It would be great if their was a new type of MTA that made it more fun and realistic. It seems like its too easy to get good gear in MTA and it would be cool if the game was more of a challenge. The main thing I want is that everything is more rare and more hard to get. The things listed below are my personal ideas they are somewhat scattered and not perfect but you might be able to understand what I am getting at. Feel free to share your ideas also It would include things like 1. Gear is more rare 2. Weapons are more powerful 3. Balanced Robberies 4. Different types of cops that have different limitations. 5. Longer time for death and Jail 6. Money is harder to get / Economy Balanced 7. Everyone gets a starter house 8. Levels to use items are lowered a lot 9. Separate Inventory ║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║║ Explanations of ideas: 1. In real life you can not walk into a city and easily pick up and AK-47, a Molotov, and a car. This would make even simple pistols somewhat rare to find. The basic type of fighting would be melee. Grenades and armor would be rare like guns. Cars would be difficult to find and things like helicopters, planes, and jetpacks probably would not even be able to be found. Helicopters, planes, and jetpacks would be gotten by doing heists. Food would probably be a common item since many people would be walking on foot in the beginning. 2. Once again, in real life if you shot someone with a pistol even just a few times they would be dead. Guns would be deadly powerful and expensive. This would be countered by ammo cost. Also, since guns are rare melee weapons would do more damage. 3. When you attempt to rob a place the rates should be dramatically increased. Bringing any kind of gun for a robbery would make it an instant success. Bringing melee weapons increases the chance of winning a robbery, and even just using fists gives someone about a 1/3 chance of succeeding. The counter to this is that if the robbery is successful, you are an instant 3 star target. Failing the robbery just gives you a 1 star wanted rate. Also, robberies can only be done as a civilian every 10 minutes. 4. When becoming a cop you have 2 options, basic cop or swat. Basic cops can only use things like pistols, and machine guns. Swat can use anything. The catch is cops are able to attack all criminals, and Swat are only allowed to attack criminals 4-6. Cops would be able to change class once every 3 hours. 5. When you die the time of waiting will be extended to 3 minutes. The waiting time will not be spent staring at a red screen, the people will be teleported into a "dead" room where there will be parkour or whatever. When jailed you will have to wait 7 minutes, complete an escape parkour, or get busted out. The escape parkour will be similar to the current one, just about 4 times as long with checkpoints. To get busted out you need a partner to blow open the door. 6. With these other changes the economy would need to change. Just to start I very likely forgot to talk about something. The selling/buying price of melee weapons and food would be greatly decreased. The money gained for killing civilians would be decreased. The money for spending Shotbow XP would, in a perfect world be removed but, extremely decreased. The cost of backpacks would be extremely decreased. The cost of houses / apartments would be decreased and the Shotbow XP would be decreased. (Especially for gang houses). Other things would need to be balanced. 7. Everyone gets a free basic starter house that has only 1 chest. In the real world their is always somewhere to stash at least a little bit of gear, so this house would be like that. This would also help new players. 8. Simply put, some of the levels are too high. You should be able to shoot all pistols by ~Level 20 9. A final important change would that these "hard" MTA games would have to have a separate inventory as the other MTA games.