Announcement MineZ 2025 Changelog

Discussion in 'MineZ' started by MineZ Team, Feb 4, 2025.

Announcement - MineZ 2025 Changelog
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  1. MineZ Team Administrator

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    Hello Survivors!
    5/7/2025 (5.5.3)
    • Gameplay Changes:
      • The MineZMap has been updated!
      • Graves now emit particles when a player is nearby and holding a shovel
      • Players no longer spawn with component bags
      • Changed the text color of some chest UIs to reflect their rarity
      • Shovels can now be crafted
    • Map Changes:
      • Meridian
        • Added unique paintings to the Bank
        • DCS decor has been reverted
      • Al Hasa:
        • Added a Grenade Wall
      • Bazel:
        • Minor build tweaks to make Bazel brighter and fix paintings
    • Dungeon Changes:
      • Desert Canyon Sanctuary:
        • Fixed one of the mob spawn points not spawning mobs after boss
        • Fixed an issue causing zombie spawn points to stop spawning mobs in boss room
        • Fixed magma blocks popping off of the raft after completing the dungeon
        • Minor build changes at one of the fireballs before loot room
        • Many more misc. optimizations around the whole dungeon
        • Players can now enter the portal after boss parkour once given a sword regardless if they accidentally lost the sword
        • TNT blast radius in TNT quadrant 2 -> 4
        • Increased resistance (4 -> 10) during platform destruction in boss
        • Made raft deploy logic after boss more sensitive and consistent
        • Minor build changes in mini-boss room to remove safe spots
        • Minor build changes in mini-boss room where silverfish could get stuck
        • Minor build changes in challenge room 2 (maze)
        • Moved the TP location of zombies coming out of the spawn point at the map in challenge room 2
        • Minor build changes in challenge room 1 to remove a skip
        • Fixed a bug in boss where players wouldn't get sent to platform after losing their sword
      • Necromancer Tower:
        • Anvils Removed
    • Balance Changes:
      • Altin:
        • +2 tool_common
        • +1 tool_uncommon
        • +1 mil_rare
        • +1 pot_uncommon
      • Anvalia:
        • +1 food_common
        • Fixed chests that were stuck in walls
      • Arbreton:
        • A few chest locations have been adjusted
      • Barathrum Caverns:
        • +1 pot_rare
      • Camp Kharj:
        • -1 mil_rare
        • +1 mil_epic
      • Desert Canyon Sanctuary:
        • +4 dcs_swag (Main Loot Room)
        • +6 desert_canyon_sanctuary
      • Ragtag's Cove:
        • -2 gold_standard_refill
      • fiends_mirage:
        • Golden Apple: 3% -> 4%
        • Splash Potion of Healing II: 6% -> 7%
        • Arrow x15: 6% -> 5%
        • Potion of Healing II: 11% -> 10%
      • desert_canyon_sanctuary:
        • Grapple (24 durability): 4% -> Removed
        • Iron Boots (Feather Falling IV): 1% -> 2%
        • Diamond Axe: 2% -> 3%
        • Lingering Potion of Healing II: 4% -> 5%
        • Splash Potion of Healing: 8% -> 9%
        • Potion of Healing II: 11% -12%
        • Small Bag (Yellow): 1% -> Removed (dcs_swags added to main loot room)
      • gold_standard_refill
        • Respawn time: 120s -> 150s
      • wizard_tower:
        • Splash Potion of Healing I: 8% -> Removed
        • Bow (Power I, Punch I): 6% -> 5%
        • Splash Potion of Healing II: 4% -> 5%
        • Iron Armor (Each): 3% -> 4%
        • Grenade: 2% -> 3%
        • Arrows x10: --> 3%
    • Bugfixes:
      • Fixed various crafting related errors and exploits
      • Fixed an issue with Headhunts not working when in Dungeons
      • Fixed an issue with players getting stuck in Warped Ruins
      • Fixed an issue where players could place cakes and webs in dungeons
      • Fixed an issue where players could hold multiple bags
      • Fixed an issue where players could dupe with component bags
      • Fixed issues with Tenseiga not using the correct durability and going on cooldown incorrectly.
      • Fixed the Firework Spark Snowball Trail cosmetic
      • Fixed an issue with zombies and items spawning in the ground when gravedigging
    4/20/2025 (5.5.2)
    • Gameplay Changes:
      • Mobs once again have a penalty to aggro range at nighttime
      • Added a rotten flesh pickup toggle
    • Dungeon Changes:
      • Desert Canyon Sanctuary:
        • Small nerf to orange pane boss room parkour difficulty
    • Bugfixes:
      • Various performance enhancements to Desert Canyon Sanctuary
      • Fixed DCS Instance exit range
      • Fixed a bug with grenades sometimes not throwing or being consumed
      • Fixed a dupe exploit
      • Updated in-game chat message changelog link to the correct version (this one!)
    4/18/2025 (5.5.1)
    • Balance Changes:
      • byesford_labs:
        • Gunpowder: 1% -> 2%
        • Iron Sword (Smite III, Kb I): 3% -> 5%
        • Iron Sword (Smite IV, Kb I): 1% -> 2%
        • Lingering Potion of Healing II: --> 3%
        • Weak Grapple (24 durability): --> 3%
        • Iron Sword (Smite II): 7% -> removed
        • Iron Sword (Smite II, Kb I): 3% -> removed
    • Bugfixes:
      • Performance enhancements to Desert Canyon Sanctuary
      • Patched a few exploits in Desert Canyon Sanctuary
    4/17/2025 (5.5)
    • Gameplay Changes:
      • Desert Canyon Sanctuary has been reworked!
      • Five new supply drops have been added to the weekly rotation!
      • Two new dungeon headhunts have been introduced!
      • Ghost Ship has set sail...
      • A Gold Standard has been seen in Valar!
      • A Gold Standard has been found in a dungeon!
      • Added '/clearpvptag' command
      • Shovels no longer have a stun functionality
      • Smite damage is no longer tied to Northern Zombie values
      • Mobs now properly aggro on players that hit them
      • Bow headshots now kill regular zombies in one hit in elite dungeons
    • Map Changes:
      • The previous version of Desert Canyon Sanctuary has been renamed to "Fiend's Mirage" and moved to a new location
      • The old exit for Desert Canyon Sanctuary has been removed
      • Meridian has received a few temporary cosmetic changes
      • Added boulders next to Giant's Rage to assist in crossing the water
    • Dungeon Changes:
      • Desert Canyon Sanctuary:
        • Completely reworked
      • Axis Mundi:
        • Guarantees 1 Smite V variant and 1 Sharpness V variant
      • Eclipsed Ruins:
        • Added a recovery spot for levitation parkour
        • Rising Sand formations are now a static cycle
      • Paluster Shrine:
        • Slightly reduced pigman count in water maze
      • Path of Light:
        • Added Legacy support for old Dusk Fragments
      • Undermines:
        • Underminer Boss HP reduced: 300 -> 200
    • Balance Changes:
      • Food:
        • Raw Fish:
          • Stack: 1 -> 2
      • Mantle
        • +2 mil_epic
      • Sharif:
        • Increased item counts in potion chests
      • aeternalis_crypt:
        • Melon x4: 6% -> Removed
        • Bow: 6% -> Removed
        • Bow (Power I, Punch I): --> 6%
        • Potion of Healing II: --> 3%
        • Iron Sword (Smite II): --> 2%
        • Iron Sword (Smite II, Kb I): --> 1%
      • body_offload:
        • Bread: 2% -> Removed
        • Cookies x4: 2% -> Removed
        • Carrot: --> 4%
      • desert_canyon_sanctuary:
        • Chests have been completely reworked
      • ghostship_mil:
        • gunpowder: 4% -> 2%
        • flash grenade: 2% -> 3%
        • fire grenade: 2% -> 3%
      • ghostship_refill:
        • Flash Grenade: 2% -> 3%
        • Fire Grenade: 2% -> 3%
        • Glowstone: --> 3%
        • Potion of Healing II: 20% -> 19%
        • Snowballs: 5% -> Removed
      • gold_standard_refill:
        • Bread 1x -> 2x
        • Arrows 7x -> 10x
        • Snowball x2: 7% -> 5%
        • Potion of Healing I: 10% -> 5%
        • Splash Potion of Healing II: 8% -> 14%
        • Button: 2% -> 3%
      • mil_mythic:
        • Arrows: x5 -> x10
      • supply_high:
        • Simoon's Song: 6% -> 2%
        • Exalted Gatestone: 3% -> 2%
        • Gatestone (8/8.): 10% -> 8%
        • Tenseiga: --> 4%
        • Diamond Axe (Smite 2): --> 3%
        • Vampyr: --> 5%
        • Adventurer's Pack: 3% -> Removed
        • Bottle O' Souls: 2% -> Removed
      • supply_low
        • Iron Armor (per piece): 5% -> 6%
        • Quiver (45/45): --> 3%
        • Golden Apple: --> 3%
        • Chunk of Iron: 3% -> removed
        • Flail: 4% -> Removed
        • Gatestone (6/8.): 3% -> Removed
      • tool_rare
        • Arrows x5 -> x10
        • Piece of Iron: 8% -> 4%
        • Iron Shovel (Fortune II): 10% -> 12%
        • Fishing Rod (Lure II): 10% - 12%
    • Legendary Changes:
      • Flail:
        • Damage: Decreased by 1.5
      • Rocksteady:
        • Swapped effects with Therum's Power
        • Moved to Fiend's Mirage
      • Therum's Power:
        • Swapped effects with Rocksteady
    • Bugfixes:
      • Updated Meridian Town Crier to link to correct changelog
      • Fixed Bug in Zerbia that didn't allow all boat parts to be right clicked or dropped to build the boat
      • Fixed Shotbow XP Bug
      • Fixed a bug in Frostbain Catacombs Boss Room
      • Fixed Shrine of the Dusk exploit
      • Fixed a bank error caused by Knoxmoor Digsite
    3/7/2025 (5.4.30)
    • Bugfixes:
      • Fixed issues with players being teleported and/or stuck when running on ice or in lava
    2/27/2025 (5.4.29)
    • Map Changes:
      • Aurora:
        • Minor build adjustment to button room
      • Meridian:
        • Now has a ceiling - no more escape artists!
      • Meteor Crater:
        • Magma has been replaced with glass
    • Balance Changes:
      • Supply drop loot tables have been reworked!
      • Supply High:
        • Gatestone (8/8 ) - 10%
        • Simoon's Song - 6%
        • Stomper - 6%
        • Corsair's Edge - 6%
        • Slow Bow (14d Expiry) - 6%
        • Void Bow (14d Expiry) - 6%
        • Oni Mask (14d Expiry) - 6%
        • Gamble (Iron) - 5%
        • Seal of Entropy - 5%
        • Seal of Time - 5%
        • Named Book (Smite V, KB I) - 4%
        • Named Book (Sharpness V, KB 1) - 4%
        • Heal Bow - 4%
        • Earth Shaker (Diamond) - 4%
        • Overkill (Smite I) - 3%
        • Corsair's Curse x2 - 3%
        • Fuse Box - 3%
        • Small Bag - 3%
        • Adventurer's Bag - 3%
        • Exalted Gate Stone - 3%
        • Bottle o' Souls - 2%
        • Zombie Head - 1%
        • ??? - 0.1%
        • ??? - 0.01%
      • Supply Low:
        • Potion of Healing II - 7%
        • Splash Potion of Healing II - 6%
        • Helm Splitter - 6%
        • Iron Armor (each) - 5%
        • Weak Grapple (4 uses) - 4%
        • Bread x3 - 4%
        • Rabbit Stew - 4%
        • Speed II Potion - 4%
        • Bow (Power I, Infinity) - 4%
        • Frost Walker - 4%
        • Masamune - 4%
        • Flail - 4%
        • Alchemist's Kit - 3%
        • Fuse Box - 3%
        • Gatestone (6/8 ) - 3%
        • Manzana Cider - 3%
        • Revenant's Remedy - 3%
        • Corsair's Curse - 3%
        • Chunk of Iron - 3%
        • Flash Grenade - 3%
        • Gunpowder - 3%
        • Bow (Power II, Infinity) - 2%
    • Bugfixes:
      • Fixed Wind Spire instance entrance/exit.
      • Removed Uncommon Presents from Frozen Giant loot table.
      • Fixed some graves not properly updating after their removal.
    2/4/2025 (5.4.28)
    Wonderland has been reverted.
    • Gameplay Changes:
      • A Gold Standard has been seen in Valar!
      • A Gold Standard has been seen in a dungeon!
      • The Ghost Ship has set sail...
      • Claws of Dentril have begun to appear in the caves...
      • Expiring items are now replaced with their base item upon expiry (Swords, bows, armor, axes)
      • Iron Ingots can be broken down into nuggets.
    • Map Changes:
      • Wonderland has been reverted to the normal MineZ Map.
      • Fire Spire:
        • Parkour has been adjusted to be easier.
      • Mantle:
        • The terrain around mantle has received minor adjustments to be more easily navigated.
      • Meridian:
        • Added a button to the bank table (fun!)
      • Ravine:
        • Jump across the bridge has been made easier.
      • Concord:
        • Parkour has been made slightly easier
      • Somnia:
        • Parkour has been made easier
    • Dungeon Changes:
      • Dark Mansion:
        • Gold Standard has arrived inside Dark Mansion!
        • Changed button in Dark Mansion to pressure plate (Solo-able with Zombie Bow)
        • Blood Bag: -> 4%
        • Splash Potion of Healing II: -> 4%
        • Lingering Potion of Healing I: -> 2%
        • Iron Axe: -> 7%
        • Raw Porkchop: -> 3%
        • Potion of Healing II: 6% -> 8%
        • Grenade: 3% -> 4%
        • Iron Sword (Smite II): 4% -> 6%
        • Iron Sword (Smite II, Kb I): 3% -> 5%
        • Bow (Power I): 4% -> 6%
        • Bow (Power I, Punch I): 3% -> 5%
        • Arrows x10: 4% -> 6%
        • Pristine Chain Armor: 6% -> 7% (each)
        • Aloe Vera -> Removed
        • Healing Ointment -> Removed
        • Antibiotics -> Removed
        • Revitalizer -> Removed
        • Stimulant -> Removed
        • Bandage -> Removed
        • Heal Kits -> Removed
      • Frostbain Catacombs:
        • Boss Room door now closes after 20 seconds.
      • Necromancer Tower:
        • Added Witch Time: 0% -> 5%
        • Grenade: 3% -> 4%
        • Bow (Power I Punch 1): 6% -> 5%
        • Pristine Chain Boots (Feather Falling II): 5% -> 6%
        • Pristine Chain Boots: 6% -> Removed
        • - 4 Necromancer Tower (top of tower)
        • + 4 Necromancer Tower Highs (top of tower)
      • Sunken Mire:
        • Spider Snare (Tinsel Snare): --> 4%
        • Mushroom Stew: --> 3%
        • Iron Armor: 5% -> 6% (each)
        • Splash Potion of Healing II: 3% -> 5%
        • Iron Sword (Smite II): 7% -> 5%
        • Iron Sword (Smite II, Knockback I): 5% -> 4%
        • Bow (Power I): 7% -> 5%
        • Bow (Power I, Punch I): 5% -> 4%
        • Cobweb: 7% -> 5%
        • Carrot: 5% -> Removed
      • Wizard Tower:
        • Warding Concoction: -> 2%
        • Transmutation Elixir: -> 2%
        • Pristine Chain Armor: 7% -> 6% (each)
      • Zerbia:
        • zerbia_swag
          • Fuse Box: --> 5%
          • Diamond Axe: 13% -> 10%
          • Grenades: 15% -> 14%
          • Golden Apple: 15% -> 14%
    • Balance Changes:
      • Food:
        • Baked Potato
          • Hunger: 4 -> 5
        • Beetroot:
          • Water restored: 0 -> 2
        • Beetroot Stew:
          • Water restored: 0 -> 10
        • Cooked Fish:
          • Saturation: 6 -> 5
          • Stack: 1 -> 2
        • Cooked Meat (all types):
          • Hunger: 6/8 -> 8
          • Saturation: 5/6 -> 8
        • Rabbit Stew:
          • Hunger restored: 10 -> 14
      • Ghost Ship:
        • Loot tables have been reworked.
      • Gravedigging:
        • Grave loot has been completely reworked.
        • Tier 3 Graves now have a chance to drop rare items.
        • Digging up a grave now uses durability.
      • Supply Drops:
        • Supply Drops have been reverted to their pre-wonderland rotation.
        • Supply Drop High/Lows have been reworked.
      • food_rare
        • Egg: 8% -> 4%
        • Pumpkin: 8% -> 4%
        • Wheat x2: 18% -> 12%
        • Mushroom x2 (Red/Brown): 5% - > 4%
        • Baked Potato: 5% -> 6%
        • Bread x1: --> 3%
        • Cooked Fish: --> 6%
        • Cooked Porkchop: --> 6%
      • mil_epic
        • Weak Grapple (8 durability): 4% -> 6%
        • Weak Grapple (16 durability): 2% -> 3%
        • Iron Sword (Smite II): 6% -> 5%
        • Bow (Power I): 6% -> 5%
        • Arrows x5: 10% -> 9%
      • mil_mythic
        • Iron Axe (Smite I): 8% -> 6%
        • Grenade: 6% -> 8%
      • room_high
        • Pumpkin: 4% -> Removed
        • Egg: 4% -> Removed
        • Grenade: -> 4%
        • Snowball x3: -> 4%
      • room_low
        • Pumpkin: 3% -> Removed
        • Egg: 3% -> Removed
        • Potato x2: 5% -> Removed
        • Sugar: 7% -> 6%
        • Snowball x3: 7% -> 6%
        • Iron Armour (each): 3% -> 4%
        • Baked Potato -> 5%
        • Grenade -> 4%
      • Aurora:
        • -1 mil_uncommon
        • +1 tool_uncommon
        • Button Room:
          • Now requires one button instead of two
          • -1 pot_uncommon
          • room_high min/max 4 -> 3
          • pot_rare min/max 4 -> 3
      • Barathrum Caverns:
        • +2 mil_mythic
        • +2 mil_epic
      • Boggy Den:
        • + 1 room_high
      • Camp Azara (Grenade Wall):
        • -1 mil_epic
        • +1 room_high
        • mil_mythic minimum 1 -> 2
      • Cannibal Hideout:
        • -1 mil_rare
        • +1 mil_epic
        • +1 tool_rare
      • Canyon Camp
        • +2 graves
      • Castle Wayvernia
        • +1 civ_rare
        • +1 food_uncommon
        • +2 mil_rare
        • -2 mil_epic
        • -1 mil_rare
      • Concord:
        • +2 mil_mythic
        • min/max increased
      • Clarce:
        • -1 mil_rare
        • +1 civ_rare
        • +1 pot_uncommon
        • pot_uncommon min: 1 -> 2 (Church Tower)
      • Crymoore Pond:
        • -1 civ_uncommon
        • +1 food_uncommon
        • mil_epic min/max 4 -> 3
      • Ephirion:
        • food_rare minimum 1 -> 2
      • Exolesco:
        • +1 food_rare
      • Fort Saward
        • +1 mil_epic
        • +2 mil_mythic
      • Frostbain
        • +6 graves
        • +2 room_high (clocktower)
      • Hell Tree:
        • + 1 pot_helltree
      • Lost Village:
        • -1 civ_uncommon
        • +1 civ_rare
        • Civ chests min/max increased
      • Mantle:
        • +1 mil_epic
        • +2 mil_rare
      • Manzana:
        • + 2 wheat
      • Medusa Lake:
        • -2 mil_epic
        • +2 mil_mythic
      • Mining Town:
        • Item chest min/max increased (caves)
      • Sanctuary of Peace:
        • -21 graves (No graves with player signs have been adjusted)
        • +1 pot_rare (tower)
        • mil_mythic (tower) min: 2 -> 3
      • Secret Meeting Place:
        • +1 room_high
      • Somnia:
        • -8 mil_epic
        • +8 tool_rare
        • +3 mil_rare
        • +2 tool_uncommon
        • +1 wheat
        • Button Room:
          • -1 food_common
          • -1 mil_common
          • +2 room_low
          • +1 room_high
        • mil chests min/max increased
      • St. Roseluck Island:
        • -1 food_common
        • +1 civ_common
      • Stillwater Motte:
        • +1 room_high
      • Tristitia:
        • +2 pot_uncommon
      • Whispering Dead:
        • +3 mil_epic
        • Potion chests min/max increased
      • Wind Spire:
        • -1 mil_epic
        • +1 mil_mythic
        • mil_epic maximum: 2 -> 3
        • Wind Spire (chest):
          • Speed II Potion (30s): 2% -> 5%
          • Iron Sword (Smite I): 5% - > 4%
          • Bow (Power I): 6% -> 5%
          • Weak Grapple (16 durability): 5% -> 4%
          • Chest Minimum 1 -> 2
      • Yongton Abbey (Grenade Wall):
        • +2 pot_uncommon
      • Zerbia:
        • Chests min/max increased
    • Legendary Changes:
      • Agni's Fury:
        • Durability usage: 9 -> 6
      • Binding Helmet:
        • Chance to activate: 10% -> 15%
      • Corsair's Curse:
        • Duration: 2s -> 3s
      • Flail:
        • Damage: Increased by 1.5
        • Durability usage: 3 -> 2
        • Absorption gained on break: 2 hearts -> 3 hearts
      • Muramasa:
        • Cooldown: 30s -> 25s
      • Night's Shadow:
        • Cooldown: 60s -> 45s
      • Peace:
        • Durability usage: 1 -> 3 on player hit
      • Pluvia's Rain:
        • Cooldown: 30s -> 25s
      • Robber's Blade
        • Now has 3 uses
      • Rocksteady:
        • Durability usage: 1 -> 2 per shot
      • Tinsel Snare:
        • Renamed to Spider Snare
      • Zombie Bow:
        • Chance to activate: 25% -> 30%
    • Bugfixes:
      • Fixed an issue where Gamble was giving more items than intended.
      • Reduced particle counts in Ghost Fleet instance in an attempt to mitigate lag spikes.
      • Fixed a number of non-functioning graves at Sanctuary of Peace and Death Mansion.
      • Removed some floating snow that caused players to get stuck.
      • Fixed an issue where some shovels couldn't be used to dig up graves.
      • Fixed an issue where cobwebs could not be broken by shovels.
      • Misc bug fixes for wonderland builds for next time!
    OrcaHedral likes this.

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