Announcement MineZ 2025 Changelog

Discussion in 'MineZ' started by MineZ Team, Feb 4, 2025 at 3:40 PM.

Announcement - MineZ 2025 Changelog
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  1. MineZ Team Administrator

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    Hello Survivors!
    2/4/2025 (5.4.28)
    Wonderland has been reverted.
    • Gameplay Changes:
      • A Gold Standard has been seen in Valar!
      • A Gold Standard has been seen in a dungeon!
      • The Ghost Ship has set sail...
      • Claws of Dentril have begun to appear in the caves...
      • Expiring items are now replaced with their base item upon expiry (Swords, bows, armor, axes)
      • Iron Ingots can be broken down into nuggets.
    • Map Changes:
      • Wonderland has been reverted to the normal MineZ Map.
      • Fire Spire:
        • Parkour has been adjusted to be easier.
      • Mantle:
        • The terrain around mantle has received minor adjustments to be more easily navigated.
      • Meridian:
        • Added a button to the bank table (fun!)
      • Ravine:
        • Jump across the bridge has been made easier.
      • Concord:
        • Parkour has been made slightly easier
      • Somnia:
        • Parkour has been made easier
    • Dungeon Changes:
      • Dark Mansion:
        • Gold Standard has arrived inside Dark Mansion!
        • Changed button in Dark Mansion to pressure plate (Solo-able with Zombie Bow)
        • Blood Bag: -> 4%
        • Splash Potion of Healing II: -> 4%
        • Lingering Potion of Healing I: -> 2%
        • Iron Axe: -> 7%
        • Raw Porkchop: -> 3%
        • Potion of Healing II: 6% -> 8%
        • Grenade: 3% -> 4%
        • Iron Sword (Smite II): 4% -> 6%
        • Iron Sword (Smite II, Kb I): 3% -> 5%
        • Bow (Power I): 4% -> 6%
        • Bow (Power I, Punch I): 3% -> 5%
        • Arrows x10: 4% -> 6%
        • Pristine Chain Armor: 6% -> 7% (each)
        • Aloe Vera -> Removed
        • Healing Ointment -> Removed
        • Antibiotics -> Removed
        • Revitalizer -> Removed
        • Stimulant -> Removed
        • Bandage -> Removed
        • Heal Kits -> Removed
      • Frostbain Catacombs:
        • Boss Room door now closes after 20 seconds.
      • Necromancer Tower:
        • Added Witch Time: 0% -> 5%
        • Grenade: 3% -> 4%
        • Bow (Power I Punch 1): 6% -> 5%
        • Pristine Chain Boots (Feather Falling II): 5% -> 6%
        • Pristine Chain Boots: 6% -> Removed
        • - 4 Necromancer Tower (top of tower)
        • + 4 Necromancer Tower Highs (top of tower)
      • Sunken Mire:
        • Spider Snare (Tinsel Snare): --> 4%
        • Mushroom Stew: --> 3%
        • Iron Armor: 5% -> 6% (each)
        • Splash Potion of Healing II: 3% -> 5%
        • Iron Sword (Smite II): 7% -> 5%
        • Iron Sword (Smite II, Knockback I): 5% -> 4%
        • Bow (Power I): 7% -> 5%
        • Bow (Power I, Punch I): 5% -> 4%
        • Cobweb: 7% -> 5%
        • Carrot: 5% -> Removed
      • Wizard Tower:
        • Warding Concoction: -> 2%
        • Transmutation Elixir: -> 2%
        • Pristine Chain Armor: 7% -> 6% (each)
      • Zerbia:
        • zerbia_swag
          • Fuse Box: --> 5%
          • Diamond Axe: 13% -> 10%
          • Grenades: 15% -> 14%
          • Golden Apple: 15% -> 14%
    • Balance Changes:
      • Food:
        • Baked Potato
          • Hunger: 4 -> 5
        • Beetroot:
          • Water restored: 0 -> 2
        • Beetroot Stew:
          • Water restored: 0 -> 10
        • Cooked Fish:
          • Saturation: 6 -> 5
          • Stack: 1 -> 2
        • Cooked Meat (all types):
          • Hunger: 6/8 -> 8
          • Saturation: 5/6 -> 8
        • Rabbit Stew:
          • Hunger restored: 10 -> 14
      • Ghost Ship:
        • Loot tables have been reworked.
      • Gravedigging:
        • Grave loot has been completely reworked.
        • Tier 3 Graves now have a chance to drop rare items.
        • Digging up a grave now uses durability.
      • Supply Drops:
        • Supply Drops have been reverted to their pre-wonderland rotation.
        • Supply Drop High/Lows have been reworked.
      • food_rare
        • Egg: 8% -> 4%
        • Pumpkin: 8% -> 4%
        • Wheat x2: 18% -> 12%
        • Mushroom x2 (Red/Brown): 5% - > 4%
        • Baked Potato: 5% -> 6%
        • Bread x1: --> 3%
        • Cooked Fish: --> 6%
        • Cooked Porkchop: --> 6%
      • mil_epic
        • Weak Grapple (8 durability): 4% -> 6%
        • Weak Grapple (16 durability): 2% -> 3%
        • Iron Sword (Smite II): 6% -> 5%
        • Bow (Power I): 6% -> 5%
        • Arrows x5: 10% -> 9%
      • mil_mythic
        • Iron Axe (Smite I): 8% -> 6%
        • Grenade: 6% -> 8%
      • room_high
        • Pumpkin: 4% -> Removed
        • Egg: 4% -> Removed
        • Grenade: -> 4%
        • Snowball x3: -> 4%
      • room_low
        • Pumpkin: 3% -> Removed
        • Egg: 3% -> Removed
        • Potato x2: 5% -> Removed
        • Sugar: 7% -> 6%
        • Snowball x3: 7% -> 6%
        • Iron Armour (each): 3% -> 4%
        • Baked Potato -> 5%
        • Grenade -> 4%
      • Aurora:
        • -1 mil_uncommon
        • +1 tool_uncommon
        • Button Room:
          • Now requires one button instead of two
          • -1 pot_uncommon
          • room_high min/max 4 -> 3
          • pot_rare min/max 4 -> 3
      • Barathrum Caverns:
        • +2 mil_mythic
        • +2 mil_epic
      • Boggy Den:
        • + 1 room_high
      • Camp Azara (Grenade Wall):
        • -1 mil_epic
        • +1 room_high
        • mil_mythic minimum 1 -> 2
      • Cannibal Hideout:
        • -1 mil_rare
        • +1 mil_epic
        • +1 tool_rare
      • Canyon Camp
        • +2 graves
      • Castle Wayvernia
        • +1 civ_rare
        • +1 food_uncommon
        • +2 mil_rare
        • -2 mil_epic
        • -1 mil_rare
      • Concord:
        • +2 mil_mythic
        • min/max increased
      • Clarce:
        • -1 mil_rare
        • +1 civ_rare
        • +1 pot_uncommon
        • pot_uncommon min: 1 -> 2 (Church Tower)
      • Crymoore Pond:
        • -1 civ_uncommon
        • +1 food_uncommon
        • mil_epic min/max 4 -> 3
      • Ephirion:
        • food_rare minimum 1 -> 2
      • Exolesco:
        • +1 food_rare
      • Fort Saward
        • +1 mil_epic
        • +2 mil_mythic
      • Frostbain
        • +6 graves
        • +2 room_high (clocktower)
      • Hell Tree:
        • + 1 pot_helltree
      • Lost Village:
        • -1 civ_uncommon
        • +1 civ_rare
        • Civ chests min/max increased
      • Mantle:
        • +1 mil_epic
        • +2 mil_rare
      • Manzana:
        • + 2 wheat
      • Medusa Lake:
        • -2 mil_epic
        • +2 mil_mythic
      • Mining Town:
        • Item chest min/max increased (caves)
      • Sanctuary of Peace:
        • -21 graves (No graves with player signs have been adjusted)
        • +1 pot_rare (tower)
        • mil_mythic (tower) min: 2 -> 3
      • Secret Meeting Place:
        • +1 room_high
      • Somnia:
        • -8 mil_epic
        • +8 tool_rare
        • +3 mil_rare
        • +2 tool_uncommon
        • +1 wheat
        • Button Room:
          • -1 food_common
          • -1 mil_common
          • +2 room_low
          • +1 room_high
        • mil chests min/max increased
      • St. Roseluck Island:
        • -1 food_common
        • +1 civ_common
      • Stillwater Motte:
        • +1 room_high
      • Tristitia:
        • +2 pot_uncommon
      • Whispering Dead:
        • +3 mil_epic
        • Potion chests min/max increased
      • Wind Spire:
        • -1 mil_epic
        • +1 mil_mythic
        • mil_epic maximum: 2 -> 3
        • Wind Spire (chest):
          • Speed II Potion (30s): 2% -> 5%
          • Iron Sword (Smite I): 5% - > 4%
          • Bow (Power I): 6% -> 5%
          • Weak Grapple (16 durability): 5% -> 4%
          • Chest Minimum 1 -> 2
      • Yongton Abbey (Grenade Wall):
        • +2 pot_uncommon
      • Zerbia:
        • Chests min/max increased
    • Legendary Changes:
      • Agni's Fury:
        • Durability usage: 9 -> 6
      • Binding Helmet:
        • Chance to activate: 10% -> 15%
      • Corsair's Curse:
        • Duration: 2s -> 3s
      • Flail:
        • Damage: Increased by 1.5
        • Durability usage: 3 -> 2
        • Absorption gained on break: 2 hearts -> 3 hearts
      • Muramasa:
        • Cooldown: 30s -> 25s
      • Night's Shadow:
        • Cooldown: 60s -> 45s
      • Peace:
        • Durability usage: 1 -> 3 on player hit
      • Pluvia's Rain:
        • Cooldown: 30s -> 25s
      • Robber's Blade
        • Now has 3 uses
      • Rocksteady:
        • Durability usage: 1 -> 2 per shot
      • Tinsel Snare:
        • Renamed to Spider Snare
      • Zombie Bow:
        • Chance to activate: 25% -> 30%
    • Bugfixes:
      • Fixed an issue where Gamble was giving more items than intended.
      • Reduced particle counts in Ghost Fleet instance in an attempt to mitigate lag spikes.
      • Fixed a number of non-functioning graves at Sanctuary of Peace and Death Mansion.
      • Removed some floating snow that caused players to get stuck.
      • Fixed an issue where some shovels couldn't be used to dig up graves.
      • Fixed an issue where cobwebs could not be broken by shovels.
      • Misc bug fixes for wonderland builds for next time!
    OrcaHedral likes this.

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