1. Want to get our most recent announcements - and XP codes - in your email?

    Sign up for our brand new mailing list!

Announcement MineZ 2022 Changelog

Discussion in 'MineZ' started by MineZ Team, Jan 4, 2022.

Announcement - MineZ 2022 Changelog
  1. MineZ Team Administrator

    XP:
    1,181xp
    [IMG]
    Hello Survivors!
    • Below is a comprehensive list of all of the changes in MineZ for the year 2022. The purpose of this thread is to keep players up-to-date on the changes and rebalancing coming to MineZ. If you are looking for previous changelogs, you can find them linked below.
    • MineZ 2020 Changelog
    • MineZ 2021 Changelog
    Please come join us to discuss all of these changes and more in our Community Feedback Server!


    5/14/2022 (4.8.6.2)
    • Gameplay Changes:
      • Tipped arrows (positive potion effects):
        • Arrows no longer deal damage.
        • Arrows bypass invincibility frames.
        • Works on PVE.
    • Bugfixes:
      • Negative potion effect tipped arrows now deal the same damage as regular arrows.
      • Rocksteady resets time for the buffs and debuffs if shot again and no longer cancels other resistance items
    5/13/2022 (4.8.6.1)
    • Bugfixes:
      • Issues with Zerbia Headhunt have been fixed, heads should now be claimable.
      • Fixed an issue with Grapples causing no cheat
    5/10/2022 (4.8.6)
    • Gameplay Changes
      • Zerbia Dragonballs have become an Official (Permanent) Headhunt! There's a particularly unique prize to be found at the end of the hunt! Explore Zerbia Depths to find all 7 Dragonballs!
      • Removed April Fool's Dungeon
      • Re-added chests spawning on chunk load
    • Build Changes
      • Added some small debris around current Ghost Ship to allow grappling up more easily
      • Made it easier to get onto the gravel lands near McHarlington
    • Legendary Changes
      • Muramasa:
        • Percent chance proc ability changed to a cooldown based system
        • Ability procs once every 10 seconds
        • Once hit by a Muramasa, a player can not be affected again for 5 seconds.
      • Masamune (Partial rework):
        • Right click to heal 1 heart, receive 1 absorption heart (45s), restore 1 bar of hunger (or saturation)
        • Takes 10 durability
      • Phantom Blade:
        • Cooldown 45s -> 30s (This is a reversion of an unintended ghost change)
      • Snowbrawler:
        • Arrow cost: 2 Durability cost: 2
        • Requires full draw
        • Shoots a working snowball that stuns mobs
    • Balance Changes
      • PvP:
        • KB:
          • Slightly increased horizontal kb
          • Slightly increased kb reduction when chugging
          • Added y vector component kb reduction when chugging to prevent being held up in the air taking insane amounts of fall damage
          • KB enchant nerfed by 33%
        • Crits:
          • 40% -> 25%
      • Gold Standard loot has changed to a unique, buffed, chest-type - Loot has been adjusted accordingly at Knoxmoor!
      • Supply Drop Legendaries have changed: Helm Splitter/Webshot -> Flail/Venom Bow
      • Splash Potion of Healing I - Health Gain 2.0 -> 3.0
      • Brown and Red Mushrooms now stack to 2
      • Golden Apples now give the same water level as normal Apples
      • Increased Durability of Stone Hoes
      • Added Gold Bell to Gold Standard loot table as a slight variant of the Bard's Bell
      • Added Snowbrawler as a rare drop to Shivers
      • Shivers:
        • 2 Snowballs 40% -> 39%
        • Snowbrawler added at 1%
      • Adjusted Hell Tree Pot_rare to reflect Pot_rares more accurately
        • Removed Lingering 1s
        • Fire Resistance 10% -> 15%
        • Lingering II 7% -> 9%
        • Potion of Healing II 48% -> 50%
        • Splash II 10% -> 15%
      • Flattened Percentages for Scorched Giant Pool 3:
        • Glowstone Dust 19.42% -> 19%
        • Gunpowder 19.42% -> 18%
        • Zombie Head 2.91% -> 3%
        • Potion of Swiftness 29.13% -> 30%
        • Golden Carrot 29.13% -> 30%
    • Bugfixes:
      • Fixed an issue causing instances to occasionally get stuck requesting a new server, blocking players from entering
      • Old kegs are now usable and convert lore
      • Fixed bowls you eat out of not stacking with bowls you find in chests
      • Fixed broken button rooms in Tahosa and Riftus
      • Updated Revenant drops to drop the Revenants Remedy with lore
      • Fixed the lore of Lone Sword to accurately reflect it's use
    4/22/2022 (4.8.5)
    • Gameplay Changes
      • Temporarily reverted Shotbow rework
    • Build Changes
      • Button particles added to several locations for clearer placement
    • Balance Changes
      • Chimney Sweeps have been disabled in all instances but no longer takes durability upon launch
    • Bugfixes:
      • Fixed an issue with login locations after previously logging out in a since-removed world
      • Fixed Knoxmoor digsite mines
      • Tweaked a tp radius in shrine of the dusk to avoid players getting stuck in air trial
    4/19/2022 (4.8.4)
    • Gameplay Changes
      • Removed St. Patrick’s Day Content
      • Definitely removed all the April Fools Content
    • Build Changes
      • Added a new entrance to Medusa Lake
      • The air around Romero is smelling a little funky…
    • Balance Changes
      • Bloodstained Abyss
        • bloodstained_abyss_low
          • Removed Drink 1 - Added Drink 2
        • bloodstained_abyss_high
          • Gunpowder: 2% -> 1%
          • Pumpkin Pie: 3% -> 4%
          • Minimum Items: 4 -> 3
          • Maximum Items: 5 -> 4
      • Body Offload
        • Smite 1 Knockback 1 Iron Sword: 7% -> 6%
        • Smite 1 Iron Sword: 7% -> 6%
        • Added Mummy’s Cloth: 2%
      • Medusa Lake Intersection
        • +1 mil_rare
        • +1 civ_rare
    • Bugfixes:
      • Added barriers to the Maze of the Tenth instance exit
      • Fixed Ectoplasm Gel in Wizard Tower containing Haloween Lore
    4/13/2022 (4.8.3.4)
    • Server Updates:
      • Instances now restart on dungeon completion to keep uptimes low
    • Gameplay Changes:
      • The Ghost Ship has set sail!
      • The Gold Standard has relocated to Knoxmoor! You'll find better loot while it's there!
    • Bugfixes:
      • Fixed a critical issue in the backrooms
    4/10/2022 (4.8.3.3)
    • Gameplay Updates:
      • Minor changes / fixes within the Tiny Dock Depths.
      • Updated Meridian Town Crier to display the new changelog link for players.
    • Balance changes:
      • Added arrows to percville_mil chests.
      • Adjusted the loot within the Tiny Dock Depths.
    • Bugfixes:
      • Fixed ladder and vine nocheat inside instances.
    4/7/2022 (4.8.3.2)
    • Gameplay Updates:
      • Added Line of Sight aggro to Tiny Dock Depths.
      • Added settings to disable types of tipped arrows in instances; jump boost tipped arrows are now disabled in Tiny Dock Depths.
    • Balance changes:
      • Removed cakes from Percville's loot table.
    • Bugfixes:
      • Fixed legendaries not being disabled in certain instances.
      • Fixed infinite jump boost exploit.
      • Fixed various issues in Tiny Dock Depths.
    4/5/2022 (4.8.3.1)
    • Bugfixes:
      • Fixed client side lag spikes at floating islands
      • Fixed whitehaven mines not having a zone
      • Patched up the 7 dimensional rifts (hopefully)
      • Various instance related issues fixed, including duplication bugs and joining the incorrect instance.
    • That’s all for this one, nothing else has rolled.
    04/01/2022 ( 4.8.3 )
    • Adjusted elite legendary item names and lores to be consistent.
    • Bugfixes:
      • Removed a leftover debug message from the Shotbow Legendary
      • Shotbow Legendary’s additional arrows can now grab aggro on entity hit
      • Fixed armor stand in bayle that allowed players to pick up a gold sword from it
    • That’s all for this update, just a small minor update, nothing else
    03/20/2022 ( 4.8.2 )
    • Gameplay Updates:
      • Added the /checkheads command for players to check which heads they have already found in a head hunt.
    • Build Changes:
      • Fixed some incorrectly placed water in Ragtag's Cove
    • Dungeon Updates:
      • Bloodstained Abyss:
        • +2 Bloodstained_abyss_low (Lowest Tier Loot Room)
        • -2 Bloodstained_abyss_high (Highest Tier Loot Room)
        • Minor Build adjustments to Box Pushing Room
    • Legendary Updates:
      • Simoon's Tune
        • Speed III 40s -> 30s
        • Jump Boost III 0s -> 30s
    • Bugfixes:
      • Fixed chests not breaking on left-click in persistent instances
      • Identified and fixed an issue in the head hunt configuration.
    03/18/2022 ( 4.8.1 )

    Unfortunately, due to a bug, headhunt save progress has been lost from before this hotfix. If you have any significant loss of progress, please make a support ticket in the Shotbow discord for more information and potential assistance.
    • Balance Changes:
      • Simoon's Song:
        • Durability Cost 10 -> 5
    • Dungeon Updates:
      • Bloodstained Abyss
        • You can now right click the bookshelf in the library to break it
        • Removed some spawners
        • Added particles to indicate that you need to stand near the fire in the large cave room to light up the torches
        • Covered up a hole right before the loot room that leads to the end of the dungeon
    • Bugfixes:
      • Simoon's Melody has been correctly disabled in dungeons.
      • Clay Club now deals base stone-sword damage.
      • A bug that caused head-hunt progress to not save has been fixed
      • Mobs now correctly re-aggro to players attacking it
      • Mobs no longer permanently stun when they have no target
      • All mobs have consistent invincibility frames now (except giant and golem)
      • All mobs give their correct xp now
      • Coconut Cliffs now properly has a zone
    03/18/2022 ( 4.8 )

    St. Patrick's Day Head Hunt has launched! There are 131 heads for this head hunt - one in nearly every major location in the map. Claim your Irish luck by completing it and getting a massive prize!
    • Balance Changes:
      • Coconut Cliffs
        • +4 food_uncommon
      • Butcher's Camp
        • +1 food_uncommon
        • +1 tool_uncommon
        • +1 mil_rare
    • Build Changes:
      • Rebuilt whitehaven mines
      • Fixed a way to drop items into Axis Mundi
      • Invisible armor stands removed from Sharif.
      • Saward Crypt -> Reworked into Bloodstained Abyss
      • Added an Archipelago Connector (Coconut Cliffs)
    • Item Changes:
      • Blindness and Nausea removed from sugar
      • Potion of Instant Healing II: 4 -> 4.5
      • Fixed cake not giving right saturation / hunger
      • Fixed an oversight with bags and duping.
      • Fixed stone hoes not breaking crops
      • Gunpowder from fuse boxes and kegs spawn with the correct NBT tags now.
    • Dungeon Updates:
      • Byesford:
        • Fixed an unintended mechanic in Byesford that spawned in mass zombies
      • Zerbia:
        • Added a delay to hotsand fireballs in Zerbia
        • Powder Kegs in Zerbia_swag chests have been replaced with new powder kegs
      • Eclipsed Ruins:
        • Added a delay to eclipsed ruins hotsands
        • Added 4 sand pillar patterns for falling sand room in eclipsed ruins to reduce RNG
      • Thieves Guild:
        • Resolved an issue with Thieves Guild entrance/exit.
      • Roseluck:
        • Moved roseluck exit to not be between 2 lava walls
      • NecroTower:
        • Changed spawning ratios of legendaries
    • Bugfixes:
      • Fixed an insta-logging exploit.
      • Disabled baby zombie auto agro after killing a pigmen.
      • You can now /r users before they reply to your initial /msg.
      • Drops from boss mobs and giants now spawn with their correct NBT tags.
      • Heal bow no longer breaks items if switched off too quickly.
      • Heal bow no longer damages a player if they switch off the item or if the item breaks after using it.
      • Seal of time lore has been fixed (6s -> 7s)
      • Fixed gamble line-of-sight requirement.
      • Fixed gamble spawning in items without an NBT tag.
      • Fixed dragging in legacy bank.
    • General Legendary Changes
      • Tenseiga
        • Reworked Tenseiga, go check out the headhunt to get it!
      • Binding bow
        • 3 more seconds of slowness on any range
        • The Binding Bow had an issue where if a player stopped to shoot while another player was running, the slowness wouldn’t last long enough to allow the player to catch up with their target and would cause the player to lose ground. With the added slowness this should not be an issue anymore.
      • Acid Vial
        • Plays sound on armor damage tick
        • It was hard to figure out if the Acid Vile was actually working on a target. This should help clear up when the Vile takes armor durability.
      • Shotbow
        • 6 hearts of damage with 8 arrows
        • Arrows don’t drop anymore
        • Cooldown of 3 seconds
        • The Shotbow didn’t work how it was intended to at all. Now the function is more in line with that of a shotgun dealing massive damage up close but each individual arrow not dealing much at all. This is more of an experimental change we’ll look back at soon.
      • Binding Helmet
        • Chance to slow 20 -> 10
        • Name and lore updated to be consistent
        • No longer takes 2 durabilities on consumption
        • The Binding Helmet was a strong item in combination with other legendary items, but relatively weak on its own due to its durability consumption. We changed the durability consumption and reduced the activation percentage to allow for a little more use on its own but still be a relatively strong item just with a little more longevity.
      • Giants Brew
        • Strength duration increased from 20 to 40 seconds
        • The Giant’s Brew is a drop from a contested mob, however, it isn’t close to good enough to warrant use. With this change, you now have more time with increased firepower and hopefully, deliver a little more “oomph” when using.
      • Corsair’s Edge
        • Increased diamond sword damage decreased from 18% -> 15%
        • Costs 2 durability
        • The Corsair’s Edge is a rock paper scissors match where if the person you’re fighting has a diamond sword, it's over for them. This change allows for the target more of a chance to win than before.
      • Muramasa
        • Removed internal cooldown
        • Added 15 percent activation chance
        • Now checks if the player has saturation and takes that first
        • Takes 1.5 hunger
        • The Muramasa has been the same since its release. These changes will hopefully allow the Muramasa to perform the same as before, but a little more intuitive in its usage. These are also some more experimental changes that we will look back to soon.
      • Peace
        • Weakness increased from I -> II
        • Peace has no power behind it. It was virtually a coin toss diamond sword that you or your target might get affected by. All in all, this legendary had no use other than being a diamond sword and hopefully, this change will make it a little stronger.
      • Vampyr
        • Name and lore updated to be consistent
        • Now heals 0.25 on high health and 0.4 on low health against players
        • Now heals 0.4 on high health and 0.7 on low health against zombies
        • The Vampyr was a little on the weaker side in terms of health regeneration. This change allows for more longevity in fights and now in dungeons too.
      • Ninja Sandals
        • Ninja sandals are now pristine
        • Ninja sandals reset speed when on hit even when speed is already active
        • Ninja Sandals were in the awkward state of being better than Simoon’s Sonata but still worse off due to the protection you lose from wearing them. With the upgrade to Pristine Chain, they now should function as a good kiting tool and a strong option for PvP.
      • Frost Walker
        • Ice duration increased from 10s -> 20s
        • Reduced durability cost from 10 -> 5
        • Frost Walkers were probably the most underwhelming legendary in the game. There was no applicable use for these boots and with this change the effect now allows you to run long distances quickly across oceans and chase down people swimming away from you.
      • Endeavor
        • Damage buff percentage increased from 60% -> 80%
        • The Endeavor felt like a pool noodle when hitting players with it, even at low health. With this change, the Endeavor really has some power behind it now.
      • Flail
        • Adjusted damage to deal more damage at the start but end up with the same damage
        • Absorption hearts from 1 to 2
        • Name and lore updated to be consistent
        • The Flail was really situational after its most recent rework. This change allows it to be a little more effective at higher health and also rewards the player for using it more as well with the absorption heart increase.
      • Masamune
        • Removed regeneration
        • Now gives 2 absorption hearts for 1 minute
        • The Masamune was a better Lone Sword. With these changes, the Masamune functions as another portion of the swiss army knife swords.
      • Pluvia’s Storm
        • Name and lore updated to be consistent
        • Now gives 4 hunger and 2.7 saturation on use 180 second cooldown
        • An exciting rework! MineZ now has the complete swiss army knife of right-click swords. This sword is the food portion of the aforementioned knife that gives the player essentially the consumption of an apple.
      • Pluvia’s Tempest
        • Increased activation percent from 8% -> 10%
        • Decreased durability consumption from 2 -> 1
        • Pluvia’s Tempest was a bit too inconsistent in its healing, and with the added dura loss, was erring on the side of being a worse option than a standard chestplate. We want to make the healing it offers shine a little more, and encourage its use by lowering the cost in dura.
      • Pluvia’s Rain
        • Steals 2.5 hunger points or saturation points when hit
        • The old effect of Pluvia’s Rain was fun, but in practice never functioned quite how it was supposed to. We’ve kept the same concept, while making it significantly more consistent to encourage its use, while still being effective when people are at high saturation levels.
      • Pluvia’s Hail
        • Name and lore updated to be consistent
        • Now heals 7 hearts instantly
        • Also gives 6 saturation
        • Pluvia’s Hail has a nice theme of being a strong healing item, but we felt that it didn’t hit that theme hard enough. We’ve increased the strength of the item to make it worth using over splashing a few times or chugging a normal health potion. The saturation will help truly top people off whether it be mid-dungeon, or in the midst of a long fight.
      • Therum Strength
        • Activation chance lowered from 20 to 10
        • Resistance time from 4 to 5
        • Therum’s Strength simply was proccing too often in combat, providing the effect too often, allowing the resistance effect to be too oppressive for opponents. We’ve lowered the chances of it while increasing the duration so players will still feel that peak moment when it procs for longer, while increasing the amount of time it’s down for opponents to play around.
      • Therum’s Power
        • Name and lore updated to be consistent
        • Percentage from 20 to 10
        • Dura from 2 to 1
        • We want to make sure that legendaries are finding good, consistent reasons to be used. One of the ways we’re tackling this is to reduce dura costs, but in the case of Therum’s Power, we also needed to address how quickly it could shred through someone’s armor, especially when the fight wasn’t started with maximum durability armor.
      • Agni’s Rage
        • Name and lore updated to be consistent
        • Probability lowered to 10
        • Much like the other legendary swords in this patch, Agni’s Rage was triggering its effects a bit too often, making the uptime of the fire seem nearly constant. By lowering the proc chance, we maintain the identity of the item while allowing a bit more breathing room for other players.
      • Agni’s Wrath
        • Chance from 15 to 10
        • Agni’s Wrath was becoming too potent in PvP after the changes to i-frames, allowing it’s damage ticks to overwhelm an individual or a group of players very quickly. We’ve lowered its proc chance to give opponents a little bit of breathing room when playing against it.
      • Agni’s Ire
        • Name and lore updated to be consistent
        • Removed fire
        • A minor change, we removed the fire effect to keep the theme of the Ire in line with its true purpose - to clear out hordes of zombies effectively.
      • Simoon’s Song
        • Removed internal cooldown to make it more consistent
        • Increased durability consumption from 1 -> 10
        • Simoon’s Song is one of, if not the most iconic legendary item in the game. Currently, it has a few issues making its procs unreliable, which we’ve fixed, but we want to tune down the amount of fights Simoon’s Song lasts. Many of them will last through multiple fights due to how few times they need to be used to be effective. This will hopefully keep its power in check without taking away from its most iconic ability.
      • Simoon’s Melody
        • Arrows needed from 3 to 1
        • Name and lore updated to be consistent
        • Simoon’s Melody is a unique enough item, and the effect is potent in a few scenarios. However, its uses were gated by how many arrows were needed to bring to a fight to make it viable to use. We’ve lowered the arrow cost in the hopes of making it a more viable option for PvP, and perhaps find some PvE uses for it as well.
      • Simoon’s Sonata
        • Resets speed on hit
        • Speed lowered 4
        • Now gives speed when the player hits another player instead of getting hit
        • Simoon’s Sonata will see a complete shift with these changes. Before, the legendary gave speed one when hit, acting almost like a worse version of Ninja Sandals. Now, the item gives speed when a player hits their target. This will (hopefully) be the fresh coat of paint this legendary needed.
      • Simoon’s Tune
        • Removed jump boost
        • Effect duration from 30 to 40
        • Simoons Tune provides a significant speed boost that is otherwise mostly unavailable. We wanted to bring it in line with other speed buffs, while also keeping the unique-ness of jump boost to things like Rabbit’s Feet and Eillom Ale.
      • Dentril’s Fear
        • Name and lore updated to be consistent
        • Chance lowered from 25 to 10
        • Effect duration from 3 to 4
        • Removed nausea
        • We’ve removed Nausea across the board, as it was more of an annoyance than an actual feature for the items. That said, Dentril’s Fear was able to proc too consistently with such a high chance. We’ve lowered the chances of it happening so opponents don’t feel like they’re under the effects 100% of the time. In turn, we’ve increased the duration of the poison to help compensate for that trade off, so the user still gets good mileage out of the weapon.
      • Dentrils Fright
        • Arrows needed reduced from 5 -> 2
        • Nausea effect removed
        • Poison duration increased from 2s -> 6s
        • Arguably one of the worst legendary items in the game, the Dentril’s Fright was atrocious. With these changes, the bow should have a definite change in viability and allow for more common use.
      • Dentril’s Terror
        • Poison duration increased from 4s -> 5s
        • Name and lore updated to be consistent
        • Removed nausea effect
        • Dentril’s Terror is a unique armor that wasn’t quite hitting the mark. We’ve increased the poison duration to allow for a bit more damage and damage ticks, so attackers feel a bit more pressure from its effects, instead of a mild deterrent.
    • Legendary Relocations and Percent Changes
      • Abandoned Mineshaft
        • Added ???
      • Carmi Sewers
        • Added ???
      • Thieve’s Guild
        • Added ???
      • Lost Thieve’s Guild
        • Added ???
      • Necromance Tower
        • Now only drops 1 legendary
        • Masamune - 70%
        • Ninja Sandals - 30%
      • Eclipsed Ruins
        • Added ???
      • Ghost Fleet
        • Moved Ipse’s Folly
        • Added ???
        • Now only drops 1 legendary
        • ??? - 60%
        • Corsair’s Edge - 40%
      • Bloodstained Abyss
        • Re-added ???
        • Re-added ???
    • Legendary Bugfixes
      • Stomper
        • Fix an issue when pulling the bow and not drawing it correctly puts it on cooldown
      • Zombie Bow
        • Fixed an issue with it not using arrows
    3/06/2022 (4.7.4.2)
    • Gameplay Changes
      • Drink IIs up to 4.5 hearts healed
      • Anticheat adjustments
      • Bonk
        • Legacy bank restrictions lifted; will act as regular storage to give players time for Microsoft account migration; will be merged in a later patch
        • +1 regular bank pages
    2/14/2022 (4.7.4.1)
    • Gameplay Changes
      • Paluster Shrine
        • Guardians in boss room now die in 1 shot from a Power II Bow
        • Elder Guardian in boss room now dies in 10 shots from a Power II Bow
        • Elder Guardian must now be killed to complete the dungeon
        • Rewired some redstone in the boss room to prevent softlocks
        • Changed the sound for the poison bubble timer
    • Bugfixes
      • Attempted a fix for Cannon Rounds from Zerbia Depths disappearing when exiting Desert Canyon Sanctuary
    2/14/2022 (4.7.4)
    • Gameplay Changes
      • The Valentine’s Day Head Hunt has launched!
        • Cupid has arrived in Valar and has hidden 14 Valentine’s Day cakes around the map! Each one you find will give you some Shotbow XP, and once you find them all you will receive some special Valentine’s Day goodies! Happy Hunting!
    • Build Changes
      • Added a path that leads from Sercaul up to Meteor Crater and Kauri
      • Unblocked a staircase in Agni Ignis and opened all gates to make the location more traversable.
      • Frostbain Catacombs:
        • Removed lava flow in right side parkour to fix a skippable section.
        • Adjusted right side entrance parkour rooms to be less skippable with Fire Resistance
        • Removed damage pot dispensers at the end of right side
          Minor Build Changes to pre-boss room
    • Balance Changes
      • Fort McHarlington:
        • Added Crafting Table
        Metigal Temple:
        • -1 mil_rare
        • +1 mil_epic
        • +3 mil_mythic
        • -1 food_uncommon
        • +1 food_rare
        • -1 tool_uncommon
        • +1 tool_rare
        Sharif:
        • -1 pot_rare
        • +1 mil_rare
        Al Hasa Quarry:
        • +1 mil_epic
        • +3 mil_mythic
        Devils Respite:
        • +2 devils_respite chests in the loot room
        Paluster Shrine item drop rates adjusted:
        • Iron Sword (Smite 3) 4% -> 7%
        • Iron Sword (Smite 3 Knockback 1) 3% -> 6%
        • Potion of Healing I (splash) 5% -> 3%
        • Potion of Healing II (splash) 4% -> 6%
        • Added Gunpowder 1%
        • Removed Iron Sword (Smite 2 & Smite 2 Knockback 1)
        Frostbain Catacombs item drop rates adjusted:
        • Grenade 4% -> 3%
        • Cooked Chicken 4% -> 3%
        • Diamond Axe 4% -> 3%
        • Potion of Fire Resistance 6% -> 2%
        • Iron Chestplate (Fire Prot IV) 6% -> 7%
        • Potion of Healing II 7% -> 8%
        • Arrows (15) 5% -> 7%
        • Weak Grapple (4 Use) 4% -> 6%
        • Bow (Power II) 5% -> 6%
        Desert Canyon Sanctuary item drop rates adjusted:
        • Iron Armor (all pieces) 6% -> 7%
        • Iron Sword (Smite 3) 4% -> 7%
        • Iron Sword (Smite 3 Knockback 1) 3% -> 6%
        • Bow (Power 2) 4% -> 7%
        • Bow (Power 2 Punch 1) 3% -> 6%
        • Gunpowder 2% -> 3%
        • Iron Boots (Feather Falling IV) 5% -> 4%
        • Removed Iron Sword (Smite 2 & Smite 2 Knockback 1)
        • Removed Bow (Power 1 & Power 1 Punch 1)
        Zerbia Refill item drop rates adjusted:
        • Arrows (15) 20% -> 15%
        • Added Bow (Power 2) 5%
        Saward Crypt item drop rates adjusted:
        • Iron Axe (Smite 1) 4% -> 3%
        • Golden Apple 3% -> 4%
    • Bugfixes
      • Fixed Aurora button room (again)
      • Fixed Sharif armor stands being interactable
      • Fixed Yongton Grenade wall
      • Made the wall of the Frostbain Catacombs Giant fight thicker to avoid Giant stomp occasionally clipping players through walls
      • Fixed Ninja Sandals overriding any speed effect longer/higher than itself
      • Fixed sugar duration display
      • Fixed issue causing nearby chests to not despawn on login
      • Adjusted arrow catch room in Aeternalis Crypt to lessen nocheat issues
      • Fixed last jump of Shrine of the Dusk Earth Trial causing nocheat issues
      • Desert Canyon Sanctuary:
        • Fixed fireballs not shooting out of 2 dispensers in the iron bar parkour room
        • Fixed a potential skip in the iron bar parkour room
        • Fixed last jump of spire room causing nocheat (it is a little harder now)
    2/3/2022 (4.7.3)
    • Gameplay Changes
      • With the passing of the Christmas season, Sleigher’s Delight has ended.
      • The Gold Standard has arrived in Frostbain! You’ll find better loot there for now.
    • Build Changes
      • The map has been reverted to its pre-christmas state!
      • The Ghost Ship has set sail once again!
      • The Giant Spawn near Tiny Dock will be kept and has been given a retexture and a new name, Giant’s Rage.
      • Two towns have been rebuilt!
        • Yongton Abbey
        • Whitehaven
      • Three new locations have been added to the eastern continent!
        • Sharif
        • Metigal Temple
        • Lost Village
      • Treetop Shelter has been renamed to Ortrand
    • Dungeon Changes
      • Krubera Vault
        • Changed some jumps in the failsafe for the first room to be less no-cheaty
      • Necromancer Tower
        • Added large magma rocks as a failsafe for the upper outside section
        • Opened up the tower on this side so players do not have to logout to leave the dungeon if they fall
        • Increased jump boost for some jumps in the intro section
        • Also increased the range in which a player can get the jump boost effect (+2 y-level)
    • Balance Changes
      • Sharif (New location)
        • 4 civ_uncommon
        • 1 civ_rare
        • 6 tool_uncommon
        • 1 tool_rare
        • 7 mil_rare
        • 4 mil_epic
        • 3 pot_uncommon
        • 1 pot_rare
      • Metigal Temple (New location)
        • 1 mil_rare
        • 2 mil_epic
        • 2 mil_mythic
        • 2 pot_rare
        • 1 tool_uncommon
        • 1 tool_rare
        • 1 food_uncommon
      • Lost Village (New location)
        • 1 civ_uncommon
        • 2 civ_rare
        • 4 food_uncommon
        • 1 food_rare
      • Whitehaven (New loot for rebuild)
        • 6 civ_uncommon
        • 2 civ_rare
        • 2 tool_common
        • 1 tool_uncommon
        • 7 food_uncommon
      • Yongton Abbey (New loot for rebuild)
        • 9 mil_uncommon
        • 3 mil_rare
        • 3 food_common
        • 3 pot_uncommon
      • Frostbain (New Gold Standard loot)
        • 2 mil_rare
        • 14 mil_epic
        • 4 mil_mythic
        • 3 pot_uncommon
        • 1 food_uncommon
        • 1 food_rare
      • Agni Ignis
        • -25 mil_agni
        • +50 mil_mythic
        • -2 pot_uncommon
        • +5 pot_rare
      • Sathara
        • -4 food_common
        • +2 food_uncommon
        • +2 food_rare
        • -2 mil_rare
        • +2 mil_epic
      • Saens
        • -1 civ_uncommon
        • +3 food_uncommon
      • Stillwater Motte
        • +1 pot_uncommon
        • +1 civ_rare
      • Fort Saward
        • -1 mil_epic
        • +1 mil_mythic
      • Fort McHarlington
        • -9 mil_rare
        • +9 mil_epic
      • Mining Town
        • -2 mil_rare
        • +2 mil_epic
      • Sunken Tower
        • +1 mil_epic
      • Camp Azara
        • -1 mil_rare
        • +1 mil_epic
      • Pirate Ship
        • -1 food_uncommon
        • +1 food_rare
      • Sanctuary of Peace
        • +1 pot_common (Button only)
    • Bugfixes
      • Fixed Vampyr not spawning in Dark Mansion
      • Fixed 2020 Christmas Stockings not working
      • Minor optimization changes
    1/27/2022 (4.7.2)
    • Gameplay Changes
      • Zerbia Depths
        • Minor build change to the piston launcher after boat stop 2 to prevent nocheat
      • Necromancer Tower
        • The dungeon is now instanced
        • Added Masamune
        • Large terrain changes surrounding the tower
        • Staircase added to scale the mountain;
          • 3 mil_epic
          • 2 mil_mythic
      • Minor build/gameplay QOL changes
    • Bugfixes
      • Several refactors, dramatically improving performance
      • Fixed a zerbia gunner skeleton’s HP to be consistent with the rest in the dungeon
      • Fixed an issue that prevented more than one pair of ninja sandals being obtainable from necromancer tower per reboot
      • Fixed an issue with the Acid Vial, changed durability loss per tick to 20
      • Fixed legacy bank using wrong number of pages upon first login (still 3)
    01/18/2022 ( 4.7.1 )
    • Gameplay Changes
      • Wizard’s Pass
        • Pigman spawners have been readded
    • Balance Changes
      • Supply Drops
        • Removed Overkill and Stomper
        • Added Helm Splitter and Web Shot
      • Devil’s Respite
        • Pristine Helmet: 8% -> 6%
        • Pristine Chestplate: 8% -> 6%
        • Pristine Leggings: 8% -> 6%
        • Pristine Boots: 8% -> 6%
        • Sugar: 13% -> 12%
        • Iron Sword Smite 1: 7% -> 6%
        • Iron Sword Smite 1 Knockback 1: 7% -> 6%
        • Iron Helmet: 0% -> 3%
        • Iron Chestplate: 0% -> 3%
        • Iron Leggings: 0% -> 3%
        • Iron Boots: 0% -> 3%
        • Removed Golden Swords
      • Lost Thieves Guild
        • Pristine Helmet: 8% -> 6%
        • Pristine Chestplate: 8% -> 6%
        • Pristine Leggings: 8% -> 6%
        • Pristine Boots: 8% -> 6%
        • Sugar: 13% -> 12%
        • Iron Sword Smite 1: 7% -> 5%
        • Iron Sword Smite 1 Knockback 1: 7% -> 5%
        • Iron Helmet: 0% -> 4%
        • Iron Chestplate: 0% -> 4%
        • Iron Leggings: 0% -> 4%
        • Iron Boots: 0% -> 4%
        • Removed Golden Swords
    Devil’s Respite and Lost Thieves Guild both were prominent gearups in the past, and while these changes may not bring them back to their former glory, these are hopefully a step in the right direction.
      • Saward Crypt
        • Reenabled Zombie Bow
        • Iron Helmet: 8% -> 7%
        • Iron Chestplate: 8% -> 7%
        • Iron Leggings: 8% -> 7%
        • Iron Boots: 8% -> 7%
        • Gunpowder: 1% -> 2%
        • Iron Sword Smite 3: 3% -> 4%
        • Iron Sword Smite 3 Knockback 1: 1% -> 2%
        • Health 2 Drink: 7% -> 8%
        • Health 2 Splash: 6% -> 7%
    Saward Crypt was once a dungeon where someone could solo; however, due to some balancing issues, it was removed quickly. We have allowed this dungeon to be soloable again, with a slight nerf to iron rates. This change is very experimental and can be tweaked in a future patch!

    • Dungeon Changes
      • Aeternalis Crypt
        • Lowered arrow damage in arrow catch room
      • Anvalia Mines
        • Various build changes
      • Byesford Labs
        • Removed lava holes
      • Dark Mansion
        • Various build changes in the opening room
      • Devil’s Respite
        • Added an alternate way up from failing the parkour
      • Eclipsed Headquarters
        • Removed the runic alphabet and replaced it with a new scrambled message
      • Flooded Tunnels
        • Removed instant death plates in the “thread the needle” portion
      • Ghost Fleet
        • Added a sound effect to the ladder dropping in boss room
      • Knoxmoor Digsite
        • Removed Forsakens, increased pigman spawn chance
      • Krubera Vault
        • Added water to the loot room
        • Added an alternate way up from failing the parkour
        • Changed black stained glass to red stained glass
      • Maze of the Tenth
        • Adjusted spawners in staircase to reflect its difficulty
      • Necromancer Tower:
        • Adjusted some jumps to make them less toxic/unfun
        • Added a particle effect for the jump down to make it more clear
        • Expanded the water pool in the underground portion to prevent fall damage deaths
        • Removed toxic buttons
        • -3 mil_epics +3 mil_mythics
      • Paluster Shrine
        • Added a glowing effect to shulkers in boss room
      • Saward Crypt
        • Made the plate that opens the iron doors to loot room a player detector
      • Shrine of the Dusk
        • Blocked off an unused area in Earth Trial
      • St. Roseluck Crypt
        • Minor build changes
      • Zerbia Depths
        • Readded Grapeshot
        • Minor build changes to loot room
    Many of these changes were directly taken from feedback from the community. We hope that these changes bring some life into some previously untouched dungeons, and we are open to feedback on changing any of these any further!
    • Bugfixes
      • Fixed a potentially critical bug in Clarce Coal Mines and Santa’s Sweatshop
      • Potentially fixed a bug with minecarts disappearing in Clarce Coal Mines and Santa’s Sweatshop
      • Fixed an issue where Web Shot would not spawn in Sunken Mire
      • Fixed a visual issue in Body Offload
      • Added a proper exit button to the Aurora button room
    1/5/2022 ( 4.7 Hotfix )
    • Critical hit bonus damage: 50% of base damage > 40% of base damage
    • Fixed a bug where damage frame was being applied incorrectly to special mobs
    • Fixed a bug where killing a zombie with a bow did not give Shotbow XP
    • Pigman attack speed: 0.5s > 1s
    • Zombie attack speed in instances: 0.5s > 0.75s
    1/2/2022 ( 4.7 )
    • Gameplay Changes
      • Mount Therum
        • fixed bug with piston launcher only activating from one button
        • removed some zombie spawners from plate room
        • removed random pigman death plates
        • removed lava pit for choosing wrong side
        • visual improvements to the small button pushing room
    • Grapple:
      • Horizontal grapple move distance has been nerfed at a long distance (distance between a player and a hook)
      • Overall grapple cooldown has become shorter.
      • Horizontal grapple now has a different cooldown based on the distance moved. The shorter the distance is, the shorter the cooldown becomes.
      • Horizontal grapple dura loss at a short distance: 8 > 5
      • Grapples are now repairable. (In a crafting inventory the name shows 'Fishing Rod', but after crafting it's changed to Weak Grapple)
      • Improved grapple hook detection. You can now grapple without your hook fully attached to the ground. This could potentially make players with high ping have a shorter response time for their grapple pulls and prevent a situation where a grapple hook gets stuck in a half block or stairs.
    "Buffed short distance grapple and added more factors to it to encourage more strategical grapple uses in a fight rather than simply using it for chasing/running away every 30s."
    • PvP:
      • Fixed an issue where the knockback was being cancelled out when two players look at the opposite direction and trade hits.
      • Tweaked player knockback
      • Arrow knockback now depends on the bow force when it gets shot. The longer the bow is pulled, the more knockback the arrow does. Bowspamming will barely do any knockback, but a longer pull will do a significant amount of knockback.
      • Fixed a bug where setting custom invisible damage ticks caused some damages not being applied (fall damage, grenade, fire, poison etc). All player damage ticks are now the same as vanilla.
      • Fixed a bug where grenade throwing while looking at a block was cancelled.
      • Critical hit bonus damage: 30% of base damage > 50% of base damage (same as vanilla)
    • Dentril's Fear:
      • Poison chance: 33% > 25%
      • Poison level: 4 > 2
    "Dentril's Fear is one of the most powerful DoT(Damage Over Time) legendaries and was heavily buffed to hotfix damage frame issue a few months ago. We're reverting Dentril's Fear as the damage frame bugfix makes the current one too powerful."

  2. MineZ Team Administrator

    XP:
    1,181xp

Share This Page