I just came up with the idea of adding (raw pork) when you killed someone, and it's called Human Meat. C: Now I will start is explain how you get human meat and the chances. Okay now lets start by adding a new skill called Cannibal and how it affect the drops of a player. At Unskilled you get a 0% chance of getting eatable Human Meat, but you shall get rotten flesh. But at skill Novice, you should get a 20% Chance of getting Edible Human Meat, and 80% non Edible(getting rotten flesh). At Skill Practiced, You get a 40% Chance of getting Edible Human Meat, and 60% Non-edible At Skill Competent, You get 60% Chance of Edible Human Meat, and 40% Non-edible At Skill Master you get 80% Chance of getting Edible Human Meat, and 20 No-edible At skill Legendary you get 100% Chance of getting Edible Human Meat, and it stacks up +1 when cooked or raw. Now let me explains what raises your Cannibalizing skill is eating the drops(The Human) of the player you killed. That means if the player drops the Non-Editable Meat, you going eat it to raise your skill C: So further more, Human meat stacks of to 3 when uncooked, and 2 when cooked. Why? Because when you kill a player your getting basically raw pork, which can when cooked be the most OP food. Adding that in why not, add the recipe for cooking players that cost quest rep. So people don't go cooking tons of players . *Edit* Forgot to mention this drops should be around 1-2 when killing a player *Edit* Other Cool Ideas.