XP has always been a problem in MineZ in my opinion and im sure quite a few people would agree with that. I don't know what efforts have been made to work on this, but I think that this idea provides a good scaffolding to build off of. Making dungeons reward xp on completion. I was thinking that different dungeons would give xp dependent on difficulty. So a dungeon like Maze of the tenth would give considerably less xp than Anemos Sanctum. Heres a couple of ideas about that. > Dungeons would give a base xp reward dependent on the difficulty of the dungeon. > Dungeon xp rewards could be affected by the speed at which a dungeon is finished. >Dungeon xp could be divided by the amount of people to complete the dungeon. Some suggestions for base xp. Darnie's Practice Dungeon > 15 Base Xp Maze Of the Tenth > 75 Base Xp Lost Thieves' Guild > 120 Base Xp Aeternalis Cathedral > 250 Base Xp Asinda Ruins > 50 Base Xp St. Roseluck Crypt > 350 Base Xp Anvalia Mines > 200 Base Xp Eclipsed Ruins > 75 Base Xp Red Demon Temple > 175 Base Xp Devil's Respite > 300 Base Xp Abandonned Mineshaft > 150 Base Xp Krubera Vault > 350 Base Xp Overgrown Tomb > ? Warped Ruins > ? Paluster Shrine > 700 Base Xp Meteor Crater > 400 Base Xp Path of Light > ? Desert Canyon Sanctuary > 700 Base Xp Frostbain Catacombs > 700 Base Xp Dark Mansion > 600 Base Xp Anemos Sanctum > 700 Base Xp Wizard's Tower > 400 Base Xp Necromancer Tower > 400 Base Xp Mantle > ? Exolesco Tunnels > ? Sunken Library > ? Ghost Fleet > 550 Xp Byesford Labs > ? Mount Therum > 400 Base Xp Saward Crypt > ? Anemos Sanctum > 700 Base Xp Shrine of the Dusk > 900 Base Xp Body Offload > ? Flooded Tunnels > 300 Base Xp ? Marks are dungeons that aren't open or i haven't run. Let me know what you think, mainly just wanted to put the idea out there.