Snowballing is a big problem, and I only see one way to fix it without making it unfair for the team that is winning. The problem is that there are essentially NO PUNISHMENTS for constantly rushing. If your team decides that they want to rush constantly, and they've already gotten enough upgrades, their team is essentially unstoppable. You lose 1/2 of your gold (which isn't a big deal if you've already spent the gold you've had at your shops) and any items you bought in the shop (which you either didn't have any or can be easily replaced because they are cheap late game), which isn't harsh enough. If you're on the losing team and the opposite side just had a big rush, which you managed to defend, they can just rush again. It's not like anni where there are features that prevent this. Let's look at the three things in anni that prevent a team from constantly steamrolling the other team by rushing. Large maps: The maps in anni are larger, so they take longer to traverse. meaning if you die it takes longer to get back. A fix for this in GR without changing every map would be if you died shortly after damaging a building/being in the enemy base you would take longer to respawn, which would give the enemy a chance to counter rush you Loss of all gear: In anni if you die, espically on a raid, you lose your gear. If you don't have more, then you got to make more, which takes a large amount of time. As I've previously stated, GR has light punishments for death, which means unlike anni you can go right back into the battle. I don't know exactly how you'd go about fixing this, as you don't want people grinding in this fast pace game, but harsher death punishments should probably be a thing. Buffing the team that successfully defended: In anni, if you get killed, the other person takes all of your stuff. In GR, you get 1/2 of their gold, which likely isn't much considering the person rushing probably already spent it. I'd suggest letting people pick up the shop items (the ones lost on death) so it helps out the team that is being attacked more. Another problem is that you can't make your defenses better. Early game walls and gates take forever to destroy, but late game they are essentially useless against more than 1 player. Upgrades to increase the permanently hp of walls with gold should be added. TLDR: Snowballing is a problem because of the insignificant punishments for dying and lack of defense options in the second half of the game.