日本語版, Español Annihilation Update - Gentle Iridium (2.12.0) Hello and welcome! Today, we are thrilled that we may announce our latest update Gentle Iridium! Most of these changes are based on community feedback and include some requests which have been extraordinarily popular. As always, we appreciate constructive, well-founded criticism (positive and negative!) once you have experienced this update in-game for some time. Nothing is ever set in stone. Changelog NEW - Idle Timer In order to ensure as many active and thus productive teammates as possible, players who have been idle will be kicked from the game after: 3 minutes in Phase 1 - 3 5 minutes in Phase 4 - 5 If you are detected as idle, although you are not, simply move your cross hairs within the 15 second timer. Class Changes: Assassin Thanks to Establishment's thread, we decided to bring back Assassin's feature that reduces the cooldown of its Leap ability by 8 seconds upon killing an enemy. Bard The BuffBox of a Bard can now be right clicked by teammates to find out which effect it's giving, so that you don't play the same song twice. You can now point at a BuffBox to place a block while shifting. Builder Delaying Blocks that have been placed by a Builder on your team can now be right clicked by teammates as well, which allows multiple Builders to plan their Delaying Block placement in a more effective way. Defender Defender now has a brand new second Class Item that is called Alert Item: Right click it to drop it below your character on the ground. Unless it's picked up or you decide to toss it somewhere else, it doesn't despawn. It can only be picked up by enemies. A quiet sound is played to its vicinity and small particles appear when it's picked up. Enemies can bypass it by holding an item. Farmer The radius of Farmer's Feast ability has been increased from 10 to 13 blocks to match its counterpart, the Famine ability. Healer Instead of permanent Weakness, Healer now receives it temporarily upon healing: 15 seconds, if you left click your Bloodbag to heal a single teammate 5 seconds, if you right click your Bloodbag to heal up to 3 teammates IceMan IceMan's ice can now be broken, because no class should generate unbreakable blocks. Lumberjack Lumberjack now deals +1 HP of damage with any axe. The duration of its Brute Force ability has been increased from 10 to 15 seconds. Mercenary Just as Immobilizer's Immobilizer ability, Mercenary's Mark of Death ability can no longer mark invisible enemies who don't wear any armour at all. Pyro Pyro's Firestorm doesn't only set enemies on fire, but it now also gives nearby teammates Fire Resistance for 10 seconds and extinguishes their flames in case they are burning. Spider Vines which are created by Spider's Wall Climb ability can now be broken (see IceMan). Transporter Transporter's Portal Maker now only works upon right clicking, which reduces the risk of destroying your portal accidentally. Other Changes: Strength Strength has been buffed slightly: Strength I = +2 HP of damage (instead of +1 HP of damage) Strength II = +4 HP of damage (instead of +2 HP of damage) Strength III = +6 HP of damage (instead of +3 HP of damage) Weapon Shop Some prices have been reworked: Iron Chestplate = 5 Gold (instead of 6 Gold) Iron Leggings = 5 Gold (instead of 4 Gold) Iron Sword = 1 Gold (instead of 4 Gold) 16 Arrows = 1 Gold (instead of 5 Gold) 3 Bottles O' Enchanting = 2 Gold (instead of 1 Bottle O' Enchanting for 4 Gold) Bosses Whenever a Boss spawns a notification now appears in chat in addition to the acoustic signal. Class Items All 39 classes now have an actual Class Item on the hotbar slot that you want your Class Item to be on by default. These 3 classes were missing: Archer: Arrow Drop (instead of 16 arrows) Civilian: Craft O' Matic (instead of the chest) Farmer: Famine (instead of the stone hoe) Chat Command /fingergun = (☞ﾟ⌣ﾟ)☞ Bug Fixes: Players getting kicked and disqualified. (Unfortunately, that means that Acrobats can no longer spam their space bar to take off in the voting lobby.) Being able to break Boss portals. Protection not reducing certain damage types properly; thanks to Nasar for reporting it! Circumventing the 10 second cooldown of ender pearls. The friends system not being functional. Being hooked to an enemy Scorpio after dying; thanks to GiveMeFlowers for reporting it! RiftWalker's rifts not being broken by void. Tinkerer's enchanted books getting lost. Transporter's portals being placed on fences and walls; thanks to The_Ponjuice for reporting it! IceMan's ice suffocating players. Builder's Delaying Blocks turning into regular sea lanterns; thanks to shiroe_hammuni for reporting it! Tinkerer's Haste II and Speed II PowerPads not overwriting Haste I and Speed I. Builder not getting XP levels for placing blocks. Not being able to collect the Boss Buff which is dropped by the Bosses. Immobilizer not being able to immobilize an enemy Immobilizer. Consuming 2 Tinkerer's books instead of 1. Boots of Grace losing durability, although they shouldn't. Transporter's portals being placed on crafting tables and anvils; thanks to Woolfed for reporting it! Activating the 8 block radius of team doors without actually placing them; thanks to Sens for reporting it! Enchanter's Intensifier being splashed occasionally. Coastal having a couple of spawn points which were too close to the void. Villages having unbreakable blocks. Not being able to vote for a map by using /vote <map>; thanks to JonnyDvE for reporting it! /team leave returning an error, even though the command works. Players not being removed from the Priority Queue, although they are on a team (Event Server only bug). Closing Words: While we have fixed quite a few bugs in this update once again, some you may have experienced and others you probably didn't know were there, we are aware that we still have bugs to fix and we appreciate all the help you can give us with getting those fixed. If you find a bug in Annihilation and want to have a chance of getting a shoutout in the next update thread, you can report it on our official Discord by using this command: !support bug <IGN>. Credits: First and foremost, thank you very much to our awesome Devs Hilly, Mosh and Galap for making this update possible and to the whole Anni Team for working hard every single day! Of course, many thanks to you, our passionate community, for offering suggestions, reporting bugs and supporting us! As always, we have plans for many more exciting updates and new features, so stay tuned!