Welcome to Gold Rush, a fast paced PvP gamemode from Shotbow! The aim of the game is to destroy the enemy teams smelter before they destroy yours! There are several ways to damage the smelter but all strategies revolve around one key material – GOLD! Gold is used to unlock new classes and items, as well as upgrades and buffs for your team. So grab a pick and start mining! Even with a wooden pickaxe you’ll be able to acquire some gold ore. Throw the gold ore into the lava at your smelter (yes really!) to refine it. For every piece of gold ore you smelt everyone in your team will receive some gold to spend individually – this is displayed in the scoreboard. Miner is the default class – warrior, archer and rogue can be unlocked by constructing the relevant class building to open up new PvP tactics. Classes can be upgraded by opening the upgrade menu at each building. The same can be done for the shop to unlock more potent potions, as well as enderpearls and bombs! Each base has a gate that will only open for teammates. The bases also have several weakpoints (look for iron bars!) that can be destroyed by the enemy. Pirate cannons and rampaging iron golems can be bribed to wreck havoc on the enemy team. Look out for the quest NPC in each map! TIPS: The higher tier a pickaxe is the faster it can repair and the more damage it can do to iron golems! Everyone gets their own gold to spend – make sure to spend your gold as a group on one upgrade to get it unlocked faster! Money makes the world go round – so ensure you have a variety of classes being used. If you die 3 times in quick succession you will be granted extra buffs – use these to repel the enemy! You cannot repair damaged walls or gates – but these will start to heal if not damaged for a short period of time. You cannot enter enemy buildings or smelters. Enemies can sneak into bases if the gate is open! Make sure to spend your gold before getting into combat – the enemy will get 50% of whatever gold you had on you if you are slain! We hope you enjoy the open weekend. Feel free to leave your own tips and feedback below - we want to know what you think and if the mode should be a project we continue to work on!