日本語版 Español Annihilation Update - Wise Neon (2.9.0) Hi Everyone! It's that time again and we are happy to present you with yet another Anni update, Wise Neon! Most of these changes are based on community feedback. A lot of thought and reasoning has gone into them so please give them a chance before passing judgement. As always, nothing is set in stone and things can be tweaked where necessary. Many thanks to everyone who offered suggestions and reported problems. Note: Knockback is currently being worked on. Once we have a working version there will be play tests to get community feedback, followed by further tweaking if necessary. Changelog NEW - Beacons Due to popular demand Beacons can now be activated and used again. Yay! Class Changes: Bard The Bard Box now persists after death (like TP's and Tinkerer pads). We've added a recall feature so you no longer have to find your Bard Box and break it. There is now a 15 second overall cool-down before you can select a new song, to prevent spamming effects. Builder Building a defense should come with a reward for your hard work. We increased the amount of XP Builder earns from placing blocks by reducing the cool-down from 2.0 to 1.5 seconds. Enchanter Until now Succubus ignored the extra enchanter levels that would normally be converted to HP during combat. We've raised the level at which Enchanter XP is converted to prevent this from happening. Enchanter XP is now converted into HP once Enchanters health drops below 7 HP, that way all levels are fully converted before a Succubus can use their Life Drain ability at 6 HP or less. Previously levels were converted once HP dropped below 2 HP. Farmer 1./ Crop Immunity: Crops that are being grown by a Farmer now have immunity from non farmer team mates for 80 seconds from the time they are broken. Non farmers team mates are sent a message advising them to use farmer to break crops. Enemies can still break crops at any time. 2./ Feast Ability: Gives players feedback for the Feast ability, in the form of: Area of effect particles (similar to famine). A chat message notification (similar to famine). A new sound effect. 3./ Farmer drop and inventory changes: Decreased the drop rate of apples - Enchanted golden apples have become much more common and are no longer mainly used to rush/end games, an increasing number of players use them at mid and to mine rush. Strong items are necessary to break stalemates, but should be difficult to obtain. Increased the drop rate of iron ore. Added a chest to Farmers spawn items. Immobilizer Increased the Absorption hearts which a player receives upon being immobilized from 1 1/2 (3 HP) to 4 (8 HP). This will bring it in line with Swapper. Scaled the time which a player is immobilized for, based on their armor points: A player that wears full diamond (20 armor points) is immobilized for the full 5 seconds, a player who doesn't wear any armor (0 armor points) is immobilized for 2 seconds. Invisible players who don't wear any armor at all can no longer be immobilized - defending used to be a skill that required your undivided attention, listening for footsteps and looking for particles. AFK defending as Immobilizer has been getting increasingly common. Not only does this takes the skill and the fun out of defending, it also takes the skill and fun out of solo invis rushing. RiftWalker In addition to the recently added notification which alerts the riftee of an incoming rift, we have now also added the 10 second countdown to their chat. Scorpio Can now be used in more situations, the hook is no longer cancelled if there is a block behind the Scorpio. The hook now breaks on first contact if there is no room for the hooked player, or if the player is changing class, and gives the Scorpio a chat notification telling them why it has failed. Scout Added reasons to Scouts "Unable to grapple" text notification (i.e. while on fire, in deep water). Spy Spy used to be a very popular defense class but is rarely used for defending since the extra backstab damage was removed. We've re-added this popular feature to give it more versatility. This also allows spy to use it's flee ability to double back and come up behind an enemy to deal more damage. Vampire Added a clock to Vampires spawn kit, as well as a clock at each base. That way it's clear when the passive ability begins and ends since it's not based on light levels but rather on the day night cycle. Suggested by Quiglet in the Nifty Boron update thread. Bug Fixes: Fixed a bug that caused saturation to deplete too fast while regenerating health. Fixed a bug that allowed Shields to block 100% damage. Fixed a bug where damage from Thor's hammer, poison and the wither effect were affected by unenchanted armor. Fixed a bug that allowed Farmer to get afk drops. Fixed a bug where farmer crops keep growing if broken by an enemy. Fixed a bug where base level regeneration potions had the same duration as their extended version. Fixed a bug where Alchemists brew stands that were blown up by Engineers bunkerbuster were not returned to the Alchemists inventory. Fixed a bug which rendered many temporary potion particles invisible (e.g. golden apples, Bard's BuffBox, Tinkerer's PowerPads). Added functionality to prevent falling blocks going through webs (they now pop into their item form) Various Admin related fixes and other nerdy dev stuff. Credits: As always, many thanks to: Our amazing devs, Mosh, Galap and MissHilevi, for their hard work and dedication in bringing us these updates. A special thanks to MissHilevi who is responsible for the bulk of this update. My wonderful Co-Lead and technical guru, JTGangsterLP6, who manages bug documentation and update-testing. The Anni admin team for all their hard work, testing and bug hunting. And all of you who offered suggestions, reported problems and gave support along the way. Many of the changes we have made in this update have come from you the community, and our wonderful Admin team who continue to strive to make Anni the best it can be. We have plans for many more exciting updates and new features, so stay tuned!