Anni is losing players because we aren't working towards anything. The stats system means nothing because everybody cheats it, we have all classes (and tbh, they're not exactly a satisfactory reward), the rank system is also meaningless given how unbalanced it is. So... battle passes. Tried and tested, an integral component to every big title out there in 2020: Warzone, Fortnite, CS operations, even Clash of Clans. They're addictive. A good post explaining the mechanics and success of this progression system can be found here: https://www.gamerefinery.com/whats-the-big-deal-with-battle-pass/ Right, rewards. What do people care about? Well, XP somehow, despite the abundance many players have, is still a nice dopamine hit when you're stacking it. The simplicity of a higher level will also give players something to work for. Scrap the master thingy rank system because it's too slow. We want instant gratification! Do it as numbers 1-100. Literally copy other games because they all copy each other because IT WORKS. Levelling system: This is just an example but the system could work like this: Level 1 needs 200 points (equivalent to 200xp without any multipliers), from here on, each level requires 50% more xp. The first 10 levels would go: Level 1: 200 points | Total 200 points Level 2: 300 points | Total 500 points Level 3: 450 points | Total 950 points Level 4: 675 points | Total 1625 points Level 5: 1012 points | Total 2637 points This might need some work as it increases very quickly but just an example. A better option may be (previous level points) + 50 = new level points. Reward list refined: - XP - Pets - Kill effects - Custom kill messages - Particles - Balloons Missions for levelling: - Nexus damage e.g. 500 per week - Rush kills e.g. 100 per week - Def kills e.g. 100 per week - Games played e.g. 14 per week - Games won e.g. 7 per week Also get on with it because we need to be hooked before quarantine is over. Hope you enjoy another honest post. Let me know thoughts.