日本語版 Español Annihilation Update - Fresh Lithium (2.10.0) Hi Everyone! We are excited to announce our latest Anni Update, just in time for the holidays, Fresh Lithium! This is the 9th Anni update for 2020 making this the year with the most Anni updates ever! Most of these changes are based on community feedback. A lot of thought and reasoning has gone into them so please give them a chance before passing judgement. As always, nothing is set in stone and things can be tweaked where necessary. Many thanks to everyone who offered suggestions and reported problems. NEW - Phase 3 Premium Joining Privilege Active-premium members are now able to join games for an extra phase. Active meaning anyone who has Platinum or higher, or who has "active" Silver or Gold (3 months from the date of purchase for Silver, and 6 months for Gold). This includes subscribers! This is a new premium perk to reward players who have helped support the server, and it will also help with team-balancing until the end of phase 3. Class Changes: Bard The song currently playing is now displayed in the bard box menu as "Active". Saves you trying to play the same song which is on cool-down again. Songs for friends and foes can now be distinguished between by the color of their description, green for your team and red for enemies. Immobilizer Added a new left click function: Area Of Effect (AOE) slowness 3 for 5 seconds, over a 5 block radius. This means you no longer need a teammate to use Immobilizer, happy hunting! Sniper Added a recoil to the sniper bow. It now slightly moves your view up after shooting, just like a real sniper rifle. This only affects bows in sniper mode. Swapper Players who have just been swapped are now immune to being swapped again for a period of 3 seconds. This is to give players who are being chain swapped a fighting chance. It's a very short cooldown and strategy comes into play. Mobility classes may get away but everyone else is still vulnerable if the Swappers scoot a little closer together. This change keeps the class on par with Immobilizer which also has a cooldown for the victim. Thor Reworked the resistance effect for Thor: Decreased the cool-down of Thor's Hammer from 45 to 40 seconds. Removed Thor's permanent resistance effect. Added resistance for 20 seconds upon using Thor's Hammer. This leaves a 20 second cooldown until the ability can be used again, meaning Thor can effectively have resistance for 50% of the time. Vampire BloodSense ability: Unchanged: Reveals all enemies within a 10 block radius horizontally and a 5 block radius vertically. New: The ability now works on sneaking enemies. Ability duration is now 5 seconds instead of 15. No blindness for the first 3 seconds, 2 seconds of blindness for the remainder. Other changes: New Knockback Changes Anni's move to a 1.12 base had the unintended effect of significantly reducing Knockback. We recently did a full combat rework and Knockback is now much improved as a result of these changes. Enchanted Golden Apples The duration of the resistance effect given by enchanted golden apples has been reduced from 5 minutes to 3 minutes. This is still a generous amount of time but should prevent players being able to rush multiple teams using the one gapple. Protection 4 Enchant balancing for Diamond Armour Previously damage reduction per level of of protection scaled evenly up to Prot3, but the jump from Prot3 to Prot4 was disproportionately large. It's impossible to balance anything, such as bows, around such a large discrepancy. We've now brought the gap between Prot3 and Prot4 diamond armor in line with the rest of the protection levels. Enderpearls Enderpearls now have a usage cooldown of 10 seconds, once you have thrown a pearl you cannot throw another until the cooldown is over. This is equivalent to the cooldown of Acrobat's double jump. Boss Buff Items Bow of Aether - Increased its durability to full, because nobody wants a worn out bow. Private Brew Stands Removed the "distance from nexus" restriction for private stands. Brew stands can now be placed anywhere outside of the protected regions. Gravel We've made a quality of life change to gravel. You can now mine gravel and get XP and the associated drops inside the protected regions of your base. Nexus break particles We've reduced the amount of nexus break particles as these can cause client side lag for some players. Added 2 new Anni chat commands /compass = Gives you a compass, if you ever feel lost on a map. /shrug = ¯\_(ツ)_/¯ Anni Lobby Compass Your Anni Lobby inventory now comes with an extra game selector (Compass), in case you accidentally drop the one in your hotbar. This feature already exists in the hub lobby. Randomized the day/night starting time for all maps By default, games start at the time of day/night that the map was saved at during setup. Randomizing the starting time will give more versatility to night classes allowing them to be used more often during particular phases of a game. Bug Fixes: Fixed a bug where if you wore full iron or full diamond armor, Enchanter converted XP levels into HP too early. Fixed a bug that caused the potion-effect duration from Splash Potions not to be shortened based on your distance from the splash. Fixed a bug where Absorption Hearts didn't take armor points into account properly. Fixed a bug that allowed RiftWalker to rift to team mates in the map lobby. Fixed a bug which caused TPs not to work properly at the Y levels 1 and 2. Various Admin bug fixes and nerdy dev stuff Credits: As always, many thanks to: Our amazing devs, Mosh, Galap and MissHilevi, for their hard work and dedication in bringing us these updates. My wonderful Co-Lead and technical guru, JTGangsterLP6, who manages bug documentation and update-testing. The Anni admin team for all their hard work, testing and bug hunting. And all of you who offered suggestions, reported problems and gave support along the way. Many of the changes we have made in this update have come from you the community, and our wonderful Admin team who continue to strive to make Anni the best it can be. We have plans for many more exciting updates and new features, so stay tuned!