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Class Suggestion Brute

Discussion in 'Annihilation' started by zyong, Dec 3, 2015.

Class Suggestion - Brute
?

Add this class?

Yes. 6 vote(s) 66.7%
No. 1 vote(s) 11.1%
Unsure of what would happen if it is added. 2 vote(s) 22.2%
  1. Yarett Platinum

    XP:
    655,251xp
    Description
    You are the grip. Use your abilities to manipulate the enemies to your team's advantage.

    Tools
    Brute spawns with a wooden sword, axe, pickaxe, full leather, and a compass.

    Active abilities
    Charge: Brute charges forward 10 blocks, during this time, if Brute collides with an enemy, all enemies within a radius receives damage and are knocked back. This ability is represented by a blaze powder renamed "Charge", and has a 50 second cooldown. ***Charge cannot be used mid air, similar to swapper's ability***

    Carry/toss: Brute can right click on an enemy to pick him up for up to 5 seconds, during which the enemy can shift to get off. Brute can right click again to throw the enemy in the direction that he is looking at. (This is similar to Smash) This ability has a 20 second cooldown, it is not represented by any item, it is like a passive-active. Additionally, Brute can also right click a block to pick it up and throw it at enemies, damaging them. **The cooldown for carry/toss is 5 seconds if used on a block** ***Brute cannot carry/toss his own teammates to prevent team griefing***

    Passive
    Brute receives slightly less knockback and deals slightly more knockback.

    Gameplay/Playstyle
    Brute is a support class that revolves around repositioning his enemies to his team's advantage. His carry/toss ability is very versatile, you could use it to throw someone off a skybridge, throw someone back so he cannot escape, etc. Imagine you are on Coastal at the wither portal area, in a teamfight, the enemy has one full iron but your team doesn't. Brute can simply pick him up and throw him into the water and the full iron will be out of the battle for a while, enough time for you to kill off the leathers and then finish off the full iron. His Charge ability is good for disengaging/engaging, escaping, and you could even use it to smack escaping enemies back to your teammates.

    Pros and cons
    + Very effective in wolf packs.
    + Ranged attack.
    - Useless without teammates.

    Notes
    I understand that you could use the carry/toss ability to throw a player off into the void, and this is a big problem to rushers. Therefore, I suggest that Brute's carry/toss ability should be disabled near the nexus area in order to reduce player frustration. (Like TPer and Dasher) However, this might not be the best way to deal with it so I would like you guys to suggest possible ways to prevent abuse. On the other hand though, I am completely fine with Brute being able to use his ability near the nexus area. If a Brute carries you and is about to throw you off, simply press shift and you're safe.

  2. daniellukas99 Gold

    XP:
    15,131xp
    imagine a class like that on a skybridge with his enemies, or a bridge on canyon.. that would be both funny as hell, but then also intimidating.

    10/Bridges would recommend
    zyong likes this.
  3. RAHgamers1 Emerald

    XP:
    1,394,716xp
    The "charge" ability should make the user take damage, similar to dasher when going through walls. Decent concept though.
    DutchSurvivor likes this.

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