Español Annihilation Update - Crispy Cobalt (2.15.0) Hello and welcome! Today, we are thrilled to announce our latest update Crispy Cobalt! As always, most of these changes are based on community feedback. We would appreciate constructive, well-founded criticism (positive and negative!) here on the forums once you have experienced this update in-game for some time. Nothing is ever set in stone. Changelog NEW - Scoreboard The temporary additional Boss bar has been replaced with a new scoreboard: Class Changes: Spider In addition to its existing right click ability, Spider's Web can now be left clicked to spawn a pyramid of cobwebs right behind you. Other Changes: Priority Queue To ensure more balanced teams and thus fairer games, the possible imbalance between the team with the most players and the one with the fewest has been reduced from 4 to: 2, if the biggest team has 20 players or less. 3, if the biggest team has more than 20 players. Annihilation Stats, Rank Points & Shotbow XP In order to incentivize staying in games to keep the number of players per team balanced, Annihilation stats, rank points & Shotbow XP are no longer given right away. They accumulate and are withheld until you and your team have lost or won. An overview will show how many Shotbow XP you have earned. Additionally, your gained rank points, number of kills and nexus damage will be displayed. From then on, survivors and winners can earn Annihilation stats, rank points & Shotbow XP instantly. Deserters who abandon their game and don't return before their team loses or wins won't receive anything any Annihilation stats for that game whatsoever. Edit: We acknowledge your constructive feedback that not giving Shotbow XP and rank points instantly during a game has a negative impact on the newer players. It prevents them from purchasing and unlocking classes quicker aswell as the feel of doing tasks in the game. We agree and are sorry for misjudging that, we have reverted those 2 changes. Enchanted Golden Apples As Annihilation is a team game, players who consume 3 enchanted golden apples within 3 minutes will not be able to eat another one for 2 minutes upon consuming the third one. Once the restriction of 2 minutes is over, you can eat 3 more enchanted golden apples. However, there will be another 2 minute restriction, if you do that within 3 minutes again. Leaderboard There is 1 new leaderboard: Although everybody wants to have them on their team, they usually don't get a lot of recognition - let's change that: Best Defenders lists the 20 players with the most kills in defence of their own nexus! Common Items To prevent the ground from being cluttered by common items and comparatively less valuable drops from farms, these items now despawn faster: Bones = 60 seconds Carrots = 10 seconds Feathers = 30 seconds Flints = 30 seconds Iron Hoes = 10 seconds Lapis Lazuli = 10 seconds Potatoes = 10 seconds Redstone = 30 seconds Seeds = 10 seconds Snowballs = 10 seconds Strings = 30 seconds Wheat = 30 seconds Chat Command /team leave doesn't only remove you from a team in the Voting Phase, but it can now also be used to be removed from the Priority Queue. Bug Fixes: Being able to bypass the Priority Queue. Remaining stuck in the Priority Queue despite no imbalance of teams. Loss stats not being given to all losers. Scout getting rubberbanded. Not being able to time rifts successfully. Preferences not being shown properly. Getting stuck in cauldrons. Some Class Items being activated upon left clicking; thanks to JonnyDvE for reporting Spider's Web! Being offered Depth Strider II & III seeds, even though only Depth Strider I can be enchanted. Skylands having an area behind Green's nexus building where blocks can't be interacted with; thanks to Spanglish for reporting it! HighNorth having an unintended spot which nexuses can be mined from. Hamlet missing a couple of anvils. Closing Words: While we have fixed several bugs in this update again, some you may have experienced and others you probably didn't know were there, we are aware that we still have bugs to fix and we appreciate all the help you can give us with getting those fixed. If you find a bug in Annihilation and want to have a chance of getting a shoutout in the next update thread, you can report it on our official Discord by using this command: !support bug <IGN>. Credits: First and foremost, thank you very much to our Devs Hilly, Mosh and Galap for making this update possible and to the whole Anni Team for working hard every single day! Of course, many thanks to you, our passionate community, for offering suggestions, reporting bugs and supporting us!