Good day, My name is Pi, This will be discussing the history of MineZ, and why it's a fair point to say it should just die already. No names or public shaming will be done as to conform with the rules. If you wish to defend the game based on lost, empty promises go ahead. First thing we'll discuss is how MineZ became well known. MineZ became well known because of free advertising from many youtubers with large fanbases. Without it, It's hard to determine whether or not it would've lasted long. This advertising simply is not there, And it simply is not possible to interest an audience that has moved on to different games and gamemodes, especially given a lack of community engagement, transparency and updates from the developers. I'm not going to rant about how 'Origins' has taken a long time to be released, Or how 1.11 hasn't been moved to the main branch of the server, but given the large timespans from announcement that has been observed, it is undeniable that this is very bad, especially for a volunteer force. It could also be said that this volunteer force itself comes with problems as well, as some people could note that this is one form pointing attention at oneself. Make up your mind from observing the timespans of how long everything in Shotbow has taken, but it seems to me more like they are in a constant state of development hell. Secondly , The community is at large unwelcoming to new players. This also happens to be the case in other games of very similiar style such as DayZ, which comes to no surprise. Not much can be done about this, as the game is engineered towards a more dedicated, competitive, but also much less welcoming audience, just from the way the game was made. There is very little that can be done for a game that has a lack of passionate developers supporting it. Thirdly, The mechanics of MineZ are very simple to program. The lack of developers working on MineZ or in general any of the gamemodes is practically inexcusable, especially given how simple programming in Java is. The mechanics also add up to very stale and repetitive game that needs to levy upon the social and PVPVE aspects of the game. It is also worth noting that PVE is almost non-existent apart from in dungeons, where they still pose a very limited threat. Combat is good due to the way MineZ works as a sandbox game with many opportunities, However it is still strictly limited with an established meta in the game. Social aspects are fast-dying especially every since they shut down the older servers US11 and US10 and so forth, given how each server had it's own community. Fourth, Bugs. I made an entire list of bugs on a website found here. If you know any unlisted bugs/methods to execute these bugs then PM me and I'll likely add them at some point. Anyway, If you have a read through that, Then you'll find there is a great many bugs. If it is redacted, PM me and I'll send you a link, As I do know developers prefer to hide the number of vulnerabilities in their games. With this I conclude the game has already died. Usually I'm not a defeatist, However, Given almost no advertising from any youtubers, and given a large number of gaping flaws. I would say it's not impossible for it to recover, however, it is highly unlikely from my own analysis of the whole situation. It's as I said in the title, It's a blood clot of a game dying, slowed only by it's dying heart. Whether or not I get banned, muted, or whatever doesn't matter to me anymore as I've moved on to greater and grander projects.