this allows us to break work up a bit more, relieving pressure off a few people by spreading responsibilities across more teams. This does not mean that any staff member can't contribute to multiple teams, but does mean that more people can contribute to many different things! Our main goal is to work more collaboratively, with more voices and opinions heard from throughout the team - which should only serve to benefit our players through more dedicated projects and quicker responses and changes to important parts of the game when needed. If you have any questions, please feel free to ask!