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Discussion Have an idea for an Objective? Post it here!

Discussion in 'Wasted' started by BarbaricYawp, Apr 12, 2013.

Discussion - Have an idea for an Objective? Post it here! | Page 11
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  1. Jedi_man Platinum

    XP:
    78,909xp
    Bring back pigs and cows.
    If you want more reasons, I've got plenty of reasons why to bring them back.

  2. xXHappYNinjaZXx Regular Member

    XP:
    16,724xp
    Cows are hard to steer. if you want storage trucks then have pigs as storage because horses work much better as cars
  3. Jedi_man Platinum

    XP:
    78,909xp
    Horses work much better as motorcycles, you mean.

    Cons about horses replacing pigs and cows:
    Not as awesome (Horses are meant to be fast, pigs and cows are not).
    No more storage trucks.
    No more boosting.
    No more chatting while driving.
    There's a glitch which makes the player appear to float and stay in one spot, while the horse keeps moving, and that causes confusion (Shooting the floating player, not being able to tell who is in the horse).
    Not as fast.
    No name above it.
    No more hiding in cars.
    The horse health bar is terrible.
    When the horse takes damage, you take damage too.
    You can be shot off of horses.
    Harder to control than pigs.
    Even cows are easier to drive than this, It adds a whole new control for no reason, pigs and cows were just one control, the mouse, and horses are 2 controls, WASD keys and the mouse.
    Removal of one vehicle (AKA, downgrade).
    One variety, sure there are different colors of horses, but I'm talking about health, storage, and speed.

    Pros about horses replacing pigs and cows:
    You can shoot off of horses.
    You can shoot players off of horses.
    Horses can jump (This is a pro and a con, jumping cars are unrealistic).

    Horses work much better as motorcycles.
    You can shoot off of motorcycles.
    You can be shot off of motorcycles.
    Motorcycles are small, so taking damage when it takes damage makes sense.

    Try to compete against all of the above.
    NikkoTheNeko likes this.
  4. Wolf402 Regular Member

    XP:
    4,024xp
    *idea for an objective*
    so my idea is: ABANDONED TANK! so you need to add a tank, idk what the tank will be but anywas, it has 1000 hp, it can have 4 players. and the only way to get it is repairing it with repair kit/mechanics wrench. THATS NOT ALL! after that, you will need a jerry can which you buy from shop for 500$. then you have to find a gas station and fill the jerry can. and there you go! a OP tank!

    please accept the misson, it will take tones of time but we'll like it!
    -wolf402
  5. RXSEN Platinum

    XP:
    7,648xp
    Objective: Last Of Us. Each Team Will have a city with a Spawn Beacon, Each player of the team will get 1 C4(Tnt) And a Flint and steel. The objective is to invade the Enemy Teams City and blow up their Beacon. Once there beacon is destroyed they cannot spawn back in the game so once they die, Game Over. And the Last team alive is the winner. To make it a little more difficult, OP guns will commonly spawn (PKP's,Rocket Launchers,ect) And also buildings Like Turrets, TurretForts, Outposts, Ect.
  6. MilsimMan Silver

    XP:
    22,061xp
    Nuclear Lauch

    At a random town a button called briefcase will spawn. The goal is to get to the button and bring it to a facility with a nuclear warhead. Place the button on the wool and press. The war head will explode.
  7. Jakedaddy Regular Member

    XP:
    1,825xp
    A hidden base has been found and you must get there before enemy teams do. Captureing the area will allow you to call down airstikes on a enemy team. They will be called down on places with the most enemys on the team you picked to get attacked. But it will take 1.5 mins before it will land so the team they got picked to be attack by the airstike will have time to get somewhere safe.
  8. ranger958 Platinum

    XP:
    85,337xp
    I was thinking there should be a money drop.
  9. triplexxx742 Regular Member

    XP:
    1,714xp
    Objective Name:Transport(whatever you want i'm VERY bad at naming stuff)
    What Happens: 3 drop zones will appear somewhere in the map.the location is classified and there is 5 mins until they all drop. the time will keep going down no matter if any one is there. when the chest drop they will have radios for your team and a bunch of other stuff(collecting the chests might take more than 1 person and even so you probally have to get rid of some of your inventory space like guns and ammo). there will be a building that spawns in the map and there will be npc's in it. one of them is one with a gold looking skin. you right click him and put in all of the stuff you collected(including the radio)and which ever team brings the most supplies wins jetpacks,rocket launchers,grenade launchers,gold,weapons,and much more!
  10. Wingdude100 Platinum

    XP:
    19,699xp
    HVT (High Value Target):
    A random player is selected, but must be on a kill-streak HIGHER than 15, and the HVT's objective is to survive for a set amount of time. If you survive, you will be rewarded with a cache chest. If someone kills the HVT, you get 30xp and one DZ chest.
    lucas9999333 and TheGlobalBear like this.
  11. Jedi_man Platinum

    XP:
    78,909xp
    Re-post
    lucas9999333 likes this.
  12. jalhf Regular Member

    XP:
    26,329xp
    Hostages Objective

    ----------------------------------------------------------------------------------------------------------------------------------

    Advanced explanation:

    A random amount from 10-20 villagers spawn in the second floor of a building in a shop town. The first team to enter the building becomes the captors. Once a team becomes the captors, a timer with one minute for each hostage starts. Everyone else must free the hostages. Hostages will be freed much like buildings are unlocked. Once one is freed, they will follow you. You must escort them safely from the city. You can only escort one at a time. Once escorted from the city they will give you a random amount of cash from $200-$500 each, then you can continue rescuing hostages. If you are killed while escorting a hostage, the hostage will follow your killer. Once the timer ends, villagers can be killed and will drop $200-$500 each. If any villagers are killed during the timer, they will drop no cash.

    ----------------------------------------------------------------------------------------------------------------------------------

    The message might look something like this:

    Hostages
    15 rich citizens have been found at a party in City 17!
    -Get to the party
    -Hold the citizens hostage
    -Kill anyone attempting to free the hostages
    Once the hostages have been guarded for 15 minutes they can be killed for money.

    ----------------------------------------------------------------------------------------------------------------------------------

    Then after a team gets to them:

    Rich citizens have been held captive by Team Cobra in City 17!
    -Get to the building
    -Kill the captors
    -Free hostages 1 by 1 by escorting them out of the city
    Once the hostages have been rescued they will pay you kindly.

    ----------------------------------------------------------------------------------------------------------------------------------

    When it has been completed:

    All of the hostages have been rescued.

    -or-

    Iniative 1 has secured 6/15 hostages for execution.

    ----------------------------------------------------------------------------------------------------------------------------------

    Every time a hostage is rescued:

    Power Rangers have rescued 2 hostages!
    9 hostages remaining.

    ----------------------------------------------------------------------------------------------------------------------------------

    Thank you for reading my suggestion. Keep in mind that this would not require extra vehicles or items to be added to the game, only NPC villagers. This would also allow you to ignore the objective, unlike some other suggestions.

    -Jalhf
    camo3333 likes this.
  13. myandypandapanda Regular Member

    XP:
    3,379xp
    yes CTF is a great idea
  14. RememberNovember Regular Member

    XP:
    7,849xp
    Preventing a meltdown at the plant would also be cool, if someone could think of a more detailed idea to fit that scenario I think it would make a sweet objective.
  15. RememberNovember Regular Member

    XP:
    7,849xp
    Intercepting a merchant caravan. A team has to wait at a point along the road outside of a city and wait for a merchant (villager) to show up on a horse. The team can then raid the merchant's weapon storage.
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