Hi everyone!!!!!!! The current bloodmage is lame. I am here to suggest an idea that will make bloodmage viable again. Bloodmage spawns with all wood tools, and a blaze rod renamed 'Blood Staff'. He can right click this on an enemy to transfer health to himself, or right click at a teammate to transfer his health to them. His Blood Staff feasts on the blood of his foes, strengthening at certain number of kills. 0 Kills: Transfers 1 heart. 3 Kills: Transfers 1.5 hearts. 5 Kills: Transfers 2 hearts. Victim receives Weakness I for 5 seconds. Teammate receives Strength I for 5 seconds. -Cooldown could be either 30 seconds or 60 seconds. -The user and his teammate can receive additional health, for example: if Bloodmage right clicks on an enemy when he has 10 hearts, he gets 1 extra heart. If Bloodmage right clicks on a teammate with 10 hearts, he gets 11 hearts. -No one can be affected by health transfers twice in 30 or 60 seconds. -Health transfer has a range of 10 blocks (Can be changed according to opness) -There can be a kill counter beside the Blood Staff like if you have 3 kills, it should show as: 3;Blood Staff;30 (This is the cooldown) -If possible, when Bloodmage transfers health, there should be red particles forming a line between the user and the victim/teammate. And maybe a little bit more particles at the person who benefited so that people will know. -Victims affected by health transfer will not have their maximum health taken away. They can regenerate this missing health. Summary Bloodmage is a versatile class that can either transfer his enemies health to his to get the advantage or transfer his health to his teammates to give them a boost. Thanks for reading. Comments/opinions/suggestions/nerfs/buffs/hate/love are appreciated.