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Annihilation Annihilation Update - Fresh Lithium (2.10.0)

Discussion in 'Announcements' started by Sevy13, Dec 20, 2020.

Annihilation - Annihilation Update - Fresh Lithium (2.10.0)
  1. Sevy13 Annihilation Lead & BAC Co-Lead

    XP:
    2,872,176xp
    日本語版 Español

    Annihilation Update - Fresh Lithium (2.10.0)


    Hi Everyone!

    We are excited to announce our latest Anni Update, just in time for the holidays, Fresh Lithium! This is the 9th Anni update for 2020 making this the year with the most Anni updates ever!

    Most of these changes are based on community feedback. A lot of thought and reasoning has gone into them so please give them a chance before passing judgement. As always, nothing is set in stone and things can be tweaked where necessary.

    Many thanks to everyone who offered suggestions and reported problems.



    NEW - Phase 3 Premium Joining Privilege
    • Active-premium members are now able to join games for an extra phase. Active meaning anyone who has Platinum or higher, or who has "active" Silver or Gold (3 months from the date of purchase for Silver, and 6 months for Gold). This includes subscribers!

      This is a new premium perk to reward players who have helped support the server, and it will also help with team-balancing until the end of phase 3.
    Class Changes:

    [IMG] Bard
    • The song currently playing is now displayed in the bard box menu as "Active". Saves you trying to play the same song which is on cool-down again.
    • Songs for friends and foes can now be distinguished between by the color of their description, green for your team and red for enemies.
    [IMG] Immobilizer
    • Added a new left click function:
      • Area Of Effect (AOE) slowness 3 for 5 seconds, over a 5 block radius.
      • This means you no longer need a teammate to use Immobilizer, happy hunting!
    [IMG]Sniper
    • Added a recoil to the sniper bow. It now slightly moves your view up after shooting, just like a real sniper rifle.
    • This only affects bows in sniper mode.
    [IMG]Swapper
    • Players who have just been swapped are now immune to being swapped again for a period of 3 seconds. This is to give players who are being chain swapped a fighting chance. It's a very short cooldown and strategy comes into play. Mobility classes may get away but everyone else is still vulnerable if the Swappers scoot a little closer together.

      This change keeps the class on par with Immobilizer which also has a cooldown for the victim.
    [IMG] Thor
    • Reworked the resistance effect for Thor:
      • Decreased the cool-down of Thor's Hammer from 45 to 40 seconds.
      • Removed Thor's permanent resistance effect.
      • Added resistance for 20 seconds upon using Thor's Hammer. This leaves a 20 second cooldown until the ability can be used again, meaning Thor can effectively have resistance for 50% of the time.
    [IMG]Vampire
    • BloodSense ability:
    • Unchanged:
      • Reveals all enemies within a 10 block radius horizontally and a 5 block radius vertically.
    • New:
      • The ability now works on sneaking enemies.
      • Ability duration is now 5 seconds instead of 15.
      • No blindness for the first 3 seconds, 2 seconds of blindness for the remainder.
    Other changes:
    • New Knockback Changes
      Anni's move to a 1.12 base had the unintended effect of significantly reducing Knockback. We recently did a full combat rework and Knockback is now much improved as a result of these changes.
    • Enchanted Golden Apples
      The duration of the resistance effect given by enchanted golden apples has been reduced from 5 minutes to 3 minutes. This is still a generous amount of time but should prevent players being able to rush multiple teams using the one gapple.
    • Protection 4 Enchant balancing for Diamond Armour
      Previously damage reduction per level of of protection scaled evenly up to Prot3, but the jump from Prot3 to Prot4 was disproportionately large. It's impossible to balance anything, such as bows, around such a large discrepancy.
      We've now brought the gap between Prot3 and Prot4 diamond armor in line with the rest of the protection levels.
    • Enderpearls
      Enderpearls now have a usage cooldown of 10 seconds, once you have thrown a pearl you cannot throw another until the cooldown is over. This is equivalent to the cooldown of Acrobat's double jump.
    • Boss Buff Items
      Bow of Aether - Increased its durability to full, because nobody wants a worn out bow.
    • Private Brew Stands
      Removed the "distance from nexus" restriction for private stands. Brew stands can now be placed anywhere outside of the protected regions.
    • Gravel
      We've made a quality of life change to gravel. You can now mine gravel and get XP and the associated drops inside the protected regions of your base.
    • Nexus break particles
      We've reduced the amount of nexus break particles as these can cause client side lag for some players.
    • Added 2 new Anni chat commands
      /compass = Gives you a compass, if you ever feel lost on a map.
      /shrug = ¯\_(ツ)_/¯
    • Anni Lobby Compass
      Your Anni Lobby inventory now comes with an extra game selector (Compass), in case you accidentally drop the one in your hotbar. This feature already exists in the hub lobby.
    • Randomized the day/night starting time for all maps
      By default, games start at the time of day/night that the map was saved at during setup. Randomizing the starting time will give more versatility to night classes allowing them to be used more often during particular phases of a game.
    Bug Fixes:
    • Fixed a bug where if you wore full iron or full diamond armor, Enchanter converted XP levels into HP too early.
    • Fixed a bug that caused the potion-effect duration from Splash Potions not to be shortened based on your distance from the splash.
    • Fixed a bug where Absorption Hearts didn't take armor points into account properly.
    • Fixed a bug that allowed RiftWalker to rift to team mates in the map lobby.
    • Fixed a bug which caused TPs not to work properly at the Y levels 1 and 2.
    • Various Admin bug fixes and nerdy dev stuff
    :heart: Credits:

    As always, many thanks to:
    Our amazing devs, Mosh, Galap and MissHilevi, for their hard work and dedication in bringing us these updates.
    My wonderful Co-Lead and technical guru, JTGangsterLP6, who manages bug documentation and update-testing.
    The Anni admin team for all their hard work, testing and bug hunting.
    And all of you who offered suggestions, reported problems and gave support along the way.

    Many of the changes we have made in this update have come from you the community, and our wonderful Admin team who continue to strive to make Anni the best it can be.

    We have plans for many more exciting updates and new features, so stay tuned!

  2. Sens Platinum

    XP:
    881,116xp
    Can pearls please not work inside protected zones?

    ps. buff str
    JeTi_Brothers likes this.
  3. Snurkle Platinum

    XP:
    159,214xp
    Great changes! Hopefully new content such as classes or game mechanics can be expected next update!
    KerbIsJesus likes this.
  4. Ralamia Gold

    XP:
    878,912xp
    tf cooldown in the ender pearls but no cooldown on swapper? wow nice
  5. JTGangsterLP6 Annihilation Co-Lead

    XP:
    6,470,188xp
    ChickenMac7, Mallowpuffs and notswipe like this.
  6. pigplayer Annihilation Mini Admin

    XP:
    6,720xp

    :zbanghead:
  7. JeTi_Brothers Platinum

    XP:
    210,452xp
    Nice update. The QoL changes seem very nice and I think the changes made to swapper are pretty fair.
    ChickenMac7, Sevy13 and JTGangsterLP6 like this.
  8. Avacardo_ Regular Member

    XP:
    8,193xp
    eyy new combat
    JTGangsterLP6 likes this.
  9. Ivandagiant Silver

    XP:
    37,977xp
    All great changes here! Swapper change is great. Happy with Immobilizer's new ability, it feels like an actual class now. Although I had imagined it to be a thrown ability like the ninja's smoke bomb, but I suppose if you want to slow people at a range you can just use Wizard for that. Glad to see Thor get changes, now there is some strategy involved in the ability.

    Great update overall, thank you to all the devs and the anni team that made it possible!
    ChickenMac7, Sevy13 and JTGangsterLP6 like this.
  10. Jarool Emerald

    XP:
    73,189xp
    Immobilizer's buff is Scout's nerf. Looks like I'm about to use a new class :)
    ChickenMac7, Sevy13 and notswipe like this.
  11. samcrystal Regular Member

    XP:
    6,126xp
    Great update!!! Especially i'm happy about golden apple nerf. :)
    JTGangsterLP6 and Mallowpuffs like this.
  12. ChickenMac7 Platinum

    XP:
    205,373xp
    Good update, I really like the Thor and Immo changes, though I feel like Vampire's ability is still kinda eh. The Gravel, Daylight cycle, and Nexus particles changes are also a big improvement.
  13. Establishment Gold

    XP:
    45,594xp
    Seriously though what were they thinking with the original vampire ability? Using it put you more at a disadvantage than not using it, and the ability only revealed players that you could already see. I feel like the whole point of the ability should be to reveal players that are in stealth but at the cost of blinding yourself. So temporarily revealing crouched, invis, and spies.
    Ivandagiant likes this.
  14. ShotbowEveryYear Platinum

    XP:
    791,695xp
    Goodbye prot 16 thor

    Hello team stack gapple rush

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