日本語訳はこちら Annihilation Autumn Update ChangelogHello everyone! I'm happy to announce a wee update to Annihilation has now gone live - changelog below! Dasher & Defender Tweaked Replaced the pearl with a dye item (renamed to Guardian's Warp). Replaced the pearl with a dye item (still called Blink) Sadly in our current version of Spigot there is an inconsistency in code that means that sometimes enderpearls would function as a vanilla item - i.e be thrown. For now we're implementing this change to Dasher and Defender. The pearl items may return at a later date. RobinHood Tweaked Newly respawned players do not count towards your bow upgrades anymore. There is no honour in counting newly respawned players as kills! After 30 seconds or so though they are considered fair game (this is the same amount of time that you cannot gain SBXP). Spider Tweaked Vines are now silent upon despawning Reduced cobwebs to 4 Cobwebs thrown will now form a pyramid structure upon landing Projectile has been replaced with a snowball Spider had potential to be a stealth class but sadly the vines were extremely noisy. You can now climb around the edge of the map in complete silence! Cobwebs were finicky to throw and land accurately to be effective. We hope that with these changes the webs will much more powerful. Additionally they can now also stick to the side of blocks, allowing for more versatility. Succubus Tweaked Stopped the life drain ability working on ghosts. This could be quite a haunting experience... Tinkerer Tweaked Diamond pads broken by teammates no longer fragment (this was a bug!). Removed the undroppable / class item tag on books. Other changes Portal Mechanics When going through a portal the game will now check to see if you are in close proximity to your nexus. If you're not (i.e. at an enemy base) you won't get teleported anymore - so beware! We made this change as it felt cheap for enemy players to escape if they could make it to a portal. We've increased the PvP immunity upon respawn to be 5 seconds. This will be removed however if you move away from the spawnpoint or deal damage to a player. Farmers bones are now bonemeal - whilst soulbound you can use them! We have also disabled natural mob spawning (don't worry the witch will still appear!). This is to ensure that players cannot farm gunpowder from creepers, for example Only food items (and a shield of course!) can now be held in the offhand - this is due to a number of bugs relating to offhand item usage. Swappers no longer receive fall damage immunity when they swap someone (only the person who was swapped will receive fall damage immunity).This has been a longstanding bug. Classes are now listed in alphabetical order, with locked and unlocked classes being on separate pages for ease of navigation. We have also updated a number of class icons so they are more intuitive reflective of the class and in other cases more unique (ie no more 3 swords in the menu!). Assassin is now a potion of leaping (was a golden sword) since it's active is called leaping!Builder is now a brick item (instead of a brick block) to help distinguish it better from other class icons for those who are colourblind (ie crafting bench for civilian).Defender is now a shield (was a wooden sword).Enchanter is now a enchanting table (was a bottle of enchanting).Robinhood is now a specteral arrow (was golden melon) - since this was an inside joke and melons did not represent what the class was about.Spider is now a Cobweb (was vines).Tinkerer is now a redstone block (was a stone pressure plate). Credits This update was possible thanks to the tremendous hard work of our newest junior developer and resident full builder - Mosh_Von_Void. Under Robertthegoat's mentoring Mosh has quickly picked up coding and has excelled at thrashing this update out for us before he resumes his IRL studies. Thank you Mosh for your efforts and to Robert for enabling him - we owe you both! As always thanks to the Anni Admin team who have helped contribute ideas, feedback (and from the players too!) as well as their hours of bug testing. We have a few other updates in the works that we hope to release soon. Please keep posting your ideas on the forums - we honestly do read every one of them!