Some of you eagle eyed zombie slayers may have noticed a PTR server up. One of the things that makes working with minecraft simple is that for the most part the server is single threaded. One of the downsides of the simplicity is that scaling is limited to a single core's clock speed. Supporting both a vast overworld and intricate dungeons on the same server instance was never meant to be the end state, as we've seen the server performance drop with multiple complex instances loaded, and it's time to execute on the next evolution. We've got some 24 core processors that sit at 5-25% utilization on average, spinning up many smaller Minecraft servers to handle instances helps us to use the resources we have effectively and to spread the load over our hardware thanks to our new kubernetes back end. JACOBSMILE and I have been hard at work breaking instanced dungeons out to separate servers so complex Redstone, deluge of zombies, and copious amounts of loot don't lag the overworld, and instances don't need to deal with thousands of chests and loaded chunks so we can create even more cool features in dungeons. If you're curious and want to contribute to bug bashing you can check it out on PTR, otherwise expect to see this rolling out sometime in the foreseeable future once we work it all out. For now they will behave just like the existing instances, but there will be some polish and additional features added before we roll to live. Let me know your experience in this thread, or in the #minez channel on discord.