Hello Annihilators, Introduction For a while now, the Annihilation team have been working on changing the way in which joining a team works. As many of you know, team stacking is an issue, which is why this change is being made. For anyone not aware of what 'team stacking' is, it's an umbrella term for when a team has a higher player count than any other team in a match. The Change We will be implementing a Queueing system; affectionately nicknamed the 'Priority Queue'. The Queue is exactly as it sounds, you will request to join a team of your choosing (or through the random team picker) and will be placed in the queue for that team, the queue will automatically assign you to your chosen team so long as balance is maintained. While in the queue, there's no need to do anything, it will assign you when it's your turn. But why is it called the Priority Queue? I hear you ask, this is because it's a 'first come, first served' system which prioritises players based on when they joined the queue and their premium status, which is great for premiums and regular players alike. There are a few ways in which the current joining method is abused, all of which will not be possible when the queue is in town as it will not allow unbalanced teams, ever! How balanced is balanced? The Priority Queue has some leeway, technically, it will allow a team to be unbalanced but only by a couple of players, likely, these will be premium slots. I say likely because... All is not set in stone These changes outlined are not finalised, the system is still in development and no change is out of the question, this means that I can't give all the details until we know them ourselves. If the Priority Queue changes drastically, I'll keep you all up to date. I welcome your comments and constructive feedback here, however, I would like to ask that you wait for our testing to commence and try it out for yourself as this announcement is quite a high level overview and may not represent the final product. Speaking of testing... Testing and implementation Implementing such a system is not easy and we want to get it right the first time round so we will be doing lots of testing in different time zones in order to gather feedback from a broad range of our players, look for bugs and amend the details of the system. We expect testing to commence after the Annihilation Tournament is finished, but it may be sooner. Thanks for reading!