This is a minor suggestion, which should be implemented especially when official resource packs are released. However, right now it would help make Wasted more immersive, if each gun sound is unique - that way, pack makers can customize the sounds to what they want. Currently, many guns share the same sound, with some at different pitches. The sounds that I know of match with these file directories: minecraft/sounds/ (followed by the directory for each gun's sound) MP5/P30 = damage/fallbig.ogg M16A3/M4/AK47/SCAR-H = mob/enderdragon/hit1.ogg (and hit2/3/4.ogg) SW1911 = mob/zombie/wood1.ogg (and wood2/3/4.ogg) M60E4/M249/.44 Magnum = As above? UMP45/Short-Barreled Coach SxS/Remington 870/AA-12 = As above? PKP/Mosin Nagant = As above? MP18 = ??? (Another suggestion: Please release the sound file directories to the public, so that we don't have to figure it our ourselves.) My suggestion is simple: Make each sound have its own unique sound directory. For example, I'd love to set the Mosin Nagant's sound to the AWP sound in CS:GO, but I can't do that without also hearing that sound on the PKP (imagine hundreds of AWPs constantly going off when firing the PKP)! Furthermore, the headshot sounds [dig/stone1.ogg, and 2/3], the MP5/P30 [fallbig.ogg] sounds should be changed to a sound that doesn't come up in Wasted (e.g. other mobs' sounds). That way, the headshot sound can be customized without hearing it every time you shoot a wall, and the MP5/P30's gunshot sounds can be different to the sound you hear when you fall from a great height.