日本語版, Español Annihilation Update - Serious Gallium (2.14.0) Hello! We are excited to announce that the next update to Annihilation will be Serious Gallium. This update brings about a much needed change to a little-known class: Scout. Unlimited Grapple! We're removing Scout's Grapple cooldown! Scout will soon be able to zoom around the map, scouting out enemy advances and being the first to mid! As that change makes its permanent Speed effect redundant, we decided to remove that as well. However, all Scouts will be able to have temporary Speed effects again! Community Vote: However, Serious Gallium isn't complete! We need YOU to help us decide which penalty Scouts should receive. We have collected opinions, crunched data and even created an admin tool to modify Scout's many values on the fly to help us reach the perfect combination of movement and PvP. So, to get to the point, here's what YOU need to VOTE on: Option A: Combat Tag When a Scout hits or gets hit by an enemy player, they will incur a cooldown that prevents grappling for 5 seconds. This cooldown would reset for each hit; dealt or received. Option B: Weakness Every time a Scout pulls their grapple successfully they would receive a certain Weakness level for 5 seconds. The exact Weakness level would depend on the number of armour points of the Scout, which means that a Scout who wears full leather armour would get a lower Weakness level than a full diamond one. Obviously, Boss Buff armour negates more damage than unenchanted chain armour. Therefore, the Weakness level which would be applied when wearing at least one piece of Boss Buff armour would be calculated a bit differently. A few examples: A full leather Scout using an unenchanted golden sword to attack an unenchanted full iron player: 13 hits (instead of 10 hits). A full iron Scout using a Sharpness IV iron sword to attack an unenchanted full iron player: 8 hits (instead of 5 hits). A full iron Scout using a Sharpness IV iron sword to attack an enchanted full iron (Protection I on all 4 armour pieces) player: 9 hits (instead of 6 hits). Option C: A & B Combined Option C is a combination of both the Combat Tag and Weakness options, if this option wins, Scout will receive both penalties but with reduced times to keep it balanced. How can I vote? The vote will only be open during the test matches. We will be ensuring that only accounts which have played in the test match have voted. Below is the timetable for the test matches: US & Japanese friendly matches: November 3rd at 3 AM GMT / 12 PM JST / November 2nd at 8 PM PDT November 6th at 3 AM GMT / 12 PM JST / November 5th at 8 PM PDT November 7th at 3 AM GMT / 12 PM JST / November 6th at 8 PM PDT EU & Japanese friendly match: November 3rd at 12 PM GMT / 9 PM JST / 5 AM PDT US & EU friendly matches: November 5th at 7 PM GMT / 12 PM PDT / November 6th at 4 AM JST November 6th at 7 PM GMT / 12 PM PDT / November 7th at 4 AM JST November 7th at 9 PM GMT / 1 PM PDT / November 8th 6 AM JST Remember you must be there to vote! We ask that you try and make multiple test games to really understand the implications of both options. We will not be holding test games for Option C!